Critical Aspects
-> YES - Campaign's storyline is between Starcraft 1 and Starcraft 2.
Comments related to the direct scoring
===TEXT
-> + Grammar seems fine overall.
-> + Informs the player correctly of events.
-> + Text properly formatted for reading.
-> + Text modified greatly enhanced to fit the characters' speech.
-> + Great character dialog.
-> + Interesting text animation in map 1.
-> - Few typos (considering the length of the campaign's text).
-> - A phrase in the campaign is pretty much 18+ (considering the campaigns should be fully acceptable for an audience of 16 years old or less).
Note : Part of the phrase in question : "smackdown on some h*es" (focusing on the word "h*es")
===PROFESSIONNAL
-> + Lots of extra sounds are added and played at the right time.
-> + Have a proper credits section at the end of the campaign.
-> + Spectacular amount of thread updates including screenshots, videos and music.
===TRIGGERING
-> + Decent overall and very functional overall. No critical bugs.
-> + High use of switches and locations.
-> + Proper use of hyper triggers.
-> + Commented triggers.
-> - Some minor bugs/issues (usually isolated specific cases)
===MAPPING - LAYOUT
-> + Terrain is very fluid.
-> + Had no trouble maneuvering the maps
===MAPPING - BEAUTY
-> + Decent overall (looks good, doesn't look rushed, terrain isn't "plain")
-> + Decent placement of doodads such as debris at all the right places, etc.
===Brownie Points
Note : This doesn't influence directly the scores but might improve it
-> + Graphical modding for the characters' faces.
-> + Unit modding
-> + Decent voice acting overall
-> + Custom music
-> + Interesting story greatly enhanced by a great combination of voices/music/dialog.
-> + Lots of hints for players all the right place.
===Drawbacks (outside the score system)
Note : Might potentially influence negatively the campaign's scores.
-> Might be way too difficult at times even if this version is considered as "Easy" to Laconius' claims.
===INDIVIDUAL MAPS=====
GENERAL
-> Complain : The healing items should not be unavailable because a probe picked them up by accident instead of the concerned hero. This concerns map #1 and map #2.
MAP #1
-> Praise : Nice text animation/effects to show the campaign's title in the briefing
-> Praise : A nice set of diverse gameplay for this map.
-> Complain : One of the Galleon can end up being "stuck" by another in front near the first checkpoint thus greatly handicapping the player until it gets "unstuck" eventually.
-> Complain : The first part is very heard since even a few seconds switching between reinforcing your Nexus and controlling your Galleons' guardians can easily lead one of your Galleons to death. Worse is when a broodling can jump from the side on your unprotected probes very early and might lead too much penalty on the player.
-> Bug : In the second part, it's easy to pick up the healing item via a probe by accident, losing the heal benefits of it since it became a plain mineral piece carried by the probe.
-> Bug : During the third part, it is possible to send the scouts outside the combat zone. Worse, it is possible to kill the immobile blue AI units of Imrian, Khashilar and Rastadon back in their bases. The heroes' whole base should be invincible during that part.
-> Typo : "meagre" instead of "meager" (said by Imrian in [Section 1c] Interlude 2)
-> Typo : "recieved" instead of "received" (said by Imrian in [Section 1c] Interlude 2)
-> Typo : "number" (not plural) instead of "numbers" (said by Scout(Amprysus) in [Section 1d] Additional Zerg Strikes)
MAP #2
-> Praise : Quite an interesting and disturbing briefing.
-> Praise : Some nice special effects with the observers exploding for the teleport of the 3 evil dark templars.
-> Praise : Interesting to see the "side" things while the main dialog goes on (troops going into the gateway and such).
-> Odd : Might sound odd when generic units talks when there is none of that type under your command.
-> Praise : Nice handicap idea and effect for the boss battle (2nd part).
-> Complain : Boss battle in second part feels kind of too long. The boss should probably have less HP but more damage.
