Warcraft III 1.29 Patch and Wanderers of Sorceria Updates

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Re: Warcraft III 1.29 Patch and Wanderers of Sorceria Updates

Postby RazorclawX » Sun Feb 10, 2019 3:09 am

UPDATES 2/10/19

Wanderers of Sorceria 4th Edition updated with the following changes:

* General: Fixed Kurumi and Shizuka to disable the Alternate animation while using Oracle Synthesis for the classes that use it.
* Book 1, General: Fixed Kanna using an older version model.
* Book 1, Chapter 1: Moved the Hard mode Creep Spawning to start after the Nekurow encounter instead of the Intro cutscene to prevent the spawning Kobolds from interfering with said cutscene.
* Book 1, Chapter 6: 'Mission of Mercy' is correctly listed as a Required Quest instead of Optional on the Quest page.
* Book 2, General: Fixed Kanna using an older version model. Hikaru, Johan, Scaldar, and Kosseimaru no longer start with Chaos damage by default (Scaldar's Lurker Burrow still deals Chaos damage). These same Heroes will gain Chaos damage when the story calls for it. Miranda no longer deals Chaos damage. Hikaru and Miranda's 5th class, and Scaldar's 4th class will still do Chaos damage by default due to the nature of the classes. For the Secret Level, Miranda, Ziel, and Hokuto gain Chaos damage so they won't be as useless in the gauntlet (the same isn't true for Kasumi, Tendaro, Higure, and Tanya if you have them). Shizuka, Nekurow, and Kanna always have Chaos damage because they start with their own special weapons.
* Book 2, Chapter 2: Hikaru (Chaos Lord) no longer comes equipped with the Angel Sword as he already has a weapon.
* Book 2, Chapter 3: Fixed Caravan guards not responding to attacks from roving units belonging to the 'Arcadia's Chosen' faction. Fixed Mastyrial Warmage icon. Fixed allowed building tech (just Necropolis, Spirit Towers, Graveyard, and Royal Ziggurats-- which have Warriors, Necromancers, and Warmages available as options).
* Book 2, Secret Level: "Campaign Creations" starts as an Allied teammate of "The Sorcerians" instead of its own faction to prevent an occasional RNG bug that treats the two factions as initially hostile, which causes the Black Dream to annihilate all of your player characters (this is already the case for the similar Dragon Slayer Arena in Book 5). You can still attack them if you really want to.
* Book 3, Interlude 2: Fixed Scaldar using the old model. Changed the Crypt Fiend general into a Necromancer general. Replaced Abomination Guards with Spider Lords.
* Book 4, Chapter 5: Sorceria Expedition can no longer be approached by flyers, summoned units, or illusions. Raised undead weapon/armor research cap to maximum.
* Book 4, Chapter 7: Warmage Adept Training should consistently start at Lv.2. Fixed Kurumi's model in the ending cutscene.
* Book 4, Secret Level 1: Fixed Sealed Shizuka using the wrong model.
* Book 4, Chapter 8 Part 2: Fixed Sealed Shizuka using the wrong model (which consequently also fixes Sorana's Sealed form model in the same level).
* Book 5, General: Added checks to help make sure Hikaru and Zule start with their swords if they somehow lost them. Added missing texture for Kasumi's Sealed form.
* Book 5, Chapter 4: Gunther's army gains Kobold Slingers as ranged units if you rescued Taskmaster Rijik earlier. If you don't rescue Rijik and pick Gunther you still have no ranged units. Added check to make sure Nekurow starts with the Red Moon Blade equipped.
* Book 5, Secret Level 1: The ninja faction is now called 'Hanagumi Ninja' instead of the defunct 'Kagero Clan'. The ninja heroes' names pull from a pool of flowers, naturally (or, at least, the ones I haven't used yet since a lot of my characters are already theme named after flowers).
* Book 5, Chapter 5: Hub music theme replaced with another Legacy of the Wizard theme. Fixed Tarantunes Golems not activating, including an issue caused if you attacked Rockgaea first. Changed the Mystic Crossbow into the Magic Key (which is what it should have been in the first place). Changed the Sealed Gates into Units instead of Doodads so you don't have to click each individual unit in order to destroy them; you should auto acquire and attack them once you have the Magic Key. Changed the graphics of the Sealed Gates to something other than an ice pillar. Reduced the health of the Sliding Gates and the Rolling Stone Door.
* Book 5, Chapter 6: Hikaru will start at Level 10 on this level regardless of what level he was previously. Replaced the model of the Murloc Assassin to one that won't crash the game. Murloc Assassins no longer have Shadow Meld or Shadow Strike. Removed the Murloc Assassins in Easy difficulty. Reduced damage from Clench's Chemical Tank. Removed Reincarnation from Gorbash (because there's honestly no point to him having it as he's already a damage sponge). Fixed Cinder using the wrong model.
* Book 6, General: Fixed Kasumi's Sealed form model texture so it doesn't crash the game when used.
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Re: Warcraft III 1.29 Patch and Wanderers of Sorceria Updates

Postby RazorclawX » Mon Feb 25, 2019 3:07 am

News for 2/25/19

Wanderers of Sorceria 4th Edition updated with the following changes:

