Next patch, all six campaigns will be broken
Moderator: RazorclawX
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Re: Next patch, all six campaigns will be broken
Kurumi's Soul Blight can target spell immune units, including your own, but it'll do jack and waste your mana/cooldown.
This really bugs me since the Chaos Sentinel is pretty big and I accidentally target him most of the time.
This really bugs me since the Chaos Sentinel is pretty big and I accidentally target him most of the time.
- RazorclawX
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Re: Next patch, all six campaigns will be broken
Many patches ago, it actually did hurt Spell Immune units. That was its original intended purpose.Davzz wrote: Kurumi's Soul Blight can target spell immune units, including your own, but it'll do jack and waste your mana/cooldown.
- Xenon
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Re: Next patch, all six campaigns will be broken
The bugs I can think of offhand:
Book 1-2: Command Aura doesn't work.
Book 2: Revolution (IIRC) the enemy players will not attack the allied red Zande units, ever. You can send them in to level the base and they won't meet any resistance. Also the crypt lord and nightblade don't seem to respawn.
Book 3: Xu Chang: Is it supposed to be nearly impossible to get the Orb of Purification on the first playthrough? Blizzard halved the experience given by summoned units, meaning the only way to get Ziel to level 6 before the applicable room is to park him in the southeast corner of the 2nd room, use Kasumi to lure units to the wall south of him, and target those enemies with Kasumi's soul power and run away so Ziel gets all the experience.
Book 4: Orpheus Returns: the Eclipse Cannon has its flamestrike-based spell. It isn't likely to use it unless there is a decent-sized group of units close to it, but if it hits your heroes it will probably kill them. The map leaks due to the circling units; Point with Polar Offset needs to have its input location stored and removed, and even doing this it leaks a handle because of Blizzard's coding.
Book 5: Legacy of the Wizard: the traps leak badly. I've heard that giving a filter to the "Pick all units..." functions makes them leak less.
Book 5: The New Alliance: I've had the "instance.cpp" crash, but it seems unlikely that anyone knows how to fix it.
Book 1-2: Command Aura doesn't work.
Book 2: Revolution (IIRC) the enemy players will not attack the allied red Zande units, ever. You can send them in to level the base and they won't meet any resistance. Also the crypt lord and nightblade don't seem to respawn.
Book 3: Xu Chang: Is it supposed to be nearly impossible to get the Orb of Purification on the first playthrough? Blizzard halved the experience given by summoned units, meaning the only way to get Ziel to level 6 before the applicable room is to park him in the southeast corner of the 2nd room, use Kasumi to lure units to the wall south of him, and target those enemies with Kasumi's soul power and run away so Ziel gets all the experience.
Book 4: Orpheus Returns: the Eclipse Cannon has its flamestrike-based spell. It isn't likely to use it unless there is a decent-sized group of units close to it, but if it hits your heroes it will probably kill them. The map leaks due to the circling units; Point with Polar Offset needs to have its input location stored and removed, and even doing this it leaks a handle because of Blizzard's coding.
Book 5: Legacy of the Wizard: the traps leak badly. I've heard that giving a filter to the "Pick all units..." functions makes them leak less.
Book 5: The New Alliance: I've had the "instance.cpp" crash, but it seems unlikely that anyone knows how to fix it.
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Re: Next patch, all six campaigns will be broken
This is in fact by design. The way you did it is probably a clever way around it. The Orb is pretty overpowered.Xenon wrote: Book 3: Xu Chang: Is it supposed to be nearly impossible to get the Orb of Purification on the first playthrough? Blizzard halved the experience given by summoned units, meaning the only way to get Ziel to level 6 before the applicable room is to park him in the southeast corner of the 2nd room, use Kasumi to lure units to the wall south of him, and target those enemies with Kasumi's soul power and run away so Ziel gets all the experience.
I think it also can destroy itself with its shot that way, too.Book 4: Orpheus Returns: the Eclipse Cannon has its flamestrike-based spell. It isn't likely to use it unless there is a decent-sized group of units close to it, but if it hits your heroes it will probably kill them.
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Re: Next patch, all six campaigns will be broken
I can note one bug in Book 6, mainly the Nekurow fight. If you're trying to fight him along the edges of the arena when he uses Dragon Jump, he'll get stuck there (and not attack at all, but he's still invulnerable).
The only solution I had when I came across this was to keep the fight in the middle as much as possible. Of course it helps to keep in mind that he always seems to use Dragon Jump after Chaos Wave, which isn't too hard to see happening.
The only solution I had when I came across this was to keep the fight in the middle as much as possible. Of course it helps to keep in mind that he always seems to use Dragon Jump after Chaos Wave, which isn't too hard to see happening.
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Re: Next patch, all six campaigns will be broken
Could you at least not make it able to target your own units? It's still kind of useful for sieging buildings for one thing and I really hate it when I get a brain spasm and shoot my own units.RazorclawX wrote: Many patches ago, it actually did hurt Spell Immune units. That was its original intended purpose.
