Game seconds to real seconds

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Krazy
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Game seconds to real seconds

Post by Krazy »

It's 1.5
Last edited by Krazy on Fri Apr 09, 2010 2:45 pm, edited 1 time in total.
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Dem0nS1ayer
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Re: Game seconds to real seconds

Post by Dem0nS1ayer »

I had a zombie map that took about 32 minutes to finish, and the actual time was 24 minutes, so I think Starcraft time is 1.25 or 1.3 times faster than actual time.
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Lavarinth
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Re: Game seconds to real seconds

Post by Lavarinth »

It's also defendant on the game speed.
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Ricky_Honejasi
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Re: Game seconds to real seconds

Post by Ricky_Honejasi »

So ultimately, simplify your life and just say the time in-game used like if it was real-time seconds even if it's "technically" false.

In other words, if the intended time limit is 30 minutes in-game, you say it's 30 minutes period and not shown as a 40-45 minutes timer on-screen.

Saying on screen the player have 40-45 real-time minutes to do X and you show up a 30 minutes timer in a campaign for the contest might lose you points for the reasons below.

It could be considered as :
    -> some kind of misinformation (if someone smart plays dirty, they say it's 42.728 minutes instead of 40, etc.)
    -> somehow misleading the player (everyday people thinks got 40 minutes, wonders why he got 30)
    -> somehow being inconsistent. (why the heck you couldn't just say 30 minutes in the first place?)

At least from my point of view, anyway.
Last edited by Ricky_Honejasi on Mon Jul 13, 2009 10:44 am, edited 1 time in total.
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Mucky
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Re: Game seconds to real seconds

Post by Mucky »

Lavarinth wrote: It's also defendant on the game speed.
What are you talking about? It's clearly plaintiff.
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