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The Mar Sara Missions

Posted: Fri May 09, 2008 9:33 am
by omega20
Greetings to everyone. I imagine that most of you will have visited the topic Fall and Rise. I think I take some time to complete the campaign. However, if you do not you bored waiting, I would like to introduce one of the best and better worked campaigns of one of my friends, Drake Clawfang. With his behalf, I have the pleasure to introduce it: The Mar Sara Missions:

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THE MAR SARA MISSIONS
EPISODE I
--Mar Sara Features----

Date: December 2499. Mar Sara is under attack by the Zerg. The Confederacy is refusing to take action, and colonial Marshall James Raynor and his friend, the Colonial Magistrate, are forced to ally with the Sons of Korhal for evacuation...

Meanwhile, halfway across the planet, the people of the colony Metros make their own plans for safety. Unable to contact the other colonies and isolated with no hope, the colonists take shelter. Led by Marshall Frank Stone and his friend and adviser, Special Operative Quincy James, the colonists sequester themselves in an underground bunker, waiting for the Confederacy to save them. Unaware of the events taking place in the sector outside, Stone, Quincy, and the colony wait silently...

Until 2 months later, when an unknown Terran Battlecruiser enters their sensor range...

Part 1 of 3, The Mar Sara Missions tell a whole new story. Taking place alongside the original events of StarCraft and Brood War, this three-part epic campaign introduces new heroes and villains, a whole new plot, and foreshadows events yet to come. As Frank Stone and Quincy James emerge into a world where Mar Sara is a dead rock and the people and government they knew a memory, they must carve out a new niche for themselves in a galaxy where almost no one knows they even exist, and just as many don't want them to...

9 Missions follows an all new storyline in the StarCraft universe.
The hard-boiled Frank Stone, the honorable Zealot Khiliak and the vengeful Judicator Jir'Tahl - these characters and more will fight either with you and against you. Expect an all new Zerg hero as well.
The threads of the past weave the fabric of the future - discover a dark, forbidden secret in Protoss history that the mists of time refuse to keep hidden.
From the twilight rivers of Shakuras to the icy wastes of Braxis and the molten ashfields of Char, travel the sector and revisit some of the most iconic planets in the game as well as a few new places.
With all of the above and more to come, The Mar Sara Missions explores the deep mysteries of the StarCraft universe. Conspiracies, betrayal, secrets, and an ancient order of Templar: it's not easy trying to survive in a galaxy where it seems everyone wants you dead. But somehow, you'll find a way.

----Mar Sara Character Profiles-----

[imgwh 60x56]http://www.harmeyerfamily.org/h-duran.gif[/imgwh]
Quincy James:
Age: 29
Rank: Commander
The de facto leader of the Mar Sara survivors that have come to call themselves “Quincy’s Commandos”, Quincy James is a highly decorated tactical officer from Confederate Nova Squadron, assigned to Mar Sara colony Metros several years prior to the Zerg invasion. A pacifist by nature, Quincy was held in high regard by his superiors for excellent computer skills and negotiating with enemies. Although his battlefield training was sufficient to earn him a passing mark in the training academy, Quincy prefers to remain behind the front lines in combat and support his officers with advice and warnings.

[imgwh 60x56]http://www.broodwar.info/ikonky/terran/goliath.gif[/imgwh]
Franklin “Frank” Stone:
Age: 25
Rank: Field Commander
Quincy’s best friend and comrade, Frank Stone is a third-generation Confederate officer, and an expert Goliath pilot. Although Stone’s amazing prowess on the battlefield earned him high marks and an early entrance into the Confederate militia, his father was revealed to have been involved in smuggling using his authority, and the scandal combined with his father’s suicide doomed his military career. Stone, who once believed himself in line for a promotion to Colonel, was demoted to Marshall and shipped off to Mar Sara. Although he quickly took a dislike to Quincy’s careful, peaceful and analytical nature, he has since grown to appreciate his friend’s intelligence and respects him as much as any soldier.

[imgwh 60x56]http://www.harmeyerfamily.org/h-fenix1.gif[/imgwh]
Khiliak:
Age: 649
Rank: Praetor
A Zealot hardened in battle, Khiliak was born on Aiur in the province of Scion and rejected promotion to the rank of Praetor at the time, preferring to take the chance for a scouting expedition to find and document other planets and species. It was thus, two centuries later, that he was found by Jir’Tahl, masquerading as a Judicator.

[imgwh 60x56]http://www.harmeyerfamily.org/h-duke.gif[/imgwh]
James Norrington:
Age: 52
Rank: Captain
Commanding the Battlecruiser Interceptor, Norrington is a former Confederate officer under Alpha Squadron. After becoming disillusioned with Confederate corruption Norrington smuggled millions of dollars worth of top-secret Confederate research to the Kel-Morian Combine in exchange for amnesty, and became a top Fleet Commander for their military.

