Star Armada II Beta - Nov 12 Public
Posted: Sun Oct 19, 2014 9:38 am
My little project slowly coming to it's fruition. You remember my first map, Star Armada, it was my first published project ever, but i wasn't all satisfied, so instead of patching up, i decided to remake it from scratch, from bottom to top, and there is a lot of changes. Below is a video recording of a match just last night, Showing a battle between a mixed composition of teams, with experienced and new players alike, some what like pub game. The map by plans will made public on nov 12th, as a way to celebrate my birthday and also a more than a year long labour of love, which would not been possible for people who helped testing the map or more, directly contribute to making it with different assets.

Star Armada II
Right now the map is 2/3 done, Terrans and Protoss, and this two still evolves. Each Race will have 8 ships ingame in the following classes:
-Frontline Combat
-Tank
-Specialist
-Support
I always liked the idea of collision, and yes that means there is some 'bump car' gaming here. That means one can ram or block the escape of another, or if much larger simply shove it aside. Weapons and Projectiles more thought through, and just say, upgrading 'lasers' won't auto win the game for anyone. Like a Hero in a RPG, you gotta balance out your upgrades, as not all weapon the same effective vs different type of targets. Same for defence, not everything good against all kind of threats.
Zerg is in the making in full swing once more, 2 ships nearly done and 6 more to go, by hopes they would see the light of the battlefield by early new year, so who wanna quench their animalistic spaceship shredding needs, can do so too if remain patient a bit more.
Right now 3 Game modes are done:
-Normal ( 5 lives, normal money, destroy their base or reach kill score first )
-Deathmatch ( 1 life more money, quick duke out )
-Siege ( Attackers must quickly overwhelm the defenders, while defenders have to hold out for 45 mins under massive attack )
Here's the list of playable Ships, you might find the one you fall in love now.
TERRANS
Battle Cruiser

Heavy Battlecruiser

Devastator

Dreadnought

Black Ops Raven

Black Ops Cerberus

Scavenger

Mobile Base Ship

PROTOSS
Shadow Carrier

Super Carrier

Eternal

Mothership Core ( Mothership )

Tempest

Shadow Ray

Arbiter

Shadow Oracle

This is already an arsenal, and another 8 to come

Star Armada II
Right now the map is 2/3 done, Terrans and Protoss, and this two still evolves. Each Race will have 8 ships ingame in the following classes:
-Frontline Combat
-Tank
-Specialist
-Support
I always liked the idea of collision, and yes that means there is some 'bump car' gaming here. That means one can ram or block the escape of another, or if much larger simply shove it aside. Weapons and Projectiles more thought through, and just say, upgrading 'lasers' won't auto win the game for anyone. Like a Hero in a RPG, you gotta balance out your upgrades, as not all weapon the same effective vs different type of targets. Same for defence, not everything good against all kind of threats.
Zerg is in the making in full swing once more, 2 ships nearly done and 6 more to go, by hopes they would see the light of the battlefield by early new year, so who wanna quench their animalistic spaceship shredding needs, can do so too if remain patient a bit more.
Right now 3 Game modes are done:
-Normal ( 5 lives, normal money, destroy their base or reach kill score first )
-Deathmatch ( 1 life more money, quick duke out )
-Siege ( Attackers must quickly overwhelm the defenders, while defenders have to hold out for 45 mins under massive attack )
Here's the list of playable Ships, you might find the one you fall in love now.
TERRANS
Battle Cruiser

Heavy Battlecruiser

Devastator

Dreadnought

Black Ops Raven

Black Ops Cerberus

Scavenger

Mobile Base Ship

PROTOSS
Shadow Carrier

Super Carrier

Eternal

Mothership Core ( Mothership )

Tempest

Shadow Ray

Arbiter

Shadow Oracle

This is already an arsenal, and another 8 to come
