IskatuMesk wrote:
I personally think that custom effects like sounds and actual grammar should have a significant impact since they reflect the artist's original vision better and represent a better understanding of the game itself and a stronger degree of dedication to their work.
I think less of mods who fail to produce custom sounds or put any effort into their graphics other than crappy kitbashes because it reflects on their laziness or unwillingness to invest time in new ventures, for example.
Actual grammar counts for a lot for the text however I think only well-placed sounds would count to any real effect (ex : gunshot if there is obviously one yet no unit is seen firing since it's an unseen sniper).
By the way, I am fairly sure voices are just counted as "extras" if they are well-made but can backfire in the professionalism section if they aren't well-made so I wouldn't recommend voices unless they are decent.
EDIT : If it wasn't for the point system and the rules, I would consider amateur voices as a plus unless it's simply too poor.
Last edited by Ricky_Honejasi on Mon Jun 08, 2009 6:07 pm, edited 1 time in total.
Laconius wrote:So when you say "a lot of work for a little gain," do you seriously mean that?
Well, from what I understood for this specific contest (as opposed to the previous one), Lavarinth decided that modding and special effects should have a limited influence for the score system of text, triggers, mapping and professionalism. They are more to be used as a tie-breaker (although it will still obviously affect the score a bit).
In my mind, it would mean that all those shiny changes and effects would be just a +1 or +2 change in the professionalism section in addition of whatever base professionalism aspects considered (presuming it's 8-9 instead of 10). That's versus having a 10 score in text if your text is 100% proof, well-arranged while if there are lots of text errors, it would rate as 3-5 to me.
Ultimately putting one or two hour(s) of fixing that text would raise that back to 7-9 (a 4 global points gain) vs the many many hours just to get a +1 or +2 "bonus" via modding and such.
EDIT : Note however that's *I* see the score system and understood the rules, ultimately Lavarinth might think otherwise.
Hmm, I may have misunderstood your original intents then. My apologies.
Anyway, here's some gameplay videos before I call it a night:
Wow! Impressing... I can't be wrong, but the sound you use when you're announcing new mission objectives, the gameplay and the professionalism of this campaign remembers me of Metathron's Flame Knives and Aeon of the Hawk campaigns.
Anyways, you're putting great work on this project. If I'm right, and it is similar in quality to FK an AOTH, you can expect to be one of the winners of this contest. Keep up the good work, pal! I feel that you've a really good future as campaign maker.
omega20 wrote:
Wow! Impressing... I can't be wrong, but the sound you use when you're announcing new mission objectives, the gameplay and the professionalism of this campaign remembers me of Metathron's Flame Knives and Aeon of the Hawk campaigns.
Anyways, you're putting great work on this project. If I'm right, and it is similar in quality to FK an AOTH, you can expect to be one of the winners of this contest. Keep up the good work, pal! I feel that you've a really good future as campaign maker.
Aye that. I asked Meta to use some of his sfx aeons ago, so I don't think he'll mind as long as I have him on the credits list. And thanks for your compliments! =)
I was curious why this thread was receiving so much attention. You appear to be off to an excellent start already. If this is in fact your first creation, I have to say, you have great potential. I look forward to playing your finished product.
The Music of Squad 303 (Celestial Reverie Music by Joel Steudler)
Hmm, aside from various other maps that I doodled on, I'd have to say that VE is indeed my first attempt at a full fledged campaign.
As for my current skill with StarEdit, I'd probably owe gratitude to CC and SAmods in general for hosting so many interesting campaigns which I promptly dissected after playing. However, my greatest mapping aspiration comes from none other than The Flame Knives by Metathrom. Imo, his Protoss structure and dialogue far surpasses that of what Blizzard has had to offer; hence, it's this incredible breakthrough that I am striving to match.
A question, Laconius: did your campaign has custom music within the maps along the voice effects? If it is so, then I think your maps will be a bit large to download.
Besides, I see you're working hard on your project. Your dedication is worth to admire, specially if this is your first campaign. Congratulations! Hoping to see more of this soon!