Doctor Doack wrote:
Nighthawk really doesn't look like a standard military terran unit, but it does fit in with more advanced "spec ops" kind of terran idea. It looks very fragile, though.
On campaigns - I don't think there will be that many sc2 campaigns, just as there wasn't many wc3 campaigns, for both the same purpose; our community sucks. I don't mean CC, I mean the entire Blizzard community really lacks writing and development talent, and all of the mapping talent goes into dota clones, anyway.
Nonsense. It's not a 'lack of talent', its just that the requirements to make a campaign by an individual are extremely heavy. Imagine yourself a newbie picking up an editor that will be more complex than WorldEdit. Learning all the nuances, triggers and such is such a daunting task that the intimidation factor will probably scare away nine out of ten who even open the editor. Assuming you can even manage to use the editor, you still have a huge task ahead of you. Each individual maps, due to the advancement since StarEdit, is going to take hours upon hours if not days to -properly- terrain. Then you are looking at more time coming up with a gameplay scenario which you can use with your story. Doing all the trigger work requires a lot of testing, as I rarely had anything I did in WorldEdit work properly the first time. Any sort of cutscenes you do require a lot of testing and retesting. Same with gameplay scenarios.
After ALL that, you still just have a map, not a campaign. And a text based campaign at that, which while acceptable, isn't as immersible as a voice acted campaign. If you want to go to the next level, you have to do voice acting and audio editing, which is another realm entirely, albeit far less complicated. That in itself takes more than a decent amount of time to achieve decent results.
These are just 'basics' too. Any sort of modification work is going to entail an even larger commitment. After all that, how many people with 'talent' have made it through? At some point a lot of people who have a good idea may just quit due to the huge requirements and time sinks. Because after all this, the only thing waiting on the other side is a bit of praise and criticism. Lack of talent? More like basic sanity. Only 'certain' people (to put it kindly) would want to put so much time into something so trivial.