Escape From Miranda RPG Final

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Steeldragon
Terran Settler (Unemployed)
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Escape From Miranda RPG Final

Post by Steeldragon »

this is as far as I ever got with this. copied from: http://www.staredit.net/topic/4700/0/ formerely known as Crash RPG X

Current and previous version are being included

Does anyone have a program that expands string limitations?

0% Progress: 96%100%


Changes to current version (Beta9f/RC2):
Name change
Briefing Change to reflect new Plot
1 New trigger to end subplot of briefing (found almost immediately)

Newest fixes always in op post

No Screenshot possible atm, sorry.

Description:

Map Stats:
Winter Tileset
5 Players
Mostly Working Intro-fully?
Map is almost fully functional...needs minor balance changes...unfortunatly starforge & all other known editors f***s up when i try inputting custom weapon attack dmg...gives said dmg to all non-default units...which most of them are.
128*128

Description:
You've crash-landed on an infested planet with some nasty aliens...find a new engine cooling thingy, a new computer, & some more fuel.

Notes:
Most of the time you do not have the same upgrades when leveling up
You do respawn though you lose all XP
You can buy new heroes but it costs more than all but the final evolutions for a select few characters.
There is a way to turn allied vision on but it's hidden
Some features i based off of crystal rpg
You can see when you will level by checking mission objectives and matching color with color of your unit's name

Known Bugs:
aforementioned intro-fixed?
can't remember if dual crashed ships bug was fixed-fixed
crashed ship won't immediately appear

comments appreciated

Changes to current version (Beta9Xe):
Intro fixed
Auto lvlups introduced
Wierd sprite error fixed (i think)
Necro now has attack
Dumb intro ship no longer goes off and attacks

Beta9Xd fixes
fixed crash on startup bug due to hive had 0 hp
fixed odd invincibility bug where everyone had 0/1 hp but didnt die and couldn't lose more health
fixed intro mostly...works

Beta9Xa fixes
deconfused player 1 with player 9
intro now works
Player 1 gets a hero and not a very powerful ship

Planned Fixes:
any mentioned here
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