Zealot Charge ability

Moderator: Milldawg

How do you think the Zealot will get the Charge ability?

Innate (starts with it)
3
33%
Research
6
67%
 
Total votes: 9

User avatar
Taeradun
Protoss Khalai Missionary
Protoss Khalai Missionary
Posts: 1028
Joined: Thu Sep 07, 2006 6:08 pm
Location: AU
Contact:

Re: Zealot Charge ability

Post by Taeradun »

yeah i love people saying "oh noes i dont know how they're going to do this" well you'll find out when the bloody game comes out won't you

edit: oops did i say "love" i meant "curse the souls for all eternity of all the"
Last edited by Taeradun on Tue Jun 12, 2007 12:37 pm, edited 1 time in total.
Image
User avatar
Hercanic
Protoss Stargate Concierge
Protoss Stargate Concierge
Posts: 1289
Joined: Sat Aug 19, 2006 12:11 am
Contact:

Re: Zealot Charge ability

Post by Hercanic »

The real useful thing about Charge is it allows Zealots to move around each other much better and surround their target efficiently. And from what I've seen in the videos, it does appear to have a sort of cooldown or range limitation in effect.
User avatar
Zilla-
Protoss Dragoon Shooting Target
Protoss Dragoon Shooting Target
Posts: 993
Joined: Thu Sep 07, 2006 8:28 am

Re: Zealot Charge ability

Post by Zilla- »

Hercanic wrote: The real useful thing about Charge is it allows Zealots to move around each other much better and surround their target efficiently. And from what I've seen in the videos, it does appear to have a sort of cooldown or range limitation in effect.
I see both, they zealot had to move closer to the rines before using it and that the button does a "cooldown" type animation after it is used.
User avatar
Castlebunker
Terran Barracks Laundry Master
Terran Barracks Laundry Master
Posts: 30
Joined: Sat Nov 25, 2006 7:15 pm

Re: Zealot Charge ability

Post by Castlebunker »

Yea. It seems like just a more sophisticated version of leg enhancements... pathing looks a lot better in SC2 then in warcraft, and that should make it even more effective
Post Reply