Arsenal Zero vs. DatEdit (Solved! ...Unsatisfactorally.)
Posted: Sat Feb 09, 2008 6:19 pm
See the update-post below this one. Mmmph. Well, it was worth a shot...
OLD POST
------------------------------------------------------------
So, while working, tonight, I remembered this odd line of text I read on your site. I went back and checked, and, there it was! In Arsenal Zero's description, it says something about how the program might become useful if "Adding entries to the .dat files becomes popular".
Now, DatEdit, which I've currently been using and loving, only allows you to copy-and-paste entries, it doesn't actually allow you to add them. As I recall, this has something to do with crashes, the inherent inability of the .dat files to be added to, and probably some sort of issue with adding new lines to the files, themselves.
So what's the deal-io with Arsenal Zero? Armed with the proper (