
new campaigns
- Petelee
- Terran Supply Depot Clerk
- Posts: 10
- Joined: Thu May 03, 2007 4:39 am
- Location: Duluth, MN.
new campaigns
now that SC 2 has been announced, are people going to continue making reular SC mods and campaigns? I mean, I know I't'll probably come out in almost over a year (probably) but, that does pretty much render the 'old' stuff obsolete right? Oo! I have an idea! a full conversion of the SC storyline and 'old' units to SC 2's engine! eh? eeehhhh?? 

"Not only is life a bitch, but it is always having puppies." --Adrienne Gusoff
"Do something worth remembering." --Elvis Presley
"Do something worth remembering." --Elvis Presley
- Lavarinth
- Xel'naga Administrator
- Posts: 6539
- Joined: Wed Aug 16, 2006 5:21 pm
- Location: His Ashworld Planet
Re: new campaigns
No offense, but I think everyone and their mom had that idea pass through them, haha.
StarCraft is it's own engine, and I doubt it'll die after StarCraft II.
StarCraft is it's own engine, and I doubt it'll die after StarCraft II.
- - Lavarinth
Campaign Creations Administrator
Campaign Creations Administrator
-
- Terran Settler (Unemployed)
- Posts: 1
- Joined: Tue May 22, 2007 5:07 pm
Re: new campaigns
Heck, the announcement just makes me want to do a mod more.
EDIT: By the way... hi. I've actually been here before, but I used a different name...
EDIT: By the way... hi. I've actually been here before, but I used a different name...
- Whiplash!
- Xel'naga World Shaper
- Posts: 963
- Joined: Wed Sep 13, 2006 4:21 pm
- Location: Florida
- Contact:
Re: new campaigns
I'm still working on my campaign, may need a bit of help soon from experts but other then that going smoothly.
¯\_(ツ)_/¯
- Castlebunker
- Terran Barracks Laundry Master
- Posts: 30
- Joined: Sat Nov 25, 2006 7:15 pm
Re: new campaigns
Yea, I've had a campaign sitting around for a few years. I don't see the point of actually finishing it now, since it would work a lot better in the starcraft 2 engine.
- Lavarinth
- Xel'naga Administrator
- Posts: 6539
- Joined: Wed Aug 16, 2006 5:21 pm
- Location: His Ashworld Planet
Re: new campaigns
And that name would be? Or should I say, do we know you?Morilore wrote: Heck, the announcement just makes me want to do a mod more.
EDIT: By the way... hi. I've actually been here before, but I used a different name...
- - Lavarinth
Campaign Creations Administrator
Campaign Creations Administrator
- IskatuMesk
- Xel'naga World Shaper
- Posts: 8332
- Joined: Sat Feb 07, 2009 1:40 pm
- Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞా
- Contact:
Re: new campaigns
That's my logic. I was working on a sequel to HK but when SC2 was announced, I thought "Hey, I can do all the crit and proc stuff without worrying about huge iscripts, not to mention I can do the warships a lot more accurately".Castlebunker wrote: Yea, I've had a campaign sitting around for a few years. I don't see the point of actually finishing it now, since it would work a lot better in the starcraft 2 engine.
Gameproc
Though we stand alone, stand we shall.
Though we stand alone, stand we shall.
- Freakohollik
- Terran Barracks Laundry Master
- Posts: 36
- Joined: Fri May 25, 2007 11:49 pm
Re: new campaigns
Yeah the announcement has gotten me tinkering around with campaign ideas.
Maybe a soopa batel croizer...
With TWO Yamta Canonz....

Maybe a soopa batel croizer...
With TWO Yamta Canonz....

- WB
- Xel'naga World Shaper
- Posts: 799
- Joined: Wed Aug 30, 2006 8:46 pm
Re: new campaigns
I'm already working on models and stuff for when the game is released, gonna make a mod! They gave me all the info i need. Zealot is 1500 polies. You can pretty much go from there. Although, knowing how many polies a ling was would kick ass.
Now with 50% more lol, 50% more win, and 100% phlail.
www.sc2campaigns.net - Coming Soon!!
www.sc2campaigns.net - Coming Soon!!
- RazorclawX
- Xel'naga World Shaper
- Posts: 2103
- Joined: Thu Aug 24, 2006 7:19 pm
Re: new campaigns
I can't model shit.
- WB
- Xel'naga World Shaper
- Posts: 799
- Joined: Wed Aug 30, 2006 8:46 pm
Re: new campaigns
I've modeled a nekkid protoss:
http://lh3.google.com/image/ZavenH87/Rb ... ossWIP.jpg
(the arms suck, never finish)
http://lh3.google.com/image/ZavenH87/Rb ... ossWIP.jpg
(the arms suck, never finish)
Now with 50% more lol, 50% more win, and 100% phlail.
www.sc2campaigns.net - Coming Soon!!
www.sc2campaigns.net - Coming Soon!!
- Lavarinth
- Xel'naga Administrator
- Posts: 6539
- Joined: Wed Aug 16, 2006 5:21 pm
- Location: His Ashworld Planet
Re: new campaigns
gg Forbidden.
Anyway- Get me side views, front, back, top views and I can probably model something, haha.
Anyway- Get me side views, front, back, top views and I can probably model something, haha.
- - Lavarinth
Campaign Creations Administrator
Campaign Creations Administrator
- IskatuMesk
- Xel'naga World Shaper
- Posts: 8332
- Joined: Sat Feb 07, 2009 1:40 pm
- Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞా
- Contact:
Re: new campaigns
I can model but I doubt SC2 can handle 5 million polies per unit.
http://img401.imageshack.us/img401/1783/acckl0.jpg
http://img401.imageshack.us/img401/1783/acckl0.jpg
Gameproc
Though we stand alone, stand we shall.
Though we stand alone, stand we shall.
-
- Terran Goliath Dome Polisher
- Posts: 124
- Joined: Fri Aug 25, 2006 7:22 pm
- Lavarinth
- Xel'naga Administrator
- Posts: 6539
- Joined: Wed Aug 16, 2006 5:21 pm
- Location: His Ashworld Planet
Re: new campaigns
Seriously, that on a normal/displacement/bump map would probably notch off.. 4.99 million polies.
- - Lavarinth
Campaign Creations Administrator
Campaign Creations Administrator