* Updated models: Carrion Beetle. Hikaru (Adol) no longer has a cape. Sazabi has a new Walk animation. Jin War Scholars no longer have Hero Glow (Hero officers will still have the glow). Chaos Gaunt now has a portrait.
* General Sounds: Added (sexier than Naisha) voice set for Miranda. Updated voice set for Lord Kosseimaru. Added previously removed voice set for Jenna. Fixed Kanna's voice set being much quieter than anyone else. Rearranged some of Mizuki's unit responses so they make a little more sense where they're used. Added new Pissed sounds for Nel (who did not have a full set of them before).
* General: Tome of Retraining added to Goblin Merchants and faction shops (any map without an editted inventory will have this), replacing the spot where faction Orbs would have been. On Goblin Merchants this normally replaces the Wand of Shadowsight. The tome comes in a stock of three and costs no gold.
* General: Fixed Kanna's Weapon attachment being on the wrong hand (for animation purposes she's technically also left-handed). Gunther's Team Color is fixed to Blue. Lurker Carrion Beetles will live as long as advertised (90 seconds instead of 60 seconds). Minor Blade Krakens summoned by Feral Spirit are now called Spirit Krakens as the tooltip suggests.
* Book 1, 2, General: Hikaru starts with the item Garanteen when it becomes available. Kanna starts with the item Kanna's Necklace. Ziel starts equipped with Ziel's Sword. Fixed Scaldar's Lurker Burrow using the wrong voice set. Gave Miranda's 5th class Cone of Heat instead of Firewall. Ziel's damage type changed to Chaos damage for all classes. Fixed bug where Kanna and Ziel don't get the correct Team Color upon loading (not that this matters). Unlock requirements for Shizuka's 8th and 9th hidden classes should be consistent between the Intro and Fight Dragon.
* Book 1, Chapter 1: Reduced base volume of Ekim's theme to a level that won't annihilate your ears.
* Book 1, Chapter 2: Shion and his lieutenants can no longer be raised from the dead or are eligible targets for Animate/Raise Dead. Feldarin changed into a Necromancer general.
* Book 1, Secret Level: Add checks to turn on the button graphic for Tanya's Mana Regeneration ability upon loading instead of only upon learning the skill.
* Book 1, Chapter 3: Fixed bug where Ebon could spawn more than once. Moved Hokuto out of the battle arena once her part is finished.
* Book 1, Chapter 6: Changed Kanna's Footmen to Neutral Passive.
* Book 1, Chapter 8: Lord Kosseimaru only gains Frost Wave in Heroic mode and only after he reaches 2100 HP, instead of you collecting all the Journals and having it from the start.
* Book 2, Chapter 2: Hints suggesting Nerubian Warriors can attack trees have been removed; they cannot actually do this. References to Spider Lords changed to Guardians because Spider Lords as a basic unit haven't existed in a long time. Ziel no longer asks for a weapon.
* Book 2, Chapter 4: Mongrethod is no longer removed in Easy mode so the Dragon Horn quest can be completed.
* Book 2, Chapter 6: The story will properly advance in Easy mode once the single Night Dragon is killed.
* Book 2, Chapter 7, Part 1: Arcadia's Chosen Hero is invincible until you rescue all the souls.
* Book 2, Chapter 7, Part 2: Lord Kosseimaru no longer casts Frost Waves in the cutscenes. Feldarin changed into a Necromancer general.
* Book 2, Chapter 8: Recorded a longer version of the final boss theme 'Second Armageddon'. The instrumentation is slightly different from the original recording, but it is close enough (it is extremely unlikely that I could find the old soundfont used). Notably it does not loop at the same spot as the OST.
* Book 2, Secret Level: Shizuka and Ziel versions should load from the Epilogue instead of directly from Chapter 8.
* Book 3, General: Deathclaw's Death Spiral tooltip changed to reflect how much damage it actually does. Fixed a bug where Deathclaw could cast Death Spiral twice with every cast in certain levels. Fixed Deathclaw's Death spiral final area being smaller than it should be. Added Kurumi's minor Blade Kraken.
* Book 3, Chapter 7: Changed the outfit Kasumi gave Kurumi into something more appropriately silly (originally this was straight-up a Nurse outfit, but that doesn't exist anymore).
* Book 3, Epilogue: Changed the unit IDs of the Jin Allied Heroes to fix a potential data bug. Replaced Baghtru Skullsplitter (Warchief) with Ad Avis (Spell Slayer) because Baghtru acts like a dumbass with every single one of his spells. Renamed several Heroes after Three Kingdoms figures. Moved the Fountain of Magic NPCs closer to the Yellow Turban side of the map since they always get there first.
* Book 4, General: Fixed Kasumi (unarmed) using the wrong model.
* Book 4, Introduction: Silence Hikaru's nonexistant unit responses.
* Book 4, Chapter 4: Added additional checks to make sure Abolisher starts with the Orb of Death if he is eligible to be carrying it.
* Book 4, Shop: Silence Mizuki's nonexistant unit responses.
* Book 5, General: Fixed Murloc models' file paths to be pointing at the right place. Fixed Kasumi's name if you learned their true name. Elven Footmen now have Team Color. 'Gryphon Aviary' is now named the 'Aviary' with the same hotkey. Changed instances of 'Krivilla Tribe' to 'Piscosis Tribe'. 'Blood Elf Officer' model removed and are simply regular Spellbreaker Officers. Added Kosseimaru voice set.
* Book 5, Chapter 3: Fixed raid Knights using the wrong unit. Fixed Dalles using the wrong model.
* Book 5, Chapter 4: Gunther's army now has access to Archers and also gain access to the Aviary (and therefore Eagle Riders). Kobold Slingers removed. Nekurow's army now has access to Knights. Gunther's army is a consolidation of his and Jenna's army from previous levels, and his and Nekurow's armies are functionally identical (the only real difference is Nekurow still uses Elven Footmen). There is no reason why Nekurow would have straight access to Jenna's army.
* Book 5, Chapter 7: The Aviary can train Eagle Riders as well as Gryphon Riders if you choose to keep using them.
* Book 5, Chapter 8, Part 1: Idle units now belong to the Knights of Tran instead of the Chaos Legion. Ambush units no longer take up Food supply.
* Book 5, Chapter 8, Part 4: Fixed Surtur being killed by his own allies in the cutscene. Fixed city Catapults attacking during the cutscene.
* Book 5, Secret Level 1: Changed the name of the second Main Quest to 'Zava the Merciless' and truncated the description.
* Book 5, Secret Level 2: Fixed Metallus's voice set to be consistent with his other appearances.
* Book 6, General: Fixed availability for an additional class for Hikaru (Dragon Slayer), Shizuka (Deathclaw), and Kurumi (Warlock). Added extra checks to make sure Kurumi is able to use her Chaos Sentinel (all of her classes use this because her route is designed with her having it). Added Mizuki sound set (although it is missing the Pissed responses, but you can live with that). Changed name of Zava's Card. Araj the Summoner's model updated. Added Kosseimaru voice set.
* Book 6, Sorceria Core: Added black boundary terrain to the ceiling to enforce it being impassible terrain. Fixed Zava's name on Kurumi's version loading screen. Renamed Razlia Punisher unit name for compatibility purposes.
* X1, Chapter 5: Renamed Guardian unit's model for compatibility purposes.
* X2, General: Fixed Miranda missing her portrait camera for her Intermission model. Removed redundant copy of Shion's voice set (which is unused).
* X2, Chapter 2: The Oracle's colors should be consistent with the rest of her team. Fountain of Restoration replaced with the Monolith version which restores HP and Mana faster (which should also fix a potential data bug).