-> Complain : Might be very annoying for those that lost their forces from their first force especially if they spent lots of resources on an army out of habit thus potentially handicapping them on the 3rd part of this map since they wasted resources on them.
-> Suggestion : On the fourth part (where you can switch your bases), there should be a hint regarding quick keys setups to quickly select your probe (CTRL + 1 on probe and then 1 to select probe).
-> Praise : General hints there and there to help the player win the various parts of the campaign.
-> Complain : On the fourth part (where you can switch your bases), it should have a hint that your static defenses are more compact (stacked) since many foes that seems to die easily might lead to false security as the player direct other bases and then a swarm kills their early defenses.
-> Complain : On the fourth part (where you can switch your bases), same as above but for the stacked enemy sunken colonies since some players tend to be more aggressive in general (with a motto of "the best defense is offense") which might lead them into defeat more than anything.
-> Complain : The heroes should keep their blue colors instead of switching to brown-like (color of buildings) when switching bases.
-> Complain : No timer for fourth part. Should have a vague estimation of how long you are supposed to defend if you don't want to be precise since it can influence defensive strategies.
-> Bug : "Unit Unplacable (Protoss Tempest)" did show up near the end of fourth part.
-> Complain : Protoss Tempest's selection circle is small compared to the Carrier's.
-> Complain : It can be noticed that the reinforcement scouts are hitting the red Zerg's hidden stack of Overlords at the top-middle of the map.
-> Big Issue : One of the secondary scouts says "smackdown on some h*es", the word "h*es" is too 18+ for a contest campaign that should have text fully acceptable for 16 years old or less.
-> Odd : After the fourth part, it looks odd when the arbiter briefly cloak his hero allies as he goes away.
-> Typo : "obcurred" instead of "obscured" in [Section 1b] Mithras - Demistify
-> Typo : "strikeforce" instead of "strike force" (said by Rastadon in Section 1 [Intro])
-> Typo : "intervetion" instead of "intervention" (said by

(unknown speaker) in Section 2 [Island Onslaught Initiate])
-> Typo : "soliditary" instead of "solidarity" (said by Khashilar, Section 2 [Island Onslaught Initiate])
-> Typo : "contigent" instead of "contingent" (said by Imrian, Section 2 [Island Onslaught Conclusion])
MAP #3
-> Complain : Should be more initially clear at the start of the map that the troops should go right considering they start at the middle of the bridge. Despite the left is barred with hidden dark templars, some ignorant players could easily wonder why they can't go left and such. Thus, your troops should be placed on the left-side of the bridge while in a formation pointing more towards right.
-> Praise : A more interesting first boss battle compared to the one in map #2.
-> Suggestion : Give a hint of quick keys to easily alternate between the probe and Rastadeon during the boss battle.
-> Suggestion : Mention the ESC key is on the upper-left of the keyboard for the more technically-challenged.
-> Suggestion : Give a hint of quick keys to alternative between the gateway (to easily build troops), all 4 heroes (quick view of health) and each individual hero.
-> Praise : On the third part including the four heroes, it's sure is an epic battle. Mesk's Zerg AI was clearly useful in this.
-> Issue : Archon merge should be instant (since all other troops are instant build).
-> Minor Issue : In the final battle, the game menu's mission objectives doesn't update to mention the current boss to kill (kind of minor since the previous one is "kill all enemies" and the carnage type of general situation that you end up killing them accidentally more than anything.)
-> Praise : An awesome final battle, the right modded unit with iscript modifications, the right music, the right enemy foes and so on.
-> Praise : Exceptional mimic of Artanis' voice.
-> Typo : "strenous" instead "strenuous" (said by Imrian, Section 2 [Onslaught Prelude])
-> Typo : "note" instead of "not" (said by Adrastea. Section 2 [Final Boss Initiate])
-> Typo : "assunder" instead of "asunder" (said by Knoradis, Section 2 [Inquistor's Finale])
-> Typo : "tramautic" instead of "traumatic" by Epilogue