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Diablo 3 vs Fallout 3: How to make a proper Sequel

Posted: Mon Jul 07, 2008 9:46 am
by Marine
I found this article on Blizzplanet.
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Diablo 3 looks just like it should. Stunning.

Everything I've seen today about D3 has got me interested. I'm a fan of D2, played it in battle.net a great number of times and it kept me consistently entertained, be it the loot grabbing rushes or the neverending hordes of demons getting their ass kicked by my party.

But it was never my favorite game. It lacked dialogue, it lacked branching paths. The story was nice, but it always took backstage to the mayhem. You'd get rewarded with gorgeous cinematics, and then you'd move on to the next chapter, finishing those quests any battle.net diehard knows by heart. It got repetitive, but the skill tree, the bosses, the hundreds of items and gems and socketed items made it interesting, and the random maps kept the experience from becoming dull.

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Diablo 2. Besides the change to 3d of Diablo 3, can you spot any difference?

And now we got D3. It looks the same as D2 and D1. Two orbs. Mouse clicking. Iconic classes. It looks gorgeous as well. Using the same isometric (sic) perspective. And from what I can see, people are lapping it up. People are loving it, me included. Why? Well I guess it's reassuring to see a team that is made up of several different members from D2's team (even though it's still Blizzard) behind the steering wheel of this game, and how they managed to make the game be like what Diablo III SHOULD be like, in the hearts of fans and gamers in general.

All of this disturbs me. Why? Because I'm a fan of another franchise. One where action takes a sidestep into turn-based chaos, and dialog, options, different routes, take the center stage. A game whose setting was, and still is, unique.

You may know the series called Fallout. But what the gamewebs and the magazines and the boards are feeding you, isn't what Fallout is. That's a definition I'll leave for the fans of the franchise, known throughout the net as the most rabid fans there are, "glittering gems of hatred" as one has called them.

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Oblivion's speech wheel: it makes absolutely no sense.

What made me think about Fallout is that now its being handled by what I consider to be some of the worst collection of developers in this gaming age. They bring out Oblivion, with it's clunky AI, the lack of proper dialog options, the laughable speech skill, the poor combat, the repetitve content (caverns and caverns and caverns and THEY ALL LOOK THE SAME!), and everybody applauds them as the saviours of the RPG genre.

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Fallout 2. Oh, how I remember the days...

They decided to scrap turn based, scrap the isometric perspective of Fallout, and are basically modding their Oblivion game with new textures, models and weapons, turning it into, you know it, Oblivion with Guns. And everybody is lauding them for it. No one is recognizing their lack of creativity and courage to bring out Fallout 3 as a turn based isometric rpg. Instead, most people are accepting their excuse that Fallout was only originally like that because of "technological impairments at the time".


So what is it Bethesda? Do you think Blizzard doesn't have the resources to pull of a Diablo III in full 3d mode, with a third person perspective? They tried something like that with StarCraft: Ghost, and when they realized it wasn't working out, they abandoned that concept. Now we have StarCraft 2, completely recognizable as a true sequel to the first RTS gem, and Diablo 3 which is shaping up to be exactly what the fans were clamoring for.

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Here's how Bethesda is honoring the franchise. By using the vault suit. If it wasn't there, would you recognize this as Fallout?

Before Bethesda unleashed their screenshots and their trailer, I still held hope that they would create a new engine, and shower us with isometric turn based goodness. But I was wrong.

It would take Blizzard to show them how to do a proper sequel.

But now it's too late.
Source: http://www.destructoid.com/blogs/Soliva ... 2764.phtml

Re: Diablo 3 vs Fallout 3: How to make a proper Sequel

Posted: Mon Jul 07, 2008 2:18 pm
by Meta
Interesting stuff, especially in light of this article:

Diablo III announced. Nice. It looks pretty amazing, especially the gameplay video. Loved the destructible environments.

I must say I am disappointed that Blizzard has stayed on the conservative side in terms of design with their updates to Diablo and Starcraft. Diablo will be interesting since World of Warcraft has a lot of Diablo-like qualities. I have no doubt, however, that they will be incredibly fun, addictive and polished games. Blizzard is the top of the class when it comes to game development - nobody does it better.

In fact, World of Warcraft is currently banned from any computer I own due to its highly addictive qualities. Its easily one of my favorite RPGs.

