Wanderers of Sorceria Dedicated Update Thread
Moderator: RazorclawX
- SantaBla
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Re: Wanderers of Sorceria Dedicated Update Thread
that won't be now dude. wos has been in production since 2002.
I really like wos except for some of the drawings which were i think... kind of bad.
I really like wos except for some of the drawings which were i think... kind of bad.
- RazorclawX
- Xel'naga World Shaper
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Re: Wanderers of Sorceria Dedicated Update Thread
I'm rewriting a lot of the events because I wasn't happy of what was involved the first time around.
That, and I'm playing World of Warcraft a lot more.
That, and I'm playing World of Warcraft a lot more.
- SantaBla
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Re: Wanderers of Sorceria Dedicated Update Thread
What events were bad? Oh yeah and read my post in "send comments about Wos thread"
Some missions especially in chapter 2 of book 2 is impossible and last mission of book 3 is impossible too even on easy mode.
Some missions especially in chapter 2 of book 2 is impossible and last mission of book 3 is impossible too even on easy mode.
- Jack
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Re: Wanderers of Sorceria Dedicated Update Thread
Alrighty-o! Good luck on WoS RazorClawX!
If there is one pie, there will be two shangrupahs, when there are two shangrupahs, there are three naked men with no nipples. Wait--- HUH!?
- killer-bee
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Re: Wanderers of Sorceria Dedicated Update Thread
i havent post a long time but now i have to ask that do any one else have the problem with wos mainsite link?? Because it wont open to me that site
wanderers of sorceria kicks ass
- SantaBla
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Re: Wanderers of Sorceria Dedicated Update Thread
wos.campaigncreations.org? It works fine for me.
- Whiplash!
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Re: Wanderers of Sorceria Dedicated Update Thread
Hey RCX just checking in to see if your making a final chapter to the series stil land when we will be able to get a glimpse at it!
¯\_(ツ)_/¯
- RazorclawX
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Re: Wanderers of Sorceria Dedicated Update Thread
Unlike the other campaigns, there's going to be a prologue mission. I wasn't going to do this originally, but this should set up the stage better.
Consider this: Hikaru's party went directy to Go. Shizuka's party is taking a blimp to a heavily-guarded city. So the prologue is going to deal with Shizuka's attempts to break into the city on her own terms.
Consider this: Hikaru's party went directy to Go. Shizuka's party is taking a blimp to a heavily-guarded city. So the prologue is going to deal with Shizuka's attempts to break into the city on her own terms.
- SantaBla
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Re: Wanderers of Sorceria Dedicated Update Thread
hah! You replied finally! Hey I'm asking you for any tips concerning the difficult missions especially the last level of book 3. You saying it's easy but I have tried around 12th times without any success. I have no idea how to win it.
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Re: Wanderers of Sorceria Dedicated Update Thread
Are you talking about Yellow Turbans Rebellion? Here's how I'm playing this mission.
Select both heroes and move them to the left road. Capture Merc. camp there (if you'll leave it to enemy, you'll be in very big trouble - neitral spawns there are much tougher than in the east and can raze your towers really quickly). Then begin destroying two enemy towers above it. When first one is down (maybe earlier), move Yue Fang back to base camp (her speed is better) and buy weapon upgrades for your army at the Altar. Two of your towers on the eastern road should be besieged at the moment. Resurrect dead bodies near them and heal everyone, who needs it. Then capture a magic camp and raze two towers above it. When Scaldar finished his towers, send him to your camp, buy upgrades and defend the middle road.
Western road should remain safe for a very long time, 'cause allied units there are really strong comparing to enemy. Concentrate on defending your center and right side. You should try buying weapon upgrades as soon as possible, taking siege and air in the end and only if you have money to spare. If there is a large enemy troop on one of the roads (occurs from time to time, when your allies get stuck near enemy towers and slowly killed), get one of your heroes in the middle of it and use soul power. It should wipe almost all enemies in the area and give you nice cash. When you have free time, try to destroy enemy barracks on the sideways. Keep your towers and barracks safe and healthy. They really help in this mission and you have NO way to repair them. If you've lost barracks on two of three ways, you can restart.
I've tried it just a couple of hours ago with 4 lvl heroes and no artifacts. If you've played previous missions properly, you should complete this mission much easier than I'am.
Though I really think that this mission is unbalanced. When all upgrades are purchased, player doesn't need money anymore. And there's usually a big amount of them at the end of the mission. A little bit unfair.
Select both heroes and move them to the left road. Capture Merc. camp there (if you'll leave it to enemy, you'll be in very big trouble - neitral spawns there are much tougher than in the east and can raze your towers really quickly). Then begin destroying two enemy towers above it. When first one is down (maybe earlier), move Yue Fang back to base camp (her speed is better) and buy weapon upgrades for your army at the Altar. Two of your towers on the eastern road should be besieged at the moment. Resurrect dead bodies near them and heal everyone, who needs it. Then capture a magic camp and raze two towers above it. When Scaldar finished his towers, send him to your camp, buy upgrades and defend the middle road.
Western road should remain safe for a very long time, 'cause allied units there are really strong comparing to enemy. Concentrate on defending your center and right side. You should try buying weapon upgrades as soon as possible, taking siege and air in the end and only if you have money to spare. If there is a large enemy troop on one of the roads (occurs from time to time, when your allies get stuck near enemy towers and slowly killed), get one of your heroes in the middle of it and use soul power. It should wipe almost all enemies in the area and give you nice cash. When you have free time, try to destroy enemy barracks on the sideways. Keep your towers and barracks safe and healthy. They really help in this mission and you have NO way to repair them. If you've lost barracks on two of three ways, you can restart.
I've tried it just a couple of hours ago with 4 lvl heroes and no artifacts. If you've played previous missions properly, you should complete this mission much easier than I'am.
Though I really think that this mission is unbalanced. When all upgrades are purchased, player doesn't need money anymore. And there's usually a big amount of them at the end of the mission. A little bit unfair.
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- Terran Starport Baggage Handler
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Re: Wanderers of Sorceria Dedicated Update Thread
question regarding the upcoming book:
will shizu and the rest confront mekani or high men?
and if so, will they be human, or perhapse you consider making them high tech?
will shizu and the rest confront mekani or high men?
and if so, will they be human, or perhapse you consider making them high tech?
- RazorclawX
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Re: Wanderers of Sorceria Dedicated Update Thread
It's actually neither (this will be explained early on). The enemy this time is the guardians of Sorceria (they're essentially Naga, though; their Mur'gul servants were sent out to fight under Metallus during Book 4).
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Re: Wanderers of Sorceria Dedicated Update Thread
all righty, sounds curious.
- SantaBla
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Re: Wanderers of Sorceria Dedicated Update Thread
Except there are no weapon upgrades to buy... So what the hell?
- RazorclawX
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Re: Wanderers of Sorceria Dedicated Update Thread
Uploading a new version of Book 5. The only difference is that the trees in Chapter 6 will automatically clear when you kill the Murloc Sorcerer, so you don't have to burn down the trees anymore (of course you're free to continue to do so and skip the guy).