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Re: Warcraft III 1.29 Patch and Wanderers of Sorceria Updates

Postby RazorclawX » Tue Feb 26, 2019 11:12 pm

News for 2/26/19

Wanderers of Sorceria 4th Edition updated with the following changes:

* Book 2, Chapter 7, Part 1: Fixed Soul Gem turning Garanteen into a droppable item.
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Re: Warcraft III 1.29 Patch and Wanderers of Sorceria Updates

Postby RazorclawX » Wed Feb 27, 2019 6:47 pm

News for 2/27/19

Wanderers of Sorceria 4th Edition updated with the following changes:

* Book 2, Epilogue: Fixed Ziel not saving his unit state at the end of the Epilogue. Ending cinematic is now skippable.
* Book 2, Secret Level: Fixed Sazabi using the wrong model.
* Book 6, Introduction: Fixed Scaldar and Deathclaw using the old icons.
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Re: Warcraft III 1.29 Patch and Wanderers of Sorceria Updates

Postby RazorclawX » Mon Apr 22, 2019 3:09 am

News for 4/22/19

Wanderers of Sorceria 4th Edition updated with the following changes:

* General: Updated Unit and Ability database for Books 1 through 5 to be compatible with Book 6 and extra stories. Adjusted several maps custom units with unit IDs that shouldn't conflict with the additional global units added. In Book 3's case many of the hacked-in abilities (particularly for Kurumi in Chapter 7) should now be identical to how they appear in Book 6. Several enemy Heroes may have new abilities or additional ability functions.
* Updated Models: Shizuka (Pink Lolita), Miranda (Star Princess), Tanya, Queen Arcadia (Queen, Disguised), Reiko, Master Higure, Asmodyrac, Zhang Liao, Yue Jin, Li Dian, Soul Reaper, Nerubian Spider Lord (Crypt Lord), Female Necromancer, Cold Wraith, Death Knight, Nerubian Warrior, Nerubian Webspinner, Nerubian Guardian, Satyr, Satyr Shadowdancer, Satyr Trickster, Satyr Corruptor, Satyr Overlord, Corrupted Treant, Treant, Infernal, Chaos Knight (Rider), Chaos Judge, Chaos Blader, Chaos Priest, Jin Footman, Jin Archer, Jin Knight, Jin War Scholar, Jin Dragonhawk, Jin Hawk Trooper, all Lizardmen.
* Fixed Models: Surtur the Dynamite (Siege Engine) and Battlewagon now have proper Death animations. Fixed Johan's Attack Slam animation looping. Fixed Jenna's hair ribbon and ponytail not being in sync. Fixed Scaldar attachment points and animation flaws (also fixed for Warrior and Rogue Nerubian Heroes). Fixed Scaldar's portrait camera. Removed talk animations for Nerubian Warrior (General) and Rogue (Nightblade) heroes. Removed talk animations for Six.
* Updated Art: New icons for Garanteen, Scaldar, Bannon, Shyron. Changed several Loading Art around, added new art for Zava in Book 6.
* Updated Abilities: Dummy Units in general should now be more invisible (no health bars, no minimap icons). Many abilities based on Channel are now using AI friendly abilities as their base and therefore should be seen more often. Fixed several abilities that can damage structures so they can target the same structures. Chaos Wave now functions identical to how it is used in X1. Dragon Soul given new missile graphic and can allow every missile to possibly attack the same unit. Blade Barrier graphic cleaned up and selectable with team color. Chilling Orb orb (more pretty) and missile (less lag) and tells how much damage it does. Volcanic Crater missile (less lag), terrain deformation removed, and tells how much damage it does. Arcane Missiles is now called Arcane Whip. Life Transfusion is now called Soothing Mist. Heal Bomb is now called Defile Life and has a new spell graphic. Rain of Arrows has a new graphic. Removed redundant line from Gravity Shell's description because it's not a stasis trap. Gravity Hold now leaves a localized area behind for 25 seconds that affects any enemy unit that goes into the area instead of immediately applying a slow effect to anyone in range (damage is still immediate). Starfall (Shizuka version) is now called Hanami Festival and is more visually appropriate, and has a lower mana cost. Aikido Skills is now called Hunter Skills. Spell Book for Kurumi is now called Summoner Grimoire. Lunar Strike is now called Lunar Dragon Strike. Tentacles is now called Spawn Tentacle and actually lasts the advertised 60 seconds. Eclipse Cannon's blast is more epic. Dragon Jump can now target the ground in addition to units (AI Gunther is still not allowed to use it because it messes with the AI scripts). Disease Aura now has a smaller area and shorter duration. Plague Disease Clouds can no longer be targetted, killed, or block pathing. Fixed rare Cleave bug where it could proc off its own attack.
* General: Increased Bannon's attack range to account for his animation's reach. Scaldar should consistently do Chaos damage after receiving the Nails of Sagila. Ziel (Tornado)'s attack speed should be faster than Human form. Ziel's Human form no longer deals Chaos damage after losing Ziel's Sword. Tendaro no longer has Shadow Meld or Rain of Fire and now has Rain of Arrows. Miranda's Soul Power now has an additional passive aura effect. Mekani Troopers now have 520 HP and deal Normal type damage. Mekani Overseers now have 780 HP, deal 10 less damage, deal Pierce type damage, no longer have Ensnare, and consumes 4 Food (they're obviously nerfed, but they're still stronger than any Tier 1 ranged unit). Catapult Spiders can now be raised/animated/resurrected from the dead, move slightly faster, and instead of creating Disease Clouds upon attack they spawn two Spiders which last 6 seconds. Spawned Spiders from Catapult Spiders are now affected by Nerubian upgrades. Jormungar Guardians are now Nerubian Guardians, which are mechanical spider golems (and therefore now benefit from the Mech Power Core, but aren't Undead) and use Spiked Armor instead of Disease Cloud.

