Co-operative Campaign Missions

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Pr0nogo
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Co-operative Campaign Missions

Post by Pr0nogo »

For those of you who are looking for a good UMS team-based adventure, look no further!

I have four current co-operative campaign missions, two of which can actually be worked with as a story (the others were just a bunch of crap I threw together, but are fun nonetheless).

First map:
Attack on the Dominion

Image:

[imgwh 640x426]http://i628.photobucket.com/albums/uu2/ ... minion.jpg[/imgwh]

Description: Fenix and Raynor duke it out with the Dominion. Starting with a small task force, you must destroy the enemy bases and establish ones of your own to combat the much larger threat...

Difficulty: Bordering on Insane. Three large Terran bases (one with a large expansion) and outposts placed "around" can be pretty damn tricky... especially when Purple LOVES to Siege Tank rush the Protoss player. Luckily enough, the heroes are overpowered to no end... :D

- - - - - -

Second map:
Desert Defense

Image:

[imgwh 640x640]http://i628.photobucket.com/albums/uu2/ ... efence.jpg[/imgwh]

Description: A Terran / Protoss alliance has been formed to drive back the Zerg infestation on Korhal. Wipe them out.

Difficulty: Difficult. Zerg repeatedly take back their expansions, and they don't attack often. But when they do, you'd best have some pretty good defense.

- - - - - -

Third map:
Push 'em Back

Image:

[imgwh 640x640]http://i628.photobucket.com/albums/uu2/ ... emBack.jpg[/imgwh]

Description: Protoss invaders threaten the Overmind! Destroy them, lest they use their dark energies to destroy your beloved leader!

Difficulty: While the A.I. scripts are Difficult, I'd say the actual map difficulty is set halfway between Difficult and Insane. The A.I. expands five times if you let it and one favors Arbiters while the other favors Zealot rushes... beware the Zealot rush...

- - - - - -

Fourth map:
Attack on the Confederacy

Image:

[imgwh 640x640]http://i628.photobucket.com/albums/uu2/ ... deracy.jpg[/imgwh]

Description: The Overmind is in it's final stages of incubation! Defend it and wipe out the Confederate scum who aim to destroy your mastermind!

Difficulty: Difficult. You have 3 players, which lowers the difficulty of the scenario considerably, but there are 3 Terran computers as well. Beware.

On the subject of Attack on the Confederacy, I'd like to say that this map is different than what I would normally do. The very fact that there are 3 players is odd enough (when compared to the other maps), but you are also sharing bases.

Leave comments and [constructive] criticism here, as well as any suggestions or questions you may have. Thanks!
Last edited by Pr0nogo on Mon Jun 01, 2009 12:17 am, edited 1 time in total.
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Re: Co-operative Campaign Missions

Post by Whiplash! »

looks cool, I want to play this with someone :D
¯\_(ツ)_/¯
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Pr0nogo
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Re: Co-operative Campaign Missions

Post by Pr0nogo »

Forgot to attach maps. *headbash and facepalm*

EDIT: For some reason I had 2 or 3 unused sounds in Attack on the Dominion. Because I'm not at home, I can't post the changed map. I will do so once I get home.
Last edited by Pr0nogo on Fri May 29, 2009 4:35 am, edited 1 time in total.
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Re: Co-operative Campaign Missions

Post by Pr0nogo »

Finished the fourth map, attached it to the OP.

Well, that download count went up fast. Thanks for the interest, unnamed people.
Last edited by Pr0nogo on Sat May 30, 2009 11:31 pm, edited 1 time in total.
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Pr0nogo
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Re: Co-operative Campaign Missions

Post by Pr0nogo »

Updated Attack on the Dominion and Attack on the Confederacy. Made it moar den jus' a "kill comp" map; you get reinforcements in both maps now, but in different ways.

Updated maps are attached to the OP.
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Re: Co-operative Campaign Missions

Post by Lavarinth »

Your maps are also.. A little squarey.
- - Lavarinth
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Re: Co-operative Campaign Missions

Post by CoopPlayer »

I played an earlier version of Attack.

I found the enemy bases' terrain to be very functional.  It forced tactical precision for ground based assaults. 

I enjoyed the map.  Good scenario Pronogo.
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Re: Co-operative Campaign Missions

Post by CoopPlayer »

I just played Defense.  Your Insane AI is broken.  It was not in the game.
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Re: Co-operative Campaign Missions

Post by Pr0nogo »

CoopPlayer wrote:I just played Defense.  Your Insane AI is broken.  It was not in the game.
Wort?!
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Re: Co-operative Campaign Missions

Post by CoopPlayer »

I played Desert Defense.  The AI was inactive.  They were passive.  They sat around and waited to be killed.  They never attacked.  Units would respond, if you got into their range, but they took no initiative.  Your AI scripts triggers failed.

This would explain why killer_kow said he did this with a dozen zealots.

I played online with a noob.  (I didn't know noobs still existed.  I thought everyone that would ever start playing Starcraft had started long ago.)  He lost 9 zealots to a lurker.  I lost 2 tanks because I wasn't paying attention.  This screenshot should prove that something is wrong.
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Re: Co-operative Campaign Missions

Post by Pr0nogo »

I'll look into it when I get mah privelages backeth.

>.<
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