I'm currently working on a map (defense game) and i need help with a trigger, this trigger will give a given player (x number) of units every (x number) of kills. could somebody tell me the trigger for that?
I can't seem to find a combination that works.
In need of some help with triggers
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frankie_tang
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In need of some help with triggers
Last edited by frankie_tang on Thu Dec 31, 2009 6:42 pm, edited 1 time in total.
- thebrowncloud
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Re: In need of some help with triggers
Are you giving the player existing units that are previously owned by another faction, or spawning them?
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- Dem0nS1ayer
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Re: In need of some help with triggers
Use death counts. Have the condition be:
Player (Enemy computer) has suffered at least one death of [men].
Then the action:
Set deaths for player (human player): Add 1 for [unit] (pick any unit that you wouldn't normally see in-game, like Cantina)
Set deaths for player (Enemy computer): Set to 0 for [men].
Then, make the next condition according to how many kills you want them to get. Let's just say they need 5 kills. The condition would be:
Player (human player) has suffered at least 5 deaths of [unit] (the one that picked for the previous trigger)
Then the action:
Create [men] for player at 'location'.
Set deaths for player: Set to 0 for [unit]
Preserve Trigger.
Those two triggers should work as long as the computer's units are solely being used as the "runners" and its deaths aren't being changed in any other trigger.
Player (Enemy computer) has suffered at least one death of [men].
Then the action:
Set deaths for player (human player): Add 1 for [unit] (pick any unit that you wouldn't normally see in-game, like Cantina)
Set deaths for player (Enemy computer): Set to 0 for [men].
Then, make the next condition according to how many kills you want them to get. Let's just say they need 5 kills. The condition would be:
Player (human player) has suffered at least 5 deaths of [unit] (the one that picked for the previous trigger)
Then the action:
Create [men] for player at 'location'.
Set deaths for player: Set to 0 for [unit]
Preserve Trigger.
Those two triggers should work as long as the computer's units are solely being used as the "runners" and its deaths aren't being changed in any other trigger.
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