Starcraft: Aftermath (Updated Nov 22, 2017)
- GnaReffotsirk
- Zerg Larva Herder
- Posts: 338
- Joined: Sat Nov 15, 2008 4:54 am
Starcraft: Aftermath (Updated Nov 22, 2017)
Name: GnaReffotsirk
Project Info:
Number of Maps: 6 (+1 bonus)
Race Sequence: Zerg, Protoss
Storytelling: Anthology
Voice overs: one only
New Sprites and portraits: none
Extra non-lore characters: a few
Update: Nov 22, 2017
Remaster-ized
- Resaved using the Remastered Editor
- Tested with the new Remastered version of Starcraft
- Changed some text in the dialogue of Mission 2
- Removed custom music (they are annoying and loud)
Download link: http://www.mediafire.com/file/ozzzmsljn ... th_2018.7z
Update: July 27, 2009
Final Version Released
Change list:
- added missing story points
- Trigger issues
- text issues
Update: July 26, 2009
Beta has been released.
Update: July 11, 2009
1. Act 1 fully tested and completed.
2. Act 2 refining and testing: on-going
3. Changes and additional elements to the missions are being done.
[July 4, 2009]
1. Overall story themes and structure are complete.
2. ACT I plot,events, maps and triggers: complete.
3. ACT 2 plot and events: first event
4. Most of the "map gameplay" designs and layout are done.
Project Info:
Number of Maps: 6 (+1 bonus)
Race Sequence: Zerg, Protoss
Storytelling: Anthology
Voice overs: one only
New Sprites and portraits: none
Extra non-lore characters: a few
Update: Nov 22, 2017
Remaster-ized
- Resaved using the Remastered Editor
- Tested with the new Remastered version of Starcraft
- Changed some text in the dialogue of Mission 2
- Removed custom music (they are annoying and loud)
Download link: http://www.mediafire.com/file/ozzzmsljn ... th_2018.7z
Update: July 27, 2009
Final Version Released
Change list:
- added missing story points
- Trigger issues
- text issues
Update: July 26, 2009
Beta has been released.
Update: July 11, 2009
1. Act 1 fully tested and completed.
2. Act 2 refining and testing: on-going
3. Changes and additional elements to the missions are being done.
[July 4, 2009]
1. Overall story themes and structure are complete.
2. ACT I plot,events, maps and triggers: complete.
3. ACT 2 plot and events: first event
4. Most of the "map gameplay" designs and layout are done.
Last edited by GnaReffotsirk on Tue Apr 17, 2018 5:40 pm, edited 8 times in total.
- Eredalis
- Zerg Larva Herder
- Posts: 311
- Joined: Mon Jan 08, 2007 12:01 pm
- Location: Germany
- Contact:
Re: Starcraft: Aftermath
Though I cannot pronounce your pitching nickname, but I am curious very much on your contribution. 

Last edited by Eredalis on Tue Jun 30, 2009 11:32 am, edited 1 time in total.
- GnaReffotsirk
- Zerg Larva Herder
- Posts: 338
- Joined: Sat Nov 15, 2008 4:54 am
Re: Starcraft: Aftermath
What do you mean? Has this caused any strain or anything?
Last edited by GnaReffotsirk on Tue Jun 30, 2009 11:27 am, edited 1 time in total.
- Eredalis
- Zerg Larva Herder
- Posts: 311
- Joined: Mon Jan 08, 2007 12:01 pm
- Location: Germany
- Contact:
Re: Starcraft: Aftermath
Your nickname... 
Since you have joined the community, I already try to pronounce your nickname properly, but I do not succeed.
It doesn't matter... I wish you the best, GnaReffotsirk...

Since you have joined the community, I already try to pronounce your nickname properly, but I do not succeed.
It doesn't matter... I wish you the best, GnaReffotsirk...

Last edited by Eredalis on Tue Jun 30, 2009 11:34 am, edited 1 time in total.
- GnaReffotsirk
- Zerg Larva Herder
- Posts: 338
- Joined: Sat Nov 15, 2008 4:54 am
Re: Starcraft: Aftermath
It's pronounced "Chris". 
Thanks, man.
And, yes, this thing do need more info out in the open...

Thanks, man.

- Maglok
- Xel'naga World Shaper
- Posts: 1312
- Joined: Sun May 20, 2007 12:48 pm
- Location: The Netherlands
Re: Starcraft: Aftermath
Woot! GO GNA GO GNA! *waves flags around*
- omega20
- Zerg Ultralisk Waste Manager
- Posts: 692
- Joined: Sun Apr 06, 2008 7:38 am
Re: Starcraft: Aftermath
I'll be looking after it, GnaReffotsik. I wish you good luck with it, mate. 

[imgwh 400x120]http://www.sigrealm.com/freesigs/178_Starcraft2MultSig.jpg[/imgwh]
- Legion
- Xel'naga Hero
- Posts: 1140
- Joined: Tue Aug 21, 2007 1:17 am
Re: Starcraft: Aftermath
His name is Kristoffer and there's an added "ang" for some reason.omega20 wrote: I'll be looking after it, GnaReffotsik. I wish you good luck with it, mate.![]()
Anyway, I played your earlier maps (with the protoss auxiliary fleet). They were cool. Is Zergund gonna be in this one?

