Doctor Doack wrote: We require additional shrines.
Ahhahahahahahaha
Moderator: Milldawg

Doctor Doack wrote: We require additional shrines.






I actually think it's interesting. Its dark color shows that the Dark Templar culture and machinery are really different from that of the Aiur Protoss.jiong wrote: anybody think stalker is out of place?
it needs some yellow on there to make it more "protoss-ish"




http://www.battle.net/forums/thread.asp ... post259214StarCraft IIs editor features a proprietary scripting language that is based largely on C with some special parameters specific to the game. Of course, for most users, they will have access to the more user friendly Trigger Editor which will allow beginner and intermediate map designers to make advanced maps without having to learn the particular details of the scripting language. We'll release further information about the world editor as we move forward.



This is interesting. C was designed to be sort of a high level assembly language. It gives the programmer access to a lot of low level details, which for something like SC2 you shouldn't have to deal with. It's best uses are for programming this that run really close to machine hardware, like an OS. I'm really puzzled why they would use C instead of a higher level language. It says it's based off of C though, it doesn't say it is C. I'm looking forward to hearing more about this.Warbringer87 wrote:http://www.battle.net/forums/thread.asp ... post259214StarCraft IIs editor features a proprietary scripting language that is based largely on C with some special parameters specific to the game. Of course, for most users, they will have access to the more user friendly Trigger Editor which will allow beginner and intermediate map designers to make advanced maps without having to learn the particular details of the scripting language. We'll release further information about the world editor as we move forward.