* Books 1, 2: Removed redundant fanservice Shizuka classes (Ninja Maid, Harlequin, Solidarity) so she doesn't have significantly more than anyone else. Shizuka (Lolita) should now be on par with Hikaru (Chaos Lord). Added Scaldar (Dragon Armor). Ziel (Twister Form) is no longer counted as an Air unit. Fixed Nekurow (Dark Fact) missing his horns. Blood Elf Officer model replaced with the standard Spellbreaker. Johan (Tinker) can now attack Trees. Male Necromancers replaced with Female Necromancers. Satyr Succubus units renamed back to Soulstealers and are ranged caster units instead of melee. Spinorak's Ultimate summons a Jormungar Behemoth instead of a Blade Kraken.
* Book 1, Intro: Changed units into their global versions.
* Book 1, Chapter 1: Changed Surtur into the Siege Engine version and increased his attack range.
* Book 1, Chapter 2: Heroic Shion will only use Plague in Hard difficulty. His arena now comes with Runes of Restoration to be more in line with contemporary fights of his nature (that is to say he's about as hard as a Book 6 boss), and the walkway is slightly larger. Added check to make sure you can't kill the Kirin Tank before you hit the required cutscene. Added extra reactions to Miranda's class if you picked certain alternates.
* Book 1, Chapter 7: Added sequence break checks so you can't complete the level just by forcing your way to the door. Moved Kurumi Journal Fragment from next to the hidden boss to behind Ayame's station.
* Book 1, Secret Level: Overseer Royce no longer drops a quest item; killing her is sufficient to unlock Miranda's costume. The two extraneous exits to the Army of the Dead base are now passable once you enter from the rear entrance with Tanya.
* Book 2, Intro: Changed units into their global versions; revised the final shot to remove a Hero that's there twice. Miranda and Kanna are also now using their 2P variants.
* Book 2, Chapter 1: Shadow Dragon no longer has Healing Ward. Deathclaw fireballs deal 50 more damage.
* Book 2, Chapter 3, Part 2: Removed Faerie Dragons. Changed Corrupted Ancient Protectors into Demolishers. Moved Hikaru's Journal Fragment out of Zava's area and into Scaldar's maze. Moved Kurumi's Journal Fragment out of the Hidden Boss area and into Kosseimaru's maze. The third Journal Fragment remains in Johan's maze. Reverted Hokuto losing control of all of her units upon entering Zava's maze (obviously this trivializes Zava, but that was the original solution to defeating her in the first place as Hokuto is generally no match for her).
* Book 2, Chapter 6: Moved Shizuka's Journal Fragment from the middle of the door maze to the end. Removed Zava's Dress quest item.
* Book 2, Chapter 7: Fixed Achievement description to update the Crown of Kings to the Orb of Death if it spawns instead. Mizuki only gains free summons on Easy mode instead of just when she's losing.
* Book 2, Secret Level: Added Level Reduction feature to the Class Selector. In addition the Level Reduction is available to Kosseimaru, Sazabi, Kasumi, and Tanya (Higure and Tendaro are not eligible for level reduction since they already start at high level). Changed Xaax the Defiler's unit ID so it isn't the same as a common dummy unit.
* Books 3, 4, 5, 6: Changed abilities for several classes of Hikaru, Shizuka, and Kurumi. Hikaru (Sorcerer) now has his Book 6 version of Firewall instead of the old, obsolete version. Hikaru (Chaos Lord) has Chain Mana Burn instead of Chaos Soldiers. Kurumi (Summoner) now has Spell Book back instead of Lucky Shot. Kurumi (Gunner) has the correct version of Lucky Shot. Sorana's summons are now based on Dark Minions and can no longer spawn off killing Heroes or Magic Immune units (in addition to the existing criteria).
* Book 3, General: Fixed Bannon's walking animation. Hikaru's model in cutscenes will be consistent regardless of what class he is.
* Book 3, Intro: Ended the Hikaru and Johan fighting the Nerubian scene after it's been seen so the sound effects don't bleed over into the next one.
* Book 3, Chapter 2: Moved Kurumi's Journal Fragment from the Murloc camp (next to the Obelisk) to the escape route.
* Book 3, Chapter 3: Bannon's Volt Wave and War Stomp are cheaper to cast on this level. Bannon's Volt Wave deals 100 additional damage against Summoned units. Moved Hikaru's Journal Fragment from the middle of the woods guarded by Giant Spiders to one of the Gnoll camps.
