A glimpse at my StarCraft 2 project. (tiny update 3/4/09)
Posted: Thu Jul 31, 2008 6:35 pm
It's been kept pretty much hush hush now, but I figured I'd let the 'old school' community have a look. I've been working on the web site itself for a while, refining it, going through about 4 different versions until I finally have something close to an end result - a simple but necessary thing - a web site for my StarCraft 2 campaign. I'm really proud of it because I haven't made a web site without Joel's assistance for so long. And while the web site isn't functional yet (its essentially just a giant placeholder), the basics have been taken care of leaving me with one less task to have to worry about come release.
http://www.celestialreverie.com/
Of course, we're going to replace the artwork at the top, though still, it has a nice touch. We're also going to replace the video trailer that is there now (which is just a filler) with our own video trailer. The first trailer will be an audio trailer which I will splice together using SC2 gameplay and cinematic footage that is available before the game releases. Audio editing skills has improved substantially since the SC1 era. The campaign is coming along nicely considering I don't have a map editor yet. I have the entire plot fleshed out from start to finish. I've been adding to it ever since StarCraft 2 was announced and after all that time its complete. I've only named one of my characters so far, finally, after a year of pulling his strings and putting him in dire situations.
Audio editing is also top priority. I still have time to experiment, so I'm making the most of it by trying to refine my editing techniques. The hard truth I've learned though is that for best results, each sample must be crafted in its own unique way. This is also the first campaign where I personally will voice characters. Day after day I continue to experiment with my vocal range as well as my editing techniques to come up with new combinations that will entertain. Here are a few samples of said vocal and editing ability:
http://www.celestialreverie.com/android02-01.mp3 - potential voice for a generic artificial intelligence that will be seen throughout much of the length of the campaign.
http://www.celestialreverie.com/terran-voice-01-v2.mp3 - A voice for a terran inspired by a popular television show.
http://www.celestialreverie.com/terran-jackass-02.mp3 - A voice for an annoying Terran personality.
I have a few Protoss experiments that sound better than most of my Fall from Grace stuff but in my opinion still isn't the greatest. I'll continue working on them and once I'm ready for some criticism I'll post them here. For now though, I feel I can do better on my own so I'm not going to post them yet. Well thats about it. Nothing too major, just showing off a few things to what are mostly just long time regulars of the campaign community. I'll post some more here at a later date.
http://www.celestialreverie.com/
Of course, we're going to replace the artwork at the top, though still, it has a nice touch. We're also going to replace the video trailer that is there now (which is just a filler) with our own video trailer. The first trailer will be an audio trailer which I will splice together using SC2 gameplay and cinematic footage that is available before the game releases. Audio editing skills has improved substantially since the SC1 era. The campaign is coming along nicely considering I don't have a map editor yet. I have the entire plot fleshed out from start to finish. I've been adding to it ever since StarCraft 2 was announced and after all that time its complete. I've only named one of my characters so far, finally, after a year of pulling his strings and putting him in dire situations.
Audio editing is also top priority. I still have time to experiment, so I'm making the most of it by trying to refine my editing techniques. The hard truth I've learned though is that for best results, each sample must be crafted in its own unique way. This is also the first campaign where I personally will voice characters. Day after day I continue to experiment with my vocal range as well as my editing techniques to come up with new combinations that will entertain. Here are a few samples of said vocal and editing ability:
http://www.celestialreverie.com/android02-01.mp3 - potential voice for a generic artificial intelligence that will be seen throughout much of the length of the campaign.
http://www.celestialreverie.com/terran-voice-01-v2.mp3 - A voice for a terran inspired by a popular television show.
http://www.celestialreverie.com/terran-jackass-02.mp3 - A voice for an annoying Terran personality.
I have a few Protoss experiments that sound better than most of my Fall from Grace stuff but in my opinion still isn't the greatest. I'll continue working on them and once I'm ready for some criticism I'll post them here. For now though, I feel I can do better on my own so I'm not going to post them yet. Well thats about it. Nothing too major, just showing off a few things to what are mostly just long time regulars of the campaign community. I'll post some more here at a later date.