JULY 2nd, 2009 Update:
Terrain for Mission 4 is officially finished. Script is 68%. Planning is 100% complete. Moving on to triggering and finishing script and dialogue.
On personal note, I'd say this map is the largest, most complex and most funny map ever. Also it's the one most connected to all of Starcraft's story. However, in order to accommodate so much things, like the
*SPOILERS*, or the
*SPOILERS*, or even the
*MORE SPOILERS* (ROFLMAO ^^), I've had to reach the locations' 255 limit and expand it using a known trigger: Move Location. It's also one of the hardest, since it concentrates on units. But that's not the concern. You must remember what trigger will move and what you want it to do. Also included is the famous boring hard-triggering and testing.
Besides that, I can safely add that it'll overcome everything expected in CC standards. In personal view, I don't wanna make another Meta-like map, much less divide it in two maps because of 255 location limits. It'll remain one single map. Period. The Move Location will provide the means. And I'll push it to the limit, in a same way I've pushed the mod for it.
See now the complexity of locations that'll probably be "moved" as you play through the map:
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I would like to add as well that the complexity won't be limited to this map. I'll go through all other maps to give an unique experience.
Also, why not let you guys play a game? Try to guess what those things are:
Oh, and in case you wonder, the building moves, yes.
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Comments please. With eggs. And bacon, lol.
