Diablo 3 vs Fallout 3: How to make a proper Sequel
Posted: Mon Jul 07, 2008 9:46 am
I found this article on Blizzplanet.
Source: http://www.destructoid.com/blogs/Soliva ... 2764.phtml[imgwh 468x351]http://bulk.destructoid.com/ul/user/2/2 ... g-468x.jpg[/imgwh]
Diablo 3 looks just like it should. Stunning.
Everything I've seen today about D3 has got me interested. I'm a fan of D2, played it in battle.net a great number of times and it kept me consistently entertained, be it the loot grabbing rushes or the neverending hordes of demons getting their ass kicked by my party.
But it was never my favorite game. It lacked dialogue, it lacked branching paths. The story was nice, but it always took backstage to the mayhem. You'd get rewarded with gorgeous cinematics, and then you'd move on to the next chapter, finishing those quests any battle.net diehard knows by heart. It got repetitive, but the skill tree, the bosses, the hundreds of items and gems and socketed items made it interesting, and the random maps kept the experience from becoming dull.
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Diablo 2. Besides the change to 3d of Diablo 3, can you spot any difference?
And now we got D3. It looks the same as D2 and D1. Two orbs. Mouse clicking. Iconic classes. It looks gorgeous as well. Using the same isometric (sic) perspective. And from what I can see, people are lapping it up. People are loving it, me included. Why? Well I guess it's reassuring to see a team that is made up of several different members from D2's team (even though it's still Blizzard) behind the steering wheel of this game, and how they managed to make the game be like what Diablo III SHOULD be like, in the hearts of fans and gamers in general.
All of this disturbs me. Why? Because I'm a fan of another franchise. One where action takes a sidestep into turn-based chaos, and dialog, options, different routes, take the center stage. A game whose setting was, and still is, unique.
You may know the series called Fallout. But what the gamewebs and the magazines and the boards are feeding you, isn't what Fallout is. That's a definition I'll leave for the fans of the franchise, known throughout the net as the most rabid fans there are, "glittering gems of hatred" as one has called them.
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Oblivion's speech wheel: it makes absolutely no sense.
What made me think about Fallout is that now its being handled by what I consider to be some of the worst collection of developers in this gaming age. They bring out Oblivion, with it's clunky AI, the lack of proper dialog options, the laughable speech skill, the poor combat, the repetitve content (caverns and caverns and caverns and THEY ALL LOOK THE SAME!), and everybody applauds them as the saviours of the RPG genre.
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Fallout 2. Oh, how I remember the days...
They decided to scrap turn based, scrap the isometric perspective of Fallout, and are basically modding their Oblivion game with new textures, models and weapons, turning it into, you know it, Oblivion with Guns. And everybody is lauding them for it. No one is recognizing their lack of creativity and courage to bring out Fallout 3 as a turn based isometric rpg. Instead, most people are accepting their excuse that Fallout was only originally like that because of "technological impairments at the time".
So what is it Bethesda? Do you think Blizzard doesn't have the resources to pull of a Diablo III in full 3d mode, with a third person perspective? They tried something like that with StarCraft: Ghost, and when they realized it wasn't working out, they abandoned that concept. Now we have StarCraft 2, completely recognizable as a true sequel to the first RTS gem, and Diablo 3 which is shaping up to be exactly what the fans were clamoring for.
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Here's how Bethesda is honoring the franchise. By using the vault suit. If it wasn't there, would you recognize this as Fallout?
Before Bethesda unleashed their screenshots and their trailer, I still held hope that they would create a new engine, and shower us with isometric turn based goodness. But I was wrong.
It would take Blizzard to show them how to do a proper sequel.
But now it's too late.