[imgwh 60x56]http://www.harmeyerfamily.org/h-raynor.gif[/imgwh]
Tony Falcon:
Age: 22
Rank: None
Norrington’s speed demon nephew, Tony’s parents were lost to Zerg during a mining expedition on Dylar IV. As he matured, Tony lost his taste for the military and the Combine, although he is still loyal to his uncle whom cared for him.

[imgwh 60x56]http://www.harmeyerfamily.org/h-tassadar.gif[/imgwh]
Vira’Del:
Age: 296
Rank: Aerial Commander of Jir’Tahl’s Fleet.
Born at an unknown time after Jir’Tahl’s exile from Aiur, Vira’Del zealously believed in his father’s quest for power and served him loyally. Vira’Del was raised to believe his father had been framed and became a highly-trained Scout pilot, although his skill in hand to hand combat was also quite high. He commands the carrier Larifant, named for his mother that he never knew.

[imgwh 60x56]http://wiki.gamer.free.fr/illustrations/sc/overlord.gif[/imgwh]
Baagirtash:
Age: Unknown
Rank: Senior Overlord of Garm Brood
A sentient Overlord with the power to speak, Baagirtash was assigned by Daggoth after the invasion of Aiur to rebuild the Garm Brood to protect the new Overmind. Little more is known about him.

[imgwh 60x56]http://images.wikia.com/starcraft/image ... eratul.gif[/imgwh]
Norakhai:
Age: Unknown
Rank: Commander of Dark Templar splinter faction.
The leader of a small tribe of Dark Templar living on the planet Jotun, Norakhai’s past and motives are shrouded in mystery. Apparently having a relationship with Jir’Tahl, the two refer to each other as “old friend” and have met in combat in the past. The scars left by this conflict run deep on both combatants - Norakhai possesses a long, jagged scar across his face, while Jir'Tahl's scars run far deeper than flesh.

[imgwh 60x56]http://www.evula.com/starcraft/protoss/ ... rbiter.gif[/imgwh]
Jir’Tahl:
Age: 857
Rank: Commander of Jir’Tahl’s Fleet.
The son of the Conclave head Kortanul, Jir’Tahl was raised with the best education and training his father’s influence could provide. Highly intelligent and skilled, even for a Protoss, Jir’Tahl was promoted to the rank of Praetor on his 300th birthday, and it was believed he would eventually take his father’s place and seat within the Conclave. However, shortly after this he was found to have murdered six of his closest friends. Although the motivation and specifications of this act are unclear, the result is well known - Jir’Tahl was exiled from Aiur and his father was subsequently dishonored and spent his elder years hiding in a small citadel in Antioch until his death, ashamed of his son’s actions. The Protoss came to regard the subject taboo, Aiur’s once-greatest son who turned his back on his father’s people.

After he was sentenced, Jir’Tahl gathered a group of those who believed his innocence and stole a proto-type Arbiter vessel before leaving the planet. With the knowledge of his trial being kept secret and considered unspeakable, Jir’Tahl’s reputation failed to expand beyond Aiur, and he thus was able to slowly build an army of Protoss over time by masquerading as a Judicator to scouts and mining expeditions.

NOTE: Some of this characters only appears in the Episodes II and III (the last under progress yet)
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You can found more campaigns of Drake Clawfang in here (as well the second part of the first episode and the second episode of The Mar Sara Missions, the third episode are under progress):
http://www.blizzforums.com/showthread.php?t=6279

And you can found various others campaigns and a lot of information about Starcraft in here:
http://www.blizzforums.com/index.php

As the entire campaign cannot be attached here, I'm put the links to the remaining missions of the campaign:
For the Episode I: http://www.blizzforums.com/showthread.php?t=11447
For the Episode II: http://www.blizzforums.com/showthread.php?p=302735#post302735
For the Episode III: (it are yet under progress)

I hope that you will enjoy with this. Thanks. I'm attached in here the first five mission of the first episode. You can access to the next ones through the links that I have put.
- omega20

Re: The Mar Sara Missions

Posted: Fri May 09, 2008 10:25 am
by Revan
I played through his campaigns, and I think they are good, even if the earlier ones are a bit simple in the matter of triggers and the terrain. Nevertheless, what I don't understand is why are you advertising his campaign? Shouldn't Drake himself do that?

P.S: you better delete your second post, or you are gonna get banned for a week. :P You don't have to attach anything, the blizzforums link is good enough.

Re: Re: The Mar Sara Missions

Posted: Fri May 09, 2008 11:52 am
by Marine
Stop spamming topics of campaigns you are making or have made.

