State of Campaign Creations - May 6th, 2008

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RazorclawX
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Re: State of Campaign Creations - May 6th, 2008

Post by RazorclawX »

Lavarinth wrote: Cinematics seemed to be the way to go in WC3 because the editor was too advanced for some to trigger spells, events, and so forth. At least that's my thought personally. Many things I wanted to accomplish in gameplay I simply didn't comprehend how to, but I could just tweek the story a bit and easily turn it into a cinematic. I suppose it's just one of those things you either understand or you don't. I'm more open minded to animation and modeling, I'm a little hard-headed with reading all the triggers or attempting to understand variables. I don't know why, I just never got the hang of the,.
Funny, I have the opposite problem. I don't have a grasp on cinematics whatsoever.
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Re: State of Campaign Creations - May 6th, 2008

Post by Lavarinth »

RazorclawX wrote:
Lavarinth wrote: Cinematics seemed to be the way to go in WC3 because the editor was too advanced for some to trigger spells, events, and so forth. At least that's my thought personally. Many things I wanted to accomplish in gameplay I simply didn't comprehend how to, but I could just tweek the story a bit and easily turn it into a cinematic. I suppose it's just one of those things you either understand or you don't. I'm more open minded to animation and modeling, I'm a little hard-headed with reading all the triggers or attempting to understand variables. I don't know why, I just never got the hang of the,.
Funny, I have the opposite problem. I don't have a grasp on cinematics whatsoever.
Hum. That's strange. *Shrugs* I guess it depends on someone's passion. You do some incredible work on spells and triggering that I can't even comprehend how they occur, while I work to make more film-styled camera motions. I absolutely detest when a camera pans then simply stops without slowing down. So unrealistic.
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Re: State of Campaign Creations - May 6th, 2008

Post by RazorclawX »

I have a programming background, and I also read other peoples' code. I also rip-off ideas from other games I play.
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Re: State of Campaign Creations - May 6th, 2008

Post by tipereth »

I found the trigger editor in Warcraft 3 to be much easier to use than the one in starcraft. It's so much easier to use once you get the hang of it.
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Re: State of Campaign Creations - May 6th, 2008

Post by Marco »

Another reason I don't want to go back to the SC editor is that bull you had to do to get custom music.  The whole CTRL-M thing.
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[url=http://files.campaigncreations.org/sc2/celestial/anise.mp3]Anise McConnell[/url]
[url=http://files.campaigncreations.org/sc2/celestial/bryce.mp3]Bryce Littlefield[/url]
[url=http://files.campaigncreations.org/sc2/celestial/issac.mp3]Issac Rangel[/url]
[url=http://files.campaigncreations.org/sc2/celestial/tyson.mp3]Tyson Reznor[/url]

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Re: State of Campaign Creations - May 6th, 2008

Post by Taeradun »

With the advent of MPQDraft most people included blank wavs to replace the default music 8)
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Re: State of Campaign Creations - May 6th, 2008

Post by Maglok »

Which was still incredibly complicated for just some custom music. Then again, it was all back in the days where it wasn't done that much yet.
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Re: State of Campaign Creations - May 6th, 2008

Post by Marco »

I didn't mean just the CTRL+M thing.  I forget how we used to do it, but I remember you had to use switches or something to keep it looping.  Also, getting it to end and getting a new theme to start was also something of a chore.
The Music of Squad 303  (Celestial Reverie Music by Joel Steudler)

[url=http://files.campaigncreations.org/sc2/celestial/anise.mp3]Anise McConnell[/url]
[url=http://files.campaigncreations.org/sc2/celestial/bryce.mp3]Bryce Littlefield[/url]
[url=http://files.campaigncreations.org/sc2/celestial/issac.mp3]Issac Rangel[/url]
[url=http://files.campaigncreations.org/sc2/celestial/tyson.mp3]Tyson Reznor[/url]

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Re: State of Campaign Creations - May 6th, 2008

Post by Lavarinth »

Desler wrote: I didn't mean just the CTRL+M thing.  I forget how we used to do it, but I remember you had to use switches or something to keep it looping.  Also, getting it to end and getting a new theme to start was also something of a chore.
Ah yes, the intense triggering to get looping music. Switching music tracks I never understood, really.
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Re: State of Campaign Creations - May 6th, 2008

Post by Maglok »

Ha yeah the easiest, yet limited way, was to make a trigger play the wav (yes WAV!) and then do a wait for as long as it played then repeat the trigger. This brought up a problem in that you never knew how far a player was in a certain loop and thus you usually had to create scenes that gave a loop time to finish. :)
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