StarCraft Modding Tool "PyMS" Released

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Lavarinth
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StarCraft Modding Tool "PyMS" Released

Post by Lavarinth »

PyMS is a StarCraft modding suite writting using Python 1.5, meaning it will work for Mac users and Windows users alike (actually it will run on most OS's if it matters). PyMS contains 8 programs to edit various StarCraft files:
  • AI Scripts
  • GRP Files
  • All DAT Files
  • Palette Files
  • TBL Files
  • GOT Files
  • LO? Files
  • TRG Files
Currently the programs are all considered Beta, but should be stable. Each program includes a comprehensive command line interface, and only PyTRG doesn't have a GUI. More editors are planned like a Special Palette editor, IScript editor, Tileset editor, and font editor, but the current programs are a higher priority at the moment. Currently the documentation is lacking, currently only having help on the command line interface and installation, but it has good information on some of the programs. Most programs are straight forward and designed after other modding programs, so they should be easy to figure out and get used to.

(more screenshots in local thread linked bellow)
[imgwh 400x275]http://i28.tinypic.com/2vklw02.png[/imgwh]

Local Thread (More screenshots)
PyMS Forums (Graciously hosted by bajadulce on BroodWarAI.com)

Direct Download: PyMS v0.1c
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Re: StarCraft Modding Tool "PyMS" Released

Post by Marco »

Pretty cool.  If I had this stuff 10 years ago I would have never finished a campaign.
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[url=http://files.campaigncreations.org/sc2/celestial/anise.mp3]Anise McConnell[/url]
[url=http://files.campaigncreations.org/sc2/celestial/bryce.mp3]Bryce Littlefield[/url]
[url=http://files.campaigncreations.org/sc2/celestial/issac.mp3]Issac Rangel[/url]
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Re: StarCraft Modding Tool "PyMS" Released

Post by Legion »

Too bad it comes at this time.  I'd say it's ten years late.  :D
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Re: StarCraft Modding Tool "PyMS" Released

Post by poiuy_qwert »

Yeah :(
[align=center][url=http://www.modcrafters.com][imgwh 400x75]http://www.modcrafters.com/images/sig_logo.png[/imgwh][/url]
[url=http://www.modcrafters.com/wiki/index.php?title=PyMS]PyMS[/url] ([url=http://www.broodwarai.com/forums/index.php?showforum=40]Forums[/url]/[url=http://www.campaigncreations.org/forum/index.php?topic=877.0]Local[/url]) | [url=http://www.broodwarai.com/forums/index.php?showtopic=709&view=getnewpost]ProTRG[/url] ([url=http://www.campaigncreations.org/forum/index.php?topic=2214.0]Local[/url]) | [url=http://www.staredit.net/topic/4540/]LocUnlock[/url][/align]
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Re: StarCraft Modding Tool "PyMS" Released

Post by Lavarinth »

Doubtful. It'll still be used. Consider StarCraft to be the "basic" game for modding, like WC2 was for StarCraft. Sure it's a difference between 2D and 3D, but StarCraft (1) will still be used in the future.
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Re: StarCraft Modding Tool "PyMS" Released

Post by IskatuMesk »

Starcraft has already outlived warcraft 3. If sc2 goes belly-up, it'll outlive that as well.
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Re: StarCraft Modding Tool "PyMS" Released

Post by Legion »

You guys are right.  Starcraft has been interesting for ten years.  Tough one to beat.
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Re: StarCraft Modding Tool "PyMS" Released

Post by Marco »

I agree with everybody.  Everyone is right in this thread.
The Music of Squad 303  (Celestial Reverie Music by Joel Steudler)

[url=http://files.campaigncreations.org/sc2/celestial/anise.mp3]Anise McConnell[/url]
[url=http://files.campaigncreations.org/sc2/celestial/bryce.mp3]Bryce Littlefield[/url]
[url=http://files.campaigncreations.org/sc2/celestial/issac.mp3]Issac Rangel[/url]
[url=http://files.campaigncreations.org/sc2/celestial/tyson.mp3]Tyson Reznor[/url]

"That mutalisk must have seen your stoic beauty glistening in its eye and tried to die looking at an angel in heaven."
-- Bryce Littlefield
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