* Book 3, Chapter 4: Removed the ramps in the third Switch room. Moved Shizuka's Journal Fragment away from the statue so it's easier to see.
* Book 3, Chapter 5: Changed the Kunoichi (Mage) enemy heroes into maids to differentiate them from the Kunoichi (striker) heroes. Removed Kagero's nonexistant Soul Power (she doesn't have an offensive ability therefore she wastes her mana and time trying to cast it). Changed graphics for Kotetsu's Soul Power to be more consistent with her other attacks. Moved Shizuka's Journal Fragment to the start of the door puzzle. Moved the second Hikaru's Journal Fragment to the grid puzzle room.
* Book 3, Chapter 6: Rescuing the caravan now rewards Yue Fang with permanent +2 to all stats. Cinder is now much stronger to make up for no longer having access to his overpowered items. Children of the Flame reduce armor on attack. Infernus Phoenix attacks slightly slower. Losing to Gui Jia hands out a more benign penalty.
* Book 3, Chapter 8: Chaos Gaunts no longer fly.
* Book 3, Epilogue: The Fountain of Magic and Supply Depot attack slightly slower.
* Book 4, Intro: Fixed the Black Dream using the wrong model. Slightly shortened the time between the skippable cutscene and the character select. Class unlock criteria updated.
* Book 4, Chapter 1: The Eclipse Cannon now deals four times as much damage as before and hits the entire screen for falloff damage, with the epicenter hit being nearly certain death for your Heroes (you still have roughly 3 seconds to avoid the epicenter, but this also puts any nearby allied and enemy units in mortal danger).
* Book 4, Chapter 3: Fixed trigger preventing the boss from casting Seal of Oracles.
* Book 4, Chapter 4: Fixed the shallow water pathing where the Hydra Soul is fought so you no longer have to solo it with Abolisher.
* Book 4, Chapter 5: Chaos Gaunts removed and reverted to Chaos Chariots. Removed the non-Suicidal requirement from Transport units.
* Book 4, Chapter 6: Fixed Zava's name in the ending cutscene.
* Book 4, Chapter 7: Fixed Guardians using the wrong model. Shortened the visibility effect of Eclipse Blast by four seconds; twelve seconds is too long. Changed Surtur into the Siege Engine version and increased his attack range.
* Books 5, 6: Shadra now has Fire Spin instead of Arcane Whip. Changed the hotkey to build Chaos Vortex to be different from the Arcane Vault.
* Book 5, General: Lizardmen units are no longer overpowered and are more comparable to their contemporaries. The Lizardman tech tree is also expanded as an alternative Orc style tree (they still don't need to upgrade their town hall building).
* Book 5, Chapter 4: Moved Hikaru Journal Fragment to the Ogre camp (where the captured Gnolls are). Moved Shizuka Journal Fragment to the front Orc base from the rear base. Changed army makeup of Lizardmen attack waves. Added a path between the Troll base and the Orc base. Moved the creeps next to the Troll base to be further away. If the Murlocs are not present their gold mine will also be removed.
* Book 5, Chapter 8, Part 2: Changed the graphics of the Mastyrial Necromancer.
* Book 5, Chapter 8, Part 5: Gunther no longer casts Light of Judgement. Gunther's spirit allies have lower HP.
* Book 6, General: The classes that Hikaru, Kurumi, and Shizuka are forced to use the first time you play Book 6 are fixed regardless of your choices, which means first-time players will no longer get oddly and harshly penalized for what they did earlier in the campaign by being given sub-par classes to play with. You can always choose to do this yourself later.
* Book 6, West District: Scaldar's obsolete splash art removed from his rebirth cutscene since he no longer looks like this.
* Book 6, South District: Changed the party of random bunny girls into a familiar idol group.
* Book 6, East District: Fixed Zava's name in Kurumi's ending cutscene.
* X1, General: Changed the criteria to meet the Void Emissary and enter the Secret Level. The Void Emissary requires beating the Secret Level or having activated all four Obelisks and completed the story. The Secret Level requires either joining the Void Emissary or completing the story with all four Obelisks activated.
* X2, Chapter 1: Abduction is now based on Aerial Shackles instead of being a free-target avoidable spell in other maps to match its function in Starcraft 2.
* X2, Chapter 2: The Fountain of Magic and Supply Depot attack slightly slower.

