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Duality, Mod for SCII announced.
Posted: Thu May 15, 2008 3:12 pm
by Falchion
Re: Duality, Mod for SCII announced.
Posted: Thu May 15, 2008 3:22 pm
by Lavarinth
I see an envelope on the left side of the main page.
Re: Duality, Mod for SCII announced.
Posted: Fri May 16, 2008 4:11 am
by Maglok
While that is quite a fancy site, it's 100% pictures. That will be a hell to update, not to mention I sometimes turn off pictures to reduce the amount of traffic I generate at work, thus your site shows up as a black screen.

Re: Duality, Mod for SCII announced.
Posted: Fri May 16, 2008 9:44 am
by Legion
It looks great. Can't wait to learn more about this, Falchion.
Re: Duality, Mod for SCII announced.
Posted: Fri May 16, 2008 12:57 pm
by IskatuMesk
I see buttons.
Re: Duality, Mod for SCII announced.
Posted: Fri May 16, 2008 7:10 pm
by Falchion
People everywhere are asking me what the hell Duality is all about it... So, naturally, I'll post it here too.
"Duality", as it's called the project, is a mod that will be launched, if not for Starcraft II, then for any other great and moddable RTS. Now, ideas, story and most of it are unique, specially, I think, because of the concept. You know, most of the games in Sci-Fi universe are talking of the same story, always the "save mankind" bull, in other words, games in which either mankind is under siege from aliens, mutants, terrorists and all about it. Universe at War: Earth Assault, Command & Conquer 3, Starcraft, all of them might have different features and stories, but deep inside, they're all the same! I wanted to change that, 'cause we're not talking exactly about mankind, but about it's "descendants", the Geodosian. Short version here is that they're somewhat a race of elf-like grey-skinned mutated teenagers who're now suffering a civil-religious war between two factions: The Geodosian Empire, their first nation, based on honor, freedom and war traditions and codes, and the Cult of Sigma, a faction who'll do anything to get their ultimate goal: Peace.
"In the 22nd century (2175), in the Sigma-Andron System, supposedly abandoned by mankind, the situation is dire. While humanity lingers on Earth, confident they are safe, the system suffers a holocaustic civil war between two forces, both of the same race, both who were 'born' from mankind."
"In one side, the Geodosian Empire, the very force who ensured existance and freedom for this species for 100 years ever since it was created on their homeworld of Jontunheim. Once a shining beacon of power, with it's mighty fleets of warships and armies of young, hardened and brave Legionnaires, now it stands alone and losing rapidly the war with it's opponents."
"In the other side, the Cult of Sigma, a band of Geodosian renegades rising from the ashes of humanity's desire to exterminate the race in the first years of Geodosian-kind's existance. Having lost a war at the cost of the human denizens' extinction, they had lingered in years of exile in the planet of Nalthor Prime until the appearance of the Thynium Crystals, who gave them psychic powers and opened a way to their victory against their hated enemy, the Geodosian Empire."
"Now, at the moment of their attack of what could be the last defense line for the Geodosian Empire's homeworld, only one question is left: Which side will prevail? Honor? Or peace?"
Now, for some trivia. First of all, most of the games are inspired in one single game: Warhammer 40.000. For the Geodosian Empire, things won't be different, unfortunately. The best we can do for the Legionnaire's Deep Space Suit (These guys need something to travel in space after all.) is to make some changes like shoulders, arms and knees. However, I'll also include a female version of all suits, not just the Legionnaire (will make as safe and sexier as possible, I promisse). I still have some ideas in my head for their vehicles. No clue for ships. Cult of Sigma will have original suit, hover vehicle and ship designs, although they might remember a bit of mixover between Eldar (WH40k) and the Masari (UAW: EA). Characters will be quite original, although the storyline will be too serious (No funny, but remarkable quotes. In fact, I think I can only add ONE funny character to the story). As I was told before, creating something new is nearly impossible today, so the least we can do is get something and make some innovation.
Second of all, story is totally original, despite the fact it might use some relative spins, twists and plots to a few games. Humanity will be totally left out of this mod, as I told, they're playing lazy on Earth, we're concentrating on the main problem location, the Sigma Andron System. Despite that Earth might get just a BIT involved in the story, I might be planning a comeback for them in a possible sequel. Factions will be a bit tough to make them unique, that I'll leave for later.
I'll need some real help from nearly everyone to make this mod, from someone who can make a forum site to 3d modelling. Me, well, I won't be lazy, since I'll be playing voice actor and designing most of the characters and things and writing the main foundations for the mod.
Well, this is it. See if you like it.
Re: Duality, Mod for SCII announced.
Posted: Fri May 16, 2008 10:59 pm
by Legion
Re: Duality, Mod for SCII announced.
Posted: Sat May 17, 2008 12:56 am
by omega20
Hey! It seems promising, and the story is interesting for now. He, he...

Re: Duality, Mod for SCII announced.
Posted: Sat May 17, 2008 8:10 am
by IskatuMesk
Don't hope for 3d modelers. Learn modeling yourself. That's the only way you'll ever have a hope of making progress.
Re: Duality, Mod for SCII announced.
Posted: Sat May 17, 2008 3:33 pm
by Falchion
Doctor Doack wrote:
Don't hope for 3d modelers. Learn modeling yourself. That's the only way you'll ever have a hope of making progress.
Well, I just began to learn 3d modelling today. Just a question though: How in blazes you manage to make all those units for ITAS, HK, UF, etc? You've got draw sketches spreaded all over the house? xD
Re: Duality, Mod for SCII announced.
Posted: Sat May 17, 2008 3:51 pm
by IskatuMesk
I've never once drawn anything. I just worked from my head.
Re: Duality, Mod for SCII announced.
Posted: Mon May 19, 2008 4:22 am
by Maglok
I normally make a habit out of disagreeing with Mesk, but indeed you gotta model it yourself, cause community phfff.

Re: Duality, Mod for SCII announced.
Posted: Mon Jun 09, 2008 2:31 pm
by Whiplash!
Ya getting 3d modelers that will work to your expectation and within a reasonable time frame is extremely rare. I'm sure we could do some community stuff though maybe give prizes out to modelers or something in the future (hint hint lav).
Re: Duality, Mod for SCII announced.
Posted: Mon Jun 09, 2008 4:47 pm
by Lavarinth
Why would I make a contest I would win in? >)
Re: Duality, Mod for SCII announced.
Posted: Tue Jun 10, 2008 3:14 am
by Maglok
Well duh you like prizes!