Description: Rise From The Ashes is a 3-episode campaign that will go through the 4 years between Brood War and Starcraft 2. The first campaign will be called Raynor's Raiders (so creative, right? ), in which the player will play to accomplish one goal: to overthrow Mengsk and his dominion. The second episode, Aiur's Rebirth, will be a Protoss campaign in which the player tries to reclaim Aiur by unlocking a forgotten power. The third and final episode is called Tyranny's Rule, which is a Terran campaign from the Dominion's point of view. The player will serve under Mengsk and throw the Protoss back into the shadows and make Raynor the washed-up hero that he is appeared to be at the start of Stacraft 2.
Jim Raynor - Once a Marshall for the Terran Confederacy, he soon left and joined Arcturus Mengsk's The Sons of Korhal. Raynor soon saw the true face of Mengsk, though, after he betrayed his lieutenant, Sarah Kerrigan. He left Mengsk and went on to form his own militia. Raynor now commands a small rebel force and is determined to overthrow Mengsk, no matter the cost.
Felix Jenson - Felix is the commander of another rebel group, called The Renegades. His men are expert fighters, therefore being more valuable than normal units. Recruited by Raynor, Felix is confident that they can overthrow the Dominion.
Luther Maxwell - Captain Luther Maxwell was once one of Gerard DuGalle's most trusted Lieutenants. When the UED's main fleet flew to confront Kerrigan, he was ordered to stay behind and maintain a colony on Braxis. His colony is believed to have the last remaining UED army in the sector.
Arnold Tarasov - General Arnold Tarasov was recently recruited by Artcurus Mengsk. He is Duke's replacement, but one would not notice a difference between them. Like Duke, Tarasov is hard-headed and has had years of experience out on the battle field.
Shirok - Born even before Raszagal, Shirok vividly remembers the Aeon of Strife and how Adun helped the Dark Templar. After disappearing for over a millennium, Shirok, believed to be the oldest living Dark Templar, is still angered by the Khalai's decision to ban his brethren from Aiur. He is disgusted by the Khalai's weak attempt to hold off the Zerg, and he believes that a hidden power, located in the jungles of Aiur, is the key to rid the planet of its infestation and bring the Protoss back to their once great sanctuary.
Artanis - Recently appointed Praetor, Artanis is a young, bold warrior who fights to protect his race. With Zeratul missing, Artanis protects Shakuras and the Dark Templar living there.
Aaros - Aaros is not like other Protoss. He is part of an ancient species, called the Thiroths, created by the Xel'Naga centuries before the actual Protoss were created. This species is a forgotten one, and Aaros is the last of his kind. Wielding both psionic and dark powers, Aaros is one of the strongest creatures created by the Xel'Naga. He aids Shirok and his group of Dark Templar.
Arcturus Mengsk - Leader of The Sons of Korhal, Mengsk used manipulation and propaganda to overthrow the confederacy and build his Dominion. He rules over the Korprulu Sector, and he is currently in charge of the most powerful army in the sector.
FINAL VERSION DOWNLOAD: (edited 11/16/09)
RR01: Added beacons to identify the outposts.
Fixed mission objective typo.
RR02: Fixed bug (generators gave 10 minutes by accident).
RR03: Replaced prisoner goliath with ghost
Fixed door opening trigger.
Fixed victory trigger.
RR06: Made Maxwell invincible after all charges are set.
AR01: Fixed trigger that gave player control of buildings.
Changed player color so that built units aren't teal.
AR03: Made foolproof trigger for replacing Cerebrate if not killed by dark templar.
AR04: Made sure that Shirok and Sicarius can be rescued if no other units are present.
Added minimap pings for unlocked doors/destroyed blockades.
Fixed trigger that said "Door locked" even if it had been unlocked.
AR05: Changed Zeratul name to Shirok.
AR07: Edited reactor terrain to ensure that "Unit Implacable" did not show up.
TR01: Disabled medic restoration since medics cannot be built.
TR02: Made Militia Leaders invincible.
Disabled charon boosters since goliaths cannot be built.
Changed mission objective when Militia Leader tells player to destroy northeast Zerg base.
TR04: Disabled titan reactor since science vessels cannot be built.
TR05: Fixed bug that destroys all protoss units, thus revealing the code for bonus levels.
Made white units invincible, then disabled invincibility after they were rescued.
Changed Starports' in Hangar Bay color from red to yellow.
Added a ton of doodads.
TRBonus01: Disabled Nydus Canal since it cannot be built.
TRBonus02: Added doodads.
TRBonus03: Added overlords for beginning of map.
TRBonus01-03: Sped up build time of terran units.
Made code system foolproof. Players now must input the code in the correct order.
Fixed trigger that ended mission in defeat if player brought 6 units to code area.
All maps: Fixed all typos.