new campaigns

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Petelee
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new campaigns

Post by Petelee »

now that SC 2 has been announced, are people going to continue making reular SC mods and campaigns? I mean, I know I't'll probably come out in almost over a year (probably) but, that does pretty much render the 'old' stuff obsolete right?  Oo! I have an idea! a full conversion of the SC storyline and 'old' units to SC 2's engine! eh? eeehhhh??  ;)
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Lavarinth
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Re: new campaigns

Post by Lavarinth »

No offense, but I think everyone and their mom had that idea pass through them, haha.

StarCraft is it's own engine, and I doubt it'll die after StarCraft II.
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Morilore
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Re: new campaigns

Post by Morilore »

Heck, the announcement just makes me want to do a mod more.

EDIT: By the way... hi.  I've actually been here before, but I used a different name...
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Whiplash!
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Re: new campaigns

Post by Whiplash! »

I'm still working on my campaign, may need a bit of help soon from experts but other then that going smoothly.
¯\_(ツ)_/¯
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Castlebunker
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Re: new campaigns

Post by Castlebunker »

Yea, I've had a campaign sitting around for a few years. I don't see the point of actually finishing it now, since it would work a lot better in the starcraft 2 engine.
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Lavarinth
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Re: new campaigns

Post by Lavarinth »

Morilore wrote: Heck, the announcement just makes me want to do a mod more.

EDIT: By the way... hi.  I've actually been here before, but I used a different name...
And that name would be? Or should I say, do we know you?
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IskatuMesk
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Re: new campaigns

Post by IskatuMesk »

Castlebunker wrote: Yea, I've had a campaign sitting around for a few years. I don't see the point of actually finishing it now, since it would work a lot better in the starcraft 2 engine.
That's my logic. I was working on a sequel to HK but when SC2 was announced, I thought "Hey, I can do all the crit and proc stuff without worrying about huge iscripts, not to mention I can do the warships a lot more accurately".
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Freakohollik
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Re: new campaigns

Post by Freakohollik »

Yeah the announcement has gotten me tinkering around with campaign ideas.
Maybe a soopa batel croizer...
With TWO Yamta Canonz....
:D
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WB
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Re: new campaigns

Post by WB »

I'm already working on models and stuff for when the game is released, gonna make a mod! They gave me all the info i need. Zealot is 1500 polies. You can pretty much go from there. Although, knowing how many polies a ling was would kick ass.
Now with 50% more lol, 50% more win, and 100% phlail.
www.sc2campaigns.net - Coming Soon!!
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RazorclawX
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Re: new campaigns

Post by RazorclawX »

I can't model shit.
Image
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WB
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Re: new campaigns

Post by WB »

I've modeled a nekkid protoss:

http://lh3.google.com/image/ZavenH87/Rb ... ossWIP.jpg

(the arms suck, never finish)
Now with 50% more lol, 50% more win, and 100% phlail.
www.sc2campaigns.net - Coming Soon!!
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Lavarinth
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Re: new campaigns

Post by Lavarinth »

gg Forbidden.

Anyway- Get me side views, front, back, top views and I can probably model something, haha.
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IskatuMesk
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Re: new campaigns

Post by IskatuMesk »

I can model but I doubt SC2 can handle 5 million polies per unit.

http://img401.imageshack.us/img401/1783/acckl0.jpg
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Aiursrage2k
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Re: new campaigns

Post by Aiursrage2k »

You can always use a normal map.
h
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Lavarinth
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Re: new campaigns

Post by Lavarinth »

Seriously, that on a normal/displacement/bump map would probably notch off.. 4.99 million polies.
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