Anyway, I was planning on replaying the campaign from Book 3 onwards but this topic has kind of made me want to hold off. Maybe I'll just play Book 3 for now seeing as how it's supposed to be unaffected.
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Re: Next patch, all six campaigns will be broken
Soul Blight is useful targeted on Kurumi herself when you're playing that level where you defeat Nargul. There are a ton of other ways, but if your health is nearly fully, it'll be useful to lower it down instantly.
Book 5 seems to contain a lot of memory leaks. Some time after I start playing, the maps crash with this "not enough memory to process this command" error. The game gets laggy before it crashes, so I assume this is work of the leaks.
I looked into the Soul Powers triggers, and I found only that you weren't nulling local unit variables, which also happens in a few other spells. With Gunther and Count Zule constantly casting spells, it's not hard to get stuffed after a while.
I think it's not that significant, but otherwise, I don't know. I remember playing Book 5 without any problems before, but when I played it in June, it was constantly crashing with this error. It was a pity, since Book 5 was the best, in my opinion. I love the "The New Alliance" mission so much. It's chaos and confusion on Hard difficulty, hehe.
EDIT: May I also ask for a small nerf to the Airships? They're pretty tough and the AI can mass them easily. Three or four of them can destroy an entire base.
Book 5 seems to contain a lot of memory leaks. Some time after I start playing, the maps crash with this "not enough memory to process this command" error. The game gets laggy before it crashes, so I assume this is work of the leaks.
I looked into the Soul Powers triggers, and I found only that you weren't nulling local unit variables, which also happens in a few other spells. With Gunther and Count Zule constantly casting spells, it's not hard to get stuffed after a while.
I think it's not that significant, but otherwise, I don't know. I remember playing Book 5 without any problems before, but when I played it in June, it was constantly crashing with this error. It was a pity, since Book 5 was the best, in my opinion. I love the "The New Alliance" mission so much. It's chaos and confusion on Hard difficulty, hehe.
EDIT: May I also ask for a small nerf to the Airships? They're pretty tough and the AI can mass them easily. Three or four of them can destroy an entire base.
Last edited by Rui on Sun Jul 05, 2009 12:04 pm, edited 1 time in total.
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Re: Next patch, all six campaigns will be broken
That's only about 1 level in the entire campaign where it's useful and for the rest I have to endure aiming it really carefully.Rui wrote: Soul Blight is useful targeted on Kurumi herself when you're playing that level where you defeat Nargul. There are a ton of other ways, but if your health is nearly fully, it'll be useful to lower it down instantly.
Anyway, I found a bug in Book 3 Mission 2 where Soul Shift doesn't work if you're not using the wonky camera mode... I'm not even sure how that works, but yes, you have to turn the camera into the strange FPS version before you use Soul Shift or you won't switch characters at all.
Jenna's abilities tend to screw up after you use the one which does the Life Drain healing on your units. They usually stop working for the rest of the map etc
Hikaru's Chain Mana Burn and possibly other custom chain spells always seems to hit twice when used on single targets with no other targets nearby. In the fight against... uh, I think his name was Darm, Chain MB actually sometimes seem to go crazy and bounce against something that probably shouldn't exist and hit Darm way more often than it should.
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Re: Next patch, all six campaigns will be broken
Rui: The only map in book 5 that seems to leak significantly is Legacy of the Wizard; I assume the crash you're talking about is the one i talked about earlier (it mentions "instance.cpp" on the error window along with the memory error).
I've seen that crash on the following maps:
The New Alliance
United We Stand
Book 6 South District (Hikaru)
and another poster noted the crash in Tiger's Return. All these maps have heavy unit turnover, and Zule, but the crash does not seem dependent on his spells (if you do nothing and wait in the South District it crashes after about 50 minutes.) I have 4 gigabytes, War3 used ca. 800 MB at time of crash.
If you didn't have any problems before, it seems most likely that Blizzard botched something obscure related to memory handling in a patch.
Airships: are you referring to the first secret level in book 5? That's why I immediately go to destroy Galar's base. They ARE strong (which underscores why everyone is afraid of them) but I don't think a nerf is necessary; then again, I haven't played through it on Hard yet.
I've seen that crash on the following maps:
The New Alliance
United We Stand
Book 6 South District (Hikaru)
and another poster noted the crash in Tiger's Return. All these maps have heavy unit turnover, and Zule, but the crash does not seem dependent on his spells (if you do nothing and wait in the South District it crashes after about 50 minutes.) I have 4 gigabytes, War3 used ca. 800 MB at time of crash.
If you didn't have any problems before, it seems most likely that Blizzard botched something obscure related to memory handling in a patch.
Airships: are you referring to the first secret level in book 5? That's why I immediately go to destroy Galar's base. They ARE strong (which underscores why everyone is afraid of them) but I don't think a nerf is necessary; then again, I haven't played through it on Hard yet.
