Character Study: Decimating Models in Blender
Posted: Sun Oct 20, 2019 1:53 am
Posting this here because there is nothing people on other sites can do to squelch me.
This is generally the model straight, with a 512x512 skin size This is the same model, using the Decimation model by half. Skin size 256x256 Same thing, Decimation model to 25%, skin size 256x256. Perhaps roughly similar to a mobile game. Same thing, full Decimation, skin size 128x128 All models took a similar amount of time to fix by hand except the last one, which required a lot more cleanup because of random pixel placement. You can only pick one method you want to spend your time on without regard to any other combinations. You only have time for one.
Decimation is not a foolproof solution to reducing model size; you're almost certainly going to lose something if you don't have complete control of a model's parts (which means you developed the model in the first place or someone pieced it out for you). The fourth example looks completely silly, but there IS a reason to do this-- lets say if it were a tiny, disposable unit like a Zergling that you need a lot of instances of. The first example might be wildly inappropriate for that, but in this example the model in question would never be used for that purpose (you would think).
The question is, are the in-between forms acceptable?
This is generally the model straight, with a 512x512 skin size This is the same model, using the Decimation model by half. Skin size 256x256 Same thing, Decimation model to 25%, skin size 256x256. Perhaps roughly similar to a mobile game. Same thing, full Decimation, skin size 128x128 All models took a similar amount of time to fix by hand except the last one, which required a lot more cleanup because of random pixel placement. You can only pick one method you want to spend your time on without regard to any other combinations. You only have time for one.
Decimation is not a foolproof solution to reducing model size; you're almost certainly going to lose something if you don't have complete control of a model's parts (which means you developed the model in the first place or someone pieced it out for you). The fourth example looks completely silly, but there IS a reason to do this-- lets say if it were a tiny, disposable unit like a Zergling that you need a lot of instances of. The first example might be wildly inappropriate for that, but in this example the model in question would never be used for that purpose (you would think).
The question is, are the in-between forms acceptable?