- Marco
- Xel'naga Hero
- Posts: 1469
- Joined: Fri Aug 25, 2006 5:31 pm
- Location: Fort Worth
Re: Starcraft: Aftermath
I think The Fenix had 24 maps and was done in 2 months. Or something like that. I could be wrong. It's been so long.Krazy wrote: You're going to produce 12 maps in a month? Wow...
The Music of Squad 303 (Celestial Reverie Music by Joel Steudler)
[url=http://files.campaigncreations.org/sc2/celestial/anise.mp3]Anise McConnell[/url]
[url=http://files.campaigncreations.org/sc2/celestial/bryce.mp3]Bryce Littlefield[/url]
[url=http://files.campaigncreations.org/sc2/celestial/issac.mp3]Issac Rangel[/url]
[url=http://files.campaigncreations.org/sc2/celestial/tyson.mp3]Tyson Reznor[/url]
"That mutalisk must have seen your stoic beauty glistening in its eye and tried to die looking at an angel in heaven."
-- Bryce Littlefield
[url=http://files.campaigncreations.org/sc2/celestial/anise.mp3]Anise McConnell[/url]
[url=http://files.campaigncreations.org/sc2/celestial/bryce.mp3]Bryce Littlefield[/url]
[url=http://files.campaigncreations.org/sc2/celestial/issac.mp3]Issac Rangel[/url]
[url=http://files.campaigncreations.org/sc2/celestial/tyson.mp3]Tyson Reznor[/url]
"That mutalisk must have seen your stoic beauty glistening in its eye and tried to die looking at an angel in heaven."
-- Bryce Littlefield
- Eredalis
- Zerg Larva Herder
- Posts: 311
- Joined: Mon Jan 08, 2007 12:01 pm
- Location: Germany
- Contact:
Re: Starcraft: Aftermath
In my opinion this is also clear to see that The Fenix has been finished so fast. Some maps are designed extremely square, this is something what has always disturbed me in The Fenix. And some maps are also very often fulfilled with "empty, unused" space in which generally nothing happens.
Oh. I stop rather! After 11 years to give a review for Desler what could have been better in The Fenix - therefor it is probably a little late...
...and, moreover, this does not belong here!
Oh. I stop rather! After 11 years to give a review for Desler what could have been better in The Fenix - therefor it is probably a little late...

...and, moreover, this does not belong here!

Last edited by Eredalis on Wed Jul 01, 2009 10:50 am, edited 1 time in total.
- GnaReffotsirk
- Zerg Larva Herder
- Posts: 338
- Joined: Sat Nov 15, 2008 4:54 am
Re: Starcraft: Aftermath
12 maps in 17 days.
Really, it can happen. One map a day. But, as Lavvs mentions quite clearly, it's all about quality. And of course, the fun!
There are absolutely amazing projects being posted here, and from renowned map makers! Fun, fun, fun!
If it doesn't get done in time, well, there's always SC2 to tinker about, right?
The maps will feature somewhat better triggers and stuff, and still follows the same kind of story-telling.
About Zergund -- he's a part of another story, so, he'll have to pass on this one. The project is looking to involve, as much as possible, the central characters of Starcraft.
You guys are awesome! Thanks for the warm welcome, and the cheers!

There are absolutely amazing projects being posted here, and from renowned map makers! Fun, fun, fun!
If it doesn't get done in time, well, there's always SC2 to tinker about, right?

The maps will feature somewhat better triggers and stuff, and still follows the same kind of story-telling.
About Zergund -- he's a part of another story, so, he'll have to pass on this one. The project is looking to involve, as much as possible, the central characters of Starcraft.
You guys are awesome! Thanks for the warm welcome, and the cheers!

Last edited by GnaReffotsirk on Wed Jul 01, 2009 10:07 am, edited 1 time in total.
- Church
- Zerg Ultralisk Waste Manager
- Posts: 697
- Joined: Tue Jun 02, 2009 6:48 pm
- Location: now here, nowhere
Re: Starcraft: Aftermath
This campaign looks AWESOME.
Your name sounds cool to... lol, I can sort of say it... like Guh-nah-reh-fot-sirk.
heh, oh well.
I will DEFINATLY dowload this!
Your name sounds cool to... lol, I can sort of say it... like Guh-nah-reh-fot-sirk.
heh, oh well.
I will DEFINATLY dowload this!
-
- Xel'naga World Shaper
- Posts: 62
- Joined: Fri Aug 18, 2006 7:39 pm
- Location: www.CampaignCreations.org
Re: Starcraft: Aftermath
Approved.
- GnaReffotsirk
- Zerg Larva Herder
- Posts: 338
- Joined: Sat Nov 15, 2008 4:54 am
Re: Starcraft: Aftermath
First, thanks for the approval. This project wont mean anything without you guys here at CC. To the big guns, admins, and fellow map-makers, kudos to you all! 
As for updates:
1. Overall story themes and structure are complete.
2. ACT I plot,events, and maps: complete.
3. ACT 2 plot and events: first event
4. Most of the "map gameplay" designs and layout are done.
Again, thank you.
Cheers!

As for updates:
1. Overall story themes and structure are complete.
2. ACT I plot,events, and maps: complete.
3. ACT 2 plot and events: first event
4. Most of the "map gameplay" designs and layout are done.
Again, thank you.
Cheers!

- Church
- Zerg Ultralisk Waste Manager
- Posts: 697
- Joined: Tue Jun 02, 2009 6:48 pm
- Location: now here, nowhere
Re: Starcraft: Aftermath
I really like your campaign. If you want, you can check out mine too. It's in the link on my signature.