Re: The Mar Sara Missions

Posted: Fri May 09, 2008 10:38 pm
by omega20
Revan wrote: the earlier ones are a bit simple in the matter of triggers and the terrain.
It is possible, but what really matters is the storyline. As you advance in the campaign, you'll realize that it is more interesting.
Revan wrote: Nevertheless, what I don't understand is why are you advertising his campaign? Shouldn't Drake himself do that?
You're right, Revan. However, I can explain this to you. This is simple. Drake didn't know the Campaign Creations forum. I advised him to put his campaigns here, but he left me doing so. I'm informing him of the host that is taking his campaign (though he himself can see it, because I gave to him the link of this topic).
Revan wrote: P.S: you better delete your second post
Thanks for the advise, Revan. It has been already remove.  :)
Revan wrote: or you are gonna get banned for a week. :P
I think it's better that you do not mentions that.  :-[
Marine 382BB wrote: Stop spamming topics of campaigns you are making or have made.
Forgive me that I contradict you, Marine, but, do you have read well the introduction of the campaign? If not, I must tell you that THIS ISN'T MY CAMPAIGN, but the campaign of a friend, as I said in earlier posts.  >:(

In addition, the only campaign that I am doing is Fall and Rise. War in Koprulu has been canceled. I only have brought this campaign to keep you entertained until I finish mine. Do you're convinced now? I forgive you for this time, but the next time, you do please be sure what you are going to speak before doing so, right? I don't like starting a fight for nonsense like this. If you do not have downloaded this campaign yet, do it and enjoy of it. :)

Re: The Mar Sara Missions

Posted: Sat May 10, 2008 10:03 am
by Lavarinth
Be aware that the maximum file attachment quantity is eight files per post. You had nine files, so no matter the situation it would have been impossible to attach them all to one post. If you are making an additive post after your first post to complete the post (such as attaching the remaining one file) that would be fine.

Re: The Mar Sara Missions

Posted: Sat May 10, 2008 10:07 pm
by omega20
Lavarinth wrote: Be aware that the maximum file attachment quantity is eight files per post. You had nine files, so no matter the situation it would have been impossible to attach them all to one post. If you are making an additive post after your first post to complete the post (such as attaching the remaining one file) that would be fine.
Well, thanks for the warning, but anyway, the links are enough to download the rest of the campaign and many other campaigns.  ;)

Re: Re: The Mar Sara Missions

Posted: Sun May 11, 2008 4:25 am
by Gemini
You could always RAR up each mission pack and put it in as one file, couldn't you?

Re: Re: The Mar Sara Missions

Posted: Sun May 11, 2008 10:21 pm
by omega20
Gemini wrote: You could always RAR up each mission pack and put it in as one file, couldn't you?
Yes, I could do it. However, as I have already said, you can also download the campaign across the links. Although it is possible that I use this system to release my campaign Fall and Rise anyway...

Re: The Mar Sara Missions

Posted: Thu Jul 24, 2008 3:47 pm
by noname
I can`t pass the image verification code at registering to blizzforum... WTF? It`s required to write the letters/digits opposite, but it doesn`t work either way... I tried big and small letters too, opposite too. Nothing.. Can I found these campaigns somewhere else? Can someone write a good list of campaigns please? I need them. :)
I played all campaigns here + forum, and all starcraft.org capms (what was worth for it)
edit: uhh, sorry for off, I wasn`t at the right topic :(

Re: The Mar Sara Missions

Posted: Fri Jul 25, 2008 2:08 am
by omega20
Well, I'm going to upload all the Drake's maps and campaigns here, so you can download them:

Description:

THE MAR SARA MISSIONS (Episodes I and II) - A whole new storyline alongside the original campaigns.
THE CHRONICLES OF ZERATUL (Easy and Diffucult version) - Take control of Zeratul during his adventures prior to Episode II's battles on Char.
ENSLAVERS III: TWISTED LEGACY - Command Raynor and Gui Montag and put an end to the horror of the Infested Ghosts.
THE ASSASSINATION OF ANGUS MENGSK - Sneak Kerrigan and two Ghosts into Korhal capitol Styrling to kill Angus Mengsk.
THE RESCUE OF JIM RAYNOR - As the Sons of Korhal, rescue Raynor from the Confeerate prison ship.
THE FALL/RISE OF FENIX - Defend Antioch as Fenix during his final moments, then find his corpse and revive him.
GHOST TRAINING - Train to be a Ghost agent in the Dominion.

Re: The Mar Sara Missions

Posted: Fri Jul 25, 2008 2:15 am
by omega20
... and here are the remaining maps.

OPERATION TURNCOAT - Recover the crashed Hyperion on Umoja.
THE TEMPLAR ARCHIVES - As Adun, lead the Dark Templar to safety from the Conclave's forces.

LEGACY OF KAIN - An adaptation of the Playstation game. Condemned to death by his master, the Vampire Raziel returns to slake his lust for vengeance against his brethren.

I think that's is all.

Re: The Mar Sara Missions

Posted: Fri Jul 25, 2008 9:17 am
by noname
Thank you very much! You are godly!  :)

Re: The Mar Sara Missions

Posted: Fri Jul 25, 2008 1:21 pm
by omega20
noname wrote: Thank you very much! You are godly!  :)
Oh, thanks! But you don't need to exaggerate. I'm just... magnificent. ::)

Re: Re: The Mar Sara Missions

Posted: Sat Jul 26, 2008 2:36 pm
by Marine
suure

Re: The Mar Sara Missions

Posted: Tue Jul 29, 2008 9:01 am
by chris
Suggestion:
Add a link to this thread in the "ascending projects" category.