StarCraft II Official! (Pictures)
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Re: StarCraft II Official! (Pictures)
^ Awesome. It looks like Blizzard is heading in the right direction! Making online play as sociable and competitive as possible makes for great repetitive gameplay.
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Re: StarCraft II Official! (Pictures)
It sounds very promising. Battle.net has always been untouched in online reliability (diablo 2 lag aside) and functionality.
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Re: StarCraft II Official! (Pictures)
That looks great, just gets me more and more excited for these new games. 

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No homo.
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- AA7Dragoon
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Re: StarCraft II Official! (Pictures)
And we've always had a successful e-sports community with Firebat Fridays and other community events on battle.net. Much thanks to Ricky and the others who have kept it going all these years, and I hope Battle.net 2.0 will really empower our community's e-sports division!
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Re: StarCraft II Official! (Pictures)
Since when was FF or SS an e-sport? Most of the time we just played shitty UMS maps or did hilarious Chaos FFAs.AA7Dragoon wrote: And we've always had a successful e-sports community with Firebat Fridays and other community events on battle.net. Much thanks to Ricky and the others who have kept it going all these years, and I hope Battle.net 2.0 will really empower our community's e-sports division!
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Re: StarCraft II Official! (Pictures)
^ It was still fun, and the new 2.0 concepts will support group tournaments, whether it be competitive games or UMS settings.
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Re: StarCraft II Official! (Pictures)
yeah but our community will never be large enough to care about tournaments. I mean, we all know mucky would win, anyway, so why bother?
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Re: StarCraft II Official! (Pictures)
I don't remember you at any FF or SS. We have never held group tournaments.AA7Dragoon wrote: ^ It was still fun, and the new 2.0 concepts will support group tournaments, whether it be competitive games or UMS settings.
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Re: StarCraft II Official! (Pictures)
(Oooh, burn.)wibod wrote:I don't remember you at any FF or SS.AA7Dragoon wrote:
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Re: StarCraft II Official! (Pictures)
He watched the replays.
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- AA7Dragoon
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Re: StarCraft II Official! (Pictures)
That's because I played in the very beginning. m0g kicked my butt.wibod wrote:I don't remember you at any FF or SS. We have never held group tournaments.AA7Dragoon wrote: ^ It was still fun, and the new 2.0 concepts will support group tournaments, whether it be competitive games or UMS settings.
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Re: StarCraft II Official! (Pictures)
And everyone else.
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Re: StarCraft II Official! (Pictures)
Let the corner cutting begin!1. Will the editor allow us to have the water surface react to explosions and units passing by ?
No, there won’t be any physics effects involving water.
2. Will we have the possibility of having units evolve under water in the editor ?
Water is only decorative, it won’t have any gameplay effects. Units won’t be able to go “under” water. Although, you may be able to simulate this to some extent through triggers and data modification.
3. Will the Ultralisk upgrades change his visual appearance ?
Depending on time, we would like to have various upgrades be able to be seen visually on the units themselves, similar to the Marine’s shields. However, it has not been determined which upgrades will be seen yet though, as the art is still WIP.
4. The plasma turret of the Battlecruisers seem to have disappeared (Q&A 40) will we find something similar on another unit ?
With the Siege Tank already doing splash ground area of effect damage, the plasma turret was not needed, as it would overlap as the same role. If you are referring to the visual of the plasma turret, not other unit currently has that ability, although it will be available in the map editor.
5. The Firebat has disappeared, what other close combat units do we have ?
Terrans currently have no melee units for multiplayer. The Firebat will however be seen in the single player campaign.
6. Do the burrowed Zerg see the units on the surface as they are or will they only see the movements like the Terran radar does ?
Burrowed Zerg units will have a very limited line of sight. If the enemy unit does walk over them though, the Zerg player will be able to see their units clearly and be able to identify them (unlike radar).
7. In the original StarCraft two Psi-Storms at the same location will not double the damage, will this stay the same in StarCraft II ?
Yes, this will stay the same in StarCraft II.
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Re: StarCraft II Official! (Pictures)
I wonder if they are still going to have those 'terrain deformations' like they had in WarCraft 3. You could use it to make the water ripple a bit or create big waves. I remember using it a few times, although it did seem to be very CPU intensive.
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