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Re: Next patch, all six campaigns will be broken
One of the problems I have with the airships is that there doesn't seem to be any units you can use that can handle the fact that Airships can fly and have fortified armor (meaning siege weapons are out of the question since they can't fire at air units.)
The only way to take care of them is using your heroes which is a bit of a problem when they just decide to fly over and wreck your base while you're out trying to collect all the Rendhand pieces or whatever. I had to relocate and rebuild my base several times during that mission.
The only way to take care of them is using your heroes which is a bit of a problem when they just decide to fly over and wreck your base while you're out trying to collect all the Rendhand pieces or whatever. I had to relocate and rebuild my base several times during that mission.
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Re: Next patch, all six campaigns will be broken
Yes, it's the "instance.cpp". I've had the crash on nearly all of Book 5's maps, if not all. Or wait, I didn't have the error on the last two missions (boarding the Black Dream).Xenon wrote: Rui: The only map in book 5 that seems to leak significantly is Legacy of the Wizard; I assume the crash you're talking about is the one i talked about earlier (it mentions "instance.cpp" on the error window along with the memory error).
I've seen that crash on the following maps:
The New Alliance
United We Stand
Book 6 South District (Hikaru)
and another poster noted the crash in Tiger's Return. All these maps have heavy unit turnover, and Zule, but the crash does not seem dependent on his spells (if you do nothing and wait in the South District it crashes after about 50 minutes.) I have 4 gigabytes, War3 used ca. 800 MB at time of crash.
If you didn't have any problems before, it seems most likely that Blizzard botched something obscure related to memory handling in a patch.
Airships: are you referring to the first secret level in book 5? That's why I immediately go to destroy Galar's base. They ARE strong (which underscores why everyone is afraid of them) but I don't think a nerf is necessary; then again, I haven't played through it on Hard yet.
I had no errors on Book 6 either.
I'm talking about airships in the whole Book 5, they also appear in "The New Alliance" mission. They kill Wyverns with 3 shots and destroy whole bases. Not even the forest trolls, who are mostly ranged-base, can destroy the airships.
Yes, that's also a fact: they target a lot.Davzz wrote: One of the problems I have with the airships is that there doesn't seem to be any units you can use that can handle the fact that Airships can fly and have fortified armor (meaning siege weapons are out of the question since they can't fire at air units.)
The only way to take care of them is using your heroes which is a bit of a problem when they just decide to fly over and wreck your base while you're out trying to collect all the Rendhand pieces or whatever. I had to relocate and rebuild my base several times during that mission.
I rarely had my base destroyed because I used a Lizardman Stalker (permanent invisibility) on the eastern bridge, so I always knew when they were coming. They not only target the buildings but also Lizardman Seers (who, due to their Healing Wave, were a key to complete the mission), and on their absence, Kurumi, and they'll come after you if you attempt to escape. Fortunately, Shizuka had Chaos damage (100% damage dealt against Fortified), so I used Kurumi's Bloodlust and the Helm of Battlethirst's Berserk ability to quickly damage them (and I also used her to quickly destroy buildings, hehe).
Still, a combined attack of the Dragon Slayers and Neo-Arcadia's Airships is sure to cause damage. The Ninjas (pink) also falls to the Pirates sooner or later, who will start attacking you afterwards. If by that time you haven't defeated orange, the mission becomes (nearly) impossible to complete.
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Re: Next patch, all six campaigns will be broken
Anyways, some more stuff:
Nekurow's Dark Sacrifice can be used on enemy units (!)
Shizuka's Spectral Bullet increases the speed of affected units (Blizzard's labeling on some of the fields is misleading)
In the West District, Shizuka can tether through the altar door before it's open.
Not sure if anyone else had this problem, but clearnewgameplus wasn't working for me on books 1-2. It seems that the game won't store "no unit" in the cache.
Nekurow's Dark Sacrifice can be used on enemy units (!)
Shizuka's Spectral Bullet increases the speed of affected units (Blizzard's labeling on some of the fields is misleading)
In the West District, Shizuka can tether through the altar door before it's open.
Not sure if anyone else had this problem, but clearnewgameplus wasn't working for me on books 1-2. It seems that the game won't store "no unit" in the cache.
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Re: Next patch, all six campaigns will be broken
Yeah, I took a while before I realized that ability was actually speeding units up instead of slowing them.
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Re: Next patch, all six campaigns will be broken
Maybe this was why I came too close to losing to Dalles and Hikaru. Damn Spectral Bullet info.Rui wrote: Yeah, I took a while before I realized that ability was actually speeding units up instead of slowing them.
"I figure language is a poor enough a means of communication as it is so we have to use all the words we've got. Besides, there are damned few words that everybody understands"
~Henry Drummond, Lawyer from Inherit the Wind
~Henry Drummond, Lawyer from Inherit the Wind
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Re: Next patch, all six campaigns will be broken
Incidentally, will you put up the music tracklist for Book 6 anytime soon?