arbiter stasis field options

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IceRay
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arbiter stasis field options

Post by IceRay »

This is regarding map making and an issue i am having.
As far as i know there are 2 types of stasis'. stasis were units can be hit and stasis where units can not been hit. Could someone please explain to me how to make both arbs stasis so units can not be hit. By both i mean the hero and normal arb.
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Lavarinth
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Re: arbiter stasis field options

Post by Lavarinth »

I don't recall a Stasis where a unit can be damaged. Is there a screenshot, or map, showing this occur? Unless you are thinking of Lockdown.
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IceRay
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Re: arbiter stasis field options

Post by IceRay »

Stasis'ing most units will produce the no HP version but this one for example will have HP.
Image
http://img235.imageshack.us/my.php?imag ... hhppr5.png
This is producing a huge problem. Any help would be highly appreciated.
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poiuy_qwert
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Re: arbiter stasis field options

Post by poiuy_qwert »

It's a bug. I remember doing it in those "Can you do 25 tricks" maps, but I forget how its done.
[align=center][url=http://www.modcrafters.com][imgwh 400x75]http://www.modcrafters.com/images/sig_logo.png[/imgwh][/url]
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Meta
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Re: arbiter stasis field options

Post by Meta »

I've run into this problem as well, as far as I know it occurs when you use the action "Disable invincibility for units" trigger. You must disable any triggers with this action, or it'll interfere with the effect of Stasis Field.
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Lavarinth
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Re: arbiter stasis field options

Post by Lavarinth »

If a Disable doodad on a building trigger makes it cloak.. I believe it.
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Re: arbiter stasis field options

Post by poiuy_qwert »

No wait he is right, it is the Disable Invincibility trigger that does it! The trick i was thinking of is only with archons and dark archons, but now I remember this from when I used to map.
[align=center][url=http://www.modcrafters.com][imgwh 400x75]http://www.modcrafters.com/images/sig_logo.png[/imgwh][/url]
[url=http://www.modcrafters.com/wiki/index.php?title=PyMS]PyMS[/url] ([url=http://www.broodwarai.com/forums/index.php?showforum=40]Forums[/url]/[url=http://www.campaigncreations.org/forum/index.php?topic=877.0]Local[/url]) | [url=http://www.broodwarai.com/forums/index.php?showtopic=709&view=getnewpost]ProTRG[/url] ([url=http://www.campaigncreations.org/forum/index.php?topic=2214.0]Local[/url]) | [url=http://www.staredit.net/topic/4540/]LocUnlock[/url][/align]
IceRay
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Re: arbiter stasis field options

Post by IceRay »

Omg, thank you guys so much. It was a "Disable invincibility for units" trigger. Everything is fixed is now I don't know what I would do without you!
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Lavarinth
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Re: arbiter stasis field options

Post by Lavarinth »

Stick around, have a drink, we're quite friendly. ;)
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Re: arbiter stasis field options

Post by Maglok »

Some of us at least.
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Re: arbiter stasis field options

Post by Legion »

Maglok wrote: Some of us at least.
Only Maglok's a bit of a problem. But we're working on that.
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