WotLK beta

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Lavarinth
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Re: WotLK beta

Post by Lavarinth »

Hunter_Killers wrote: Have you never seen a Machinima?
I'm sorry, did I stutter? I said IN-GAME CINEMATICS IN WOW NOT FANWORK. I'm getting tired of your sarcastic asshole responses, so do something PRODUCTIVE for once and reply with a DECENT response.
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Re: WotLK beta

Post by UntamedLoli »

Sorry thats about as ingame as the Intro is.
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Re: WotLK beta

Post by wibod »

Lavarinth wrote:
Hunter_Killers wrote: Have you never seen a Machinima?
I'm sorry, did I stutter? I said IN-GAME CINEMATICS IN WOW NOT FANWORK. I'm getting tired of your sarcastic asshole responses, so do something PRODUCTIVE for once and reply with a DECENT response.
I loled
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Re: WotLK beta

Post by IskatuMesk »

Lavarinth wrote:
Hunter_Killers wrote: Have you never seen a Machinima?
I'm sorry, did I stutter? I said IN-GAME CINEMATICS IN WOW NOT FANWORK. I'm getting tired of your sarcastic asshole responses, so do something PRODUCTIVE for once and reply with a DECENT response.
Never seen a machinima before have we?
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Re: WotLK beta

Post by Marco »

Doctor Doack wrote:
Lavarinth wrote:
Hunter_Killers wrote: Have you never seen a Machinima?
I'm sorry, did I stutter? I said IN-GAME CINEMATICS IN WOW NOT FANWORK. I'm getting tired of your sarcastic asshole responses, so do something PRODUCTIVE for once and reply with a DECENT response.
Never seen a machinima before have we?
I'm confused.  I thought that -was- in-game, done by Blizzard.  A non-interactive cutscene, sure, but done with the game engine in the game engine during gameplay.
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Re: WotLK beta

Post by Lavarinth »

Doctor Doack wrote:
Lavarinth wrote:
Hunter_Killers wrote: Have you never seen a Machinima?
I'm sorry, did I stutter? I said IN-GAME CINEMATICS IN WOW NOT FANWORK. I'm getting tired of your sarcastic asshole responses, so do something PRODUCTIVE for once and reply with a DECENT response.
Never seen a machinima before have we?
I never said that. I asked a [simple] question: Does [Blizzard Entertainment] have any more [in-game cutscenes] that occur [while playing the game].
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Re: WotLK beta

Post by wibod »

Desler wrote:
Doctor Doack wrote:
Lavarinth wrote:
Hunter_Killers wrote: Have you never seen a Machinima?
I'm sorry, did I stutter? I said IN-GAME CINEMATICS IN WOW NOT FANWORK. I'm getting tired of your sarcastic asshole responses, so do something PRODUCTIVE for once and reply with a DECENT response.
Never seen a machinima before have we?
I'm confused.  I thought that -was- in-game, done by Blizzard.  A non-interactive cutscene, sure, but done with the game engine in the game engine during gameplay.
No, it's predone and just stuck in, ingame cutscenes done with the ingame engine was the Sunwell walkthrough in MGT.
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Re: WotLK beta

Post by IskatuMesk »

It's not ingame. It's pre-rendered using the same content elements as the game. And no, there isn't any other stuff like that right now, unless WotLK has others we haven't seen yet.
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Re: WotLK beta

Post by Lavarinth »

It's predone, and I'm assuming the player just continues to stand there not doing anything. (Wonder what happens if he gets whispered.) BUT.. Isn't it possible to just be instanced to play it and not be a prerendered video.. I mean.. They even interact with each other as lame as they do in-game. Eh, just a thought.
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Re: WotLK beta

Post by IskatuMesk »

The player probably either just stands there or "zones out" (The Barber shops zone you out when you use them).
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Re: WotLK beta

Post by Lavarinth »

Oh yeah.. I forgot about those things. So- Any new hairstyles for those shops? Hahaha.
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Re: WotLK beta

Post by wibod »

Lavarinth wrote: It's predone, and I'm assuming the player just continues to stand there not doing anything. (Wonder what happens if he gets whispered.) BUT.. Isn't it possible to just be instanced to play it and not be a prerendered video.. I mean.. They even interact with each other as lame as they do in-game. Eh, just a thought.
They probably just get phased out temporarily. Instancing it wouldn't be possible if they wanted to do the scourge attack and the voices because of how WoW treats soundfiles.
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Re: WotLK beta

Post by UntamedLoli »

Blizzard has too much <3 for their users using GeForce4 MX 440's and TNT2's to do anything using the actual game engine like that.
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Re: WotLK beta

Post by IskatuMesk »

Plus syncing the animations (Arthas shattering the guy's axe) would be pretty much impossible with WoW's engine.
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Re: WotLK beta

Post by Marco »

That makes it so much less cool.  Its just like any other video, although of course they have the raw resources of the entire game to work with as opposed to the video makers who just have to be creative.  Ah well, its nice for consistency at any rate, and I'm sure it costs so much less to produce then true cinematics.
The Music of Squad 303  (Celestial Reverie Music by Joel Steudler)

[url=http://files.campaigncreations.org/sc2/celestial/anise.mp3]Anise McConnell[/url]
[url=http://files.campaigncreations.org/sc2/celestial/bryce.mp3]Bryce Littlefield[/url]
[url=http://files.campaigncreations.org/sc2/celestial/issac.mp3]Issac Rangel[/url]
[url=http://files.campaigncreations.org/sc2/celestial/tyson.mp3]Tyson Reznor[/url]

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