I know they are working on another Massively Multiplayer Online (MMO) game. I hope its World of Starcraft.

UPDATE:
Dear Blizzard,
Please forgive me.


Source: http://www.ashleycheng.com/2008/06/when ... ocean.html

Re: Diablo 3 vs Fallout 3: How to make a proper Sequel

Posted: Mon Jul 07, 2008 2:36 pm
by Marco
Oblivion sucked a big one.  I hate games where the main character is speechless.  I'll trade a custom character for main character speech any day of the week.

Re: Diablo 3 vs Fallout 3: How to make a proper Sequel

Posted: Mon Jul 07, 2008 2:50 pm
by Lavarinth
I didn't realize StarCraft took place in a world.

Re: Diablo 3 vs Fallout 3: How to make a proper Sequel

Posted: Tue Jul 08, 2008 12:04 am
by Marine
Maybe World of Blackthorne.
I hate games sometimes when you have to choose what you say but you dont actually say it such as Star Wars Knights of the Old Republic. Execpt for The Witcher for he says what you click.

I didnt get Oblivion's speech wheel thats what was strange and retarded.

Re: Diablo 3 vs Fallout 3: How to make a proper Sequel

Posted: Tue Jul 08, 2008 3:40 am
by Tramau
Oblivion in general was strange and retarded. Which was sad, considering my love for Morrowind.

Re: Diablo 3 vs Fallout 3: How to make a proper Sequel

Posted: Tue Jul 08, 2008 4:23 am
by wibod
Marine 382BB wrote: Maybe World of Blackthorne.
I hate games sometimes when you have to choose what you say but you dont actually say it such as Star Wars Knights of the Old Republic. Execpt for The Witcher for he says what you click.

I didnt get Oblivion's speech wheel thats what was strange and retarded.
KotOR said exactly what you clicked, try again.

Re: Diablo 3 vs Fallout 3: How to make a proper Sequel

Posted: Wed Jul 09, 2008 10:14 am
by Rocco
I liked some concepts of Oblivion like how you can cycle through weapons and spells. There should've been more dialogue and the combat system got repetative. I loved Morrowind, the treasure hunting, the amount of quests the no fast traveling system, Oblivion got rid of that all.

Re: Diablo 3 vs Fallout 3: How to make a proper Sequel

Posted: Wed Jul 09, 2008 2:58 pm
by Lavarinth
Fast traveling is a joke to get from the beginning of the game. You have to earn it.

Re: Diablo 3 vs Fallout 3: How to make a proper Sequel

Posted: Wed Jul 09, 2008 4:16 pm
by Rocco
It pretty much made there to be no exploring, In Morrowind you had to pay to get around or go by foot. I hated how they completly removed treasure hunting in Oblivion, there was so much stuff to find in Morrowind and Oblivion still got GOTY.

Re: Diablo 3 vs Fallout 3: How to make a proper Sequel

Posted: Wed Jul 09, 2008 7:46 pm
by Marco
Well, I just don't like games where leveling up doesn't give you any advantage.  In Oblivion, you could play the story through at lvl 1 if you wanted to.  I'd rather have to run away from a lot of monsters than go through that.  Plus the main 'plot' was very short.  I mean, you go through the plot, and whats left?  Just a bunch of dumbass quests that feel more like chores than anything.

Re: Diablo 3 vs Fallout 3: How to make a proper Sequel

Posted: Wed Jul 09, 2008 8:34 pm
by Rocco
Yeah, Morrowinds main storyline was much, much longer and the side quests could actually be challenging.

Re: Diablo 3 vs Fallout 3: How to make a proper Sequel

Posted: Wed Jul 09, 2008 9:26 pm
by RazorclawX
Marine 382BB wrote: [imgwh 468x374]http://bulk.destructoid.com/ul/user/2/2 ... g-468x.jpg[/imgwh]
Oblivion's speech wheel: it makes absolutely no sense.
I can't believe someone would actually laud a game that had that kind of speech in it.

Re: Diablo 3 vs Fallout 3: How to make a proper Sequel

Posted: Thu Jul 10, 2008 10:00 am
by Marine
RCcola wrote: Yeah, Morrowinds main storyline was much, much longer and the side quests could actually be challenging.
Elder Scrolls III was all I playeed and the expansions didnt do much for me after I killed all civilians from boredom