Book 4 Class Unlocks

In addition to the criteria below all of these require at least 8 (9 in Shizuka's case) Obelisks activated.
► Show Spoiler
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Re: Warcraft III 1.29 Patch and Wanderers of Sorceria Updates

Postby RazorclawX » Thu Apr 25, 2019 2:07 am

News for 4/25/19

Wanderers of Sorceria 4th Edition updated with the following changes:

* General: Removed Seal of Oracles from all player characters. The way it functions works entirely different in every campaign and there's honestly no real use for it as a player as you can't use it on almost anything; Soul Power is almost always more useful in most situations.
* Fixed Models: Fixed Cold Wraith portrait and removed blood from death.
* Updated Abilities: Changed Volt Wave spell logic back to its original form to fix an infinite loop bug; Summoned unit damage now scales according to ability level and the dispel is Purge-based instead of trigger-based. Fixed mana cost description for Healing Ward. Fixed Purge (Hero ability) missing its buff at higher levels. Changed hotkey for Kosseimaru's Raise Dead and Free Mode Summon Chaos Sentinel. Removed any line about Greater Dark Minions from Disruption Web; you can't generate those.
* Book 2, Chapter 1: Changed tally for the Wanderer's Journal; you always get 3 Journal Pages for completing the stage.
* Book 3, Chapter 3: Reduced cost of Volt Wave and War Stomp for Bannon further. It's more fun that way.
* Book 4, General: Nekurow is no longer classed as Undead. Fixed Chaos Sentinel using the wrong Taunt.
* Book 5, General: Fixed Chaos Sentinel using the wrong Taunt.
* Book 5, Secret Level 2: Zule and Kosseimaru now have Summon Corpse. Kosseimaru now has Sunstroke for an Ultimate.
* Book 6, General: Kosseimaru now has Create Corpse.
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Re: Warcraft III 1.29 Patch and Wanderers of Sorceria Updates

Postby RazorclawX » Fri Apr 26, 2019 2:35 am

News for 4/26/19

Wanderers of Sorceria 4th Edition updated with the following changes:

* Fixed Models: Nerubian Warrior, Satyr, and Satyr Shadowdancer should no longer leave stray corpses on other units. Corrupted Treants are properly labeled to not wait for a Decay animation to remove them.
* Updated Abilities: Volt Wave should no longer crash the game.
* Book 1, 2 General: Changed Kosseimaru's Raise Dead list into a more progressive and consistent power gain (no Frost Wyrms at Lv.10 anymore, it will always be Soul Reapers) and added checks to modify it based on whether you tech for Skeletal Mastery and Skeleton Longevity. Special units raised by Kosseimaru will check against his Raised Limit before attempting to replace his regular Skeleton Warriors, therefore any Raised units following the limit will simply spawn a Skeleton Warrior instead of nothing (due to Raise Dead summoning two units at once, occasionally Kosseimaru will be able to summon an extra unit over the limit, but since the limit isn't documented I'm okay with this). Fixed Ziel's 3rd and 4th class Twister forms using the wrong model.
* Book 1, General: Fixed the Build and Repair times on the Nerubian Ziggurat and Royal Obelisk.
* Book 1, Chapter 1: Reverted Chaos Sentinel to its default values. Changed Ownership of Campaign Elves so they won't go to the player.
* Book 1, Chapter 2: Fixed the trader NPC's missing name.
* Book 1, Secret Level 1: You gain 30 free Food resource for which to hire Mercenaries once you find Tanya.
* Book 1, Chapter 5: Disabled enemy Hero Ultimate abilities and certain normal abilities so they won't annoy you as much with your own choices.
* Book 1, Chapter 6: Fixed a typo in Kanna's speech. Enforce level cap on all NPC Heroes on the map depending on difficulty. Nekurow Lavalord has Endurance Aura instead of Regeneration Aura.
* Book 2, Chapter 5: Priestess of the Waves has Watery Minion instead of Summon Lava Spawn (I don't know, either).
* Book 3, Chapter 3: Bannon's Volt Wave will do extra damage to Chaos Legion units.
* Book 6, South District: Magma Serpents now have Resistant Skin.
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Re: Warcraft III 1.29 Patch and Wanderers of Sorceria Updates

Postby RazorclawX » Sun Apr 28, 2019 1:42 am

News for 4/28/19

Wanderers of Sorceria 4th Edition updated with the following changes:

* Fixed Models: Fixed Satyr Overlord missing portrait.
* Updated Abilities: Removed mentions of flying for the Books 1 and 2 versions of Twister Form; Ziel can fly in every other campaign save those two. Chaos Sentinel stats should be more consistent.
* Book 1, 2: Frenzied Ghouls summoned by Kosseimaru can no longer be raised from the dead themselves. Kosseimaru can cast Dark Ritual on his own Frenzied Ghouls. Frenzied Ghouls in general no longer benefit from Coral Blades or Coral Scales upgrades. Fixed summoned Spirit Krakens.
* Book 1, Chapter 3: Fixed Heroic Mode Red Dragon's Flame Wave being accidentally deleted.
* Book 2, General: Shion has Spell Steal instead of Carrion Swarm. He will either have Dispel Magic or Defoliate as an ability, but not both, replacing Raise Dead. Fixed Royal Obelisk Repair time.
* Book 2, Chapter 2: Starting Warmages replaced with Webspinners as intended.
* Book 2, Chapter 3: Caravan Wagons have reduced collision size. Caravan Guard summoned units are now treated as suicide units and will run to the end of the route regardless of where the Caravan is. Fixed model of Nerubian Scout.
* Book 2, Chapter 7: Changed model of Balrog and Meteor Skull summons.
* Book 2, Epilogue: Removed recruitable Mercenaries. Chaos Legion units no longer leave corpses or can be raised from the dead.
* Book 3, General: Chaos Legion units no longer leave unraiseable corpses as in every other campaign.
* Book 3, Chapter 3: Bannon has Wither instead of Cripple.
* Book 3, Chapter 4, 5: Magic Switches once again count as Summoned units for Dispel purposes.
* Book 5, 6: Bannon's Soul summoned by Sazabi now also comes with Wither.
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Re: Warcraft III 1.29 Patch and Wanderers of Sorceria Updates

Postby RazorclawX » Tue May 07, 2019 3:04 am

News for 5/7/19

Wanderers of Sorceria 4th Edition updated with the following changes:

* Updated Models: Nerubian Royal Ziggurat, Nerubian Shrine of Spiders. Changed Nerubian Warrior and Webspinner textures so they are more distinguishable from each other (Warriors now use Black Armor instead of Orange Armor with 'Black' skin; Webspinners will now use the 'Albino' skin instead of 'Orange' skin) while scaling back the team color on the Warrior Armor for both Warriors and Hero Warriors (generally just Spinorak). Death Spiders (also Skithis Bloodfang) now use the Fire Nerubian model. Fixed Chaos Judge missing portrait.
* Updated Abilities: Fixed abilities based on Acid Bomb buffing enemy units instead of debuffing them. Barrier Flood should no longer knockback snared units or buildings.
* General: Fixed certain abilities not working due to Hashtable not being initialized in several maps.
* Book 3, General: Summoner Duels now consistently start as soon as you exist the opening cutscene instead of having to wait for the Leaderboard to appear first. Fixed Soul Empowerment in Summoner Duels not affecting the first summoned beast.
* Book 3, Chapter 4: Fixed campaign items using old data.
* Book 3, Chapter 6: Fixed missing loading screen. Fixed campaign items using old data.
* Book 4, Chapter 3: Fixed Scorched Remains unit taint. Fixed Spider Egg unit taint. Replaced Nerubian Warriors with Crypt Fiends.
* Book 5, Chapter 8, Part 3: Fixed Flame Lord Hikaru being unable to move as a Flying unit. Fixed attack stats of all alternative Hikaru classes to match the attack stats of the original classes for this level.
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Re: Warcraft III 1.29 Patch and Wanderers of Sorceria Updates

Postby RazorclawX » Sun May 19, 2019 4:00 am

News for 5/19/19

Wanderers of Sorceria 4th Edition updated with the following changes:

* Updated Models: Mizuki (updated animations and hair physics shared with Shizuka), Hokuto (renamed animation tags, replaced animations that you didn't see in the first place with ones you still won't see), Yue Fang (fixed animations), Selene, Phoebe. Fixed Kevin's Hero Glow bleeding onto other units.
* Book 1, Chapter 7: Fixed Black Dream using the wrong model.
* Book 1, Chapter 8: Fixed Black Dream using the wrong model.
* Book 5, General: Chaos Chariots benefit from their upgrades. Chaos Wing no longer has Ensnare and Ensnare is no longer a Chaos Legion research.
* Book 6, General: Reorganized the Extra Heroes, which will no longer be available to be selected by default.

==============================

From this point if there's no more outstanding bugs that need fixing I'm going to put more attention toward working on X3.
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Re: Warcraft III 1.29 Patch and Wanderers of Sorceria Updates

Postby RazorclawX » Mon Jun 03, 2019 5:10 am

News for 6/3/19

Wanderers of Sorceria 4th Edition updated with the following changes:

* Updated Models: Fixed Director Xine from crashing the game in Patch 1.31 and repaired his missing portrait. Fixed Abolisher being unable to be selected in general and made his force bubble more visible (which serves as his selection box); reduced the size and intensity of his Hero Glow. Fixed Kosseimaru being unable to be selected during his attack animations.
* Updated Abilities: Yue Fang's Max Shockwave replaced with Violent Lunge. Added new graphics to Battle Charge and Leg Sweep. Fixed Mirror Slice making the caster unable to move if they happen to die in the middle of its animation sequence. Changed Frost Wave's flavor text to be more generic (it really didn't make much sense even in context). Changed the base ID of Cripple-based abilities (Cripple (Hero), Cripple (Naga), Hamstring) to future-proof it against the melee patch (this should only really affect the Cripple (Naga) spell anyway and probably not so much since only Morkoth casters use it). Changed the base ID of Carrion Beetles (Lurker) to the neutral hostile Raise Dead for future-proofing purposes.
* General: Spawned Skeleton Warriors and Spiders cost 0 food regardless of how they enter the map to fix a discrepency in unit spawning abilities.
* Book 1, Chapter 2: Fixed potential skip directly to the Shion Boss fight if you had not picked up Miranda yet. Removed Shion's Undead tag.
* Book 2, Chapter 4: Moved Ancient Ziggurats to the south end of the base. Adjusted the size of the Ambush zones.
* Book 2, Chapter 6: Added checks to ensure the dialogue units yelling at you are still alive when they trigger.
* Book 2, Chapter 7: Disable Kosseimaru's Raise Dead autocast when he's not under your control.
* Book 2, Fight Dragon: Disable the cinematic when you lose because it was moved to a different part. You just flat out lose.
* Book 3, General: Removed Call to Arms from Chaos Citadel, Peasants, and Town Halls.
* Book 4, General: Fixed all the Player shops to contain their global inventory instead of all custom inventories with identical inventories minus the Tome of Retraining.
* Book 5, General: Removed Call to Arms from Chaos Citadel, Peasants, and Town Halls.
* Book 5, Chapater 8-4: Fixed tooltip error on Command Aura. Moved Command Aura off the command card for space reasons (negates previous fix, oh well?). All of Yue Fang's spells cost no Mana instead of a trivial amount of mana.
* Book 5, Chapater 8-5: All of Scaldar's spells cost no mana instead of a trivial amount of mana.
* Book 6, General: Removed Ensnare from Chaos Wing and Call to Arms from Chaos Citadel.
* Book 6, Sorceria Core: Fixed Zava's name.
* Book 6, Final Chapter: Removed Resistant Skin from Harpoon Posts.
* X2, General: Changed icon for the Buttefly Dress.
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Re: Warcraft III 1.29 Patch and Wanderers of Sorceria Updates

Postby RazorclawX » Wed Jun 05, 2019 1:38 am

News for 6/4/19

Wanderers of Sorceria 4th Edition updated with the following changes:

* Book 2, Chapter 7: Fixed the Summoning duel to check if the Summoners' HP goes below zero, in which case it's the same as them losing.
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Re: Warcraft III 1.29 Patch and Wanderers of Sorceria Updates

Postby RazorclawX » Fri Jul 05, 2019 9:51 am

News for 7/5/19

Wanderers of Sorceria 4th Edition updated with the following changes:

* New Models: Nekurow, Nekurow (Dark Fact), Chaos Knight, High Elf Archer, High Elf Eagle Rider, High Elf Ranger Hero, Poisoned Treant, Satyr Hellcaller (not actually used, but alters the texture of the Satyr Overlord), Zande Priestess of the Waves (based on the Holiday minidress instead of the bellydancer outfit because that honestly never made sense), Harem Girl, Ninja Maid, Nether Dragon, Wind Serpent/Couatl.
* Updated Models: Fixed Shizu (Viper) missing texture for the back of her obi. Added missing spell effects to Dalles (Lich)'s Channel and Attack animations, fixed portrait jaw movement. Added portrait for Chaos Judge Hero and shortened its death animation. Added missing portrait for Spider Lord Hero. Fixed Treants and Corrupted Treants being unselectable during their harvesting animations, added missing Team Color to their backs, and fixed missing Team Color on their portraits. Fixed Giant Bat critters missing a texture where it made it so they didn't show up at all (fixes a Blizzard version issue). Slightly shortened death animation for Satyr Overlord and changed skin texture. Zande Archer and Hippogryph Rider updated slightly to match the High Elf additions. Fixed High Elf Footman team colors in Book 3 to match the version in Book 5. Fixed Ebon's portrait glow being attached to her Hero Glow.
* Updated Buttons: Nekurow, Zande Archer, Zande Druid, Zande Hunter, Zande Miko, Zande Ranger, Zande Warden, Zande Sentry, Zande Witch, Zande Sorceress.
* Updated Splash Art: Nekurow.
* Book 1, Chapter 2: Reworded Miranda's self-introduction to be less awkward while referring to herself.
* Book 1, Chapter 6: Changed the Captain's dialogue to refer to Miranda as her Magical Girl identity.
* Book 1, Chapter 8: Changed Miranda's Magical Girl yell to refer to her Magical Girl identity.
* Book 2, Chapter 1: Removed reference to Ziel not having a special weapon.
* Book 2, Epilogue: Removed the creepy-looking male Elven Archers and changed them back into female archers using the new model. These were not supposed to be used anymore.
* Book 5, Chapter 7: Picking Nekurow as your army should allow you to train Eagle Riders from the Aviary as intended.
* Book 6, Sorceria Core: Hikaru has Dispel Magic instead of Defoliate for this section because Defoliate is useless and you practically needed the Wand of Dispel Magic to fight both of his bosses. With this change you no longer need to carry the Wand.
* Book 6, Secret Level: Asmodyrac, Higure, and Reiko are now using the correct models. Abolisher will no longer turn all of his team's workers into Ice Revenants and instead can summon them directly.
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Re: Warcraft III 1.29 Patch and Wanderers of Sorceria Updates

Postby RazorclawX » Mon Sep 23, 2019 2:50 am

News for 9/23/19

Wanderers of Sorceria 4th Edition updated with the following changes:

* Book 4, Chapter 6: Fixed Zava's name.
* Book 5, General: Assassin weapon upgrades should be Steel Arrows instead of Black Gunpowder.
* Book 5, Chapter 7: Eagle Riders use Black Gunpowder upgrade in this map for range upgrades since Steel Arrows doesn't exist on this level.
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Re: Warcraft III 1.29 Patch and Wanderers of Sorceria Updates

Postby RazorclawX » Mon Nov 25, 2019 1:07 am

News for 11/25/19

Wanderers of Sorceria 4th Edition updated with the following changes:

* New Models: Johan (Normal, Dogi, Bouncer), Queen Arcadia, Sarah, Jenna, Shizu (Sailorfuku), Director Xine, Dalles (True Form), Queen Corona (fixed portrait glow), Giant Moth (Book 5 miniboss), Yue Zhong.
* Fixed Models: Yue Jin (ribbon orientation, eyebrows), Zhang Liao (ribbon orientation)
* Updated Splash Art: Jenna (Book 5).
* General: The name 'Black Sphinx' reverted back to 'Destroyer'.
* Books 1 and 2: Fixed Nekurow (Lich King) missing Hero Glow. Banners no longer display graphics when carried.
* Book 5 Intermission Return of the Wanderers: Johan should now always be standing with arms crossed during the end cutscene instead of relying on random chance.
* X1: Replaced all the Samurai Warriors 4 themes because some of them have 'special' copyrights because they were used in the anime. The same isn't quite true for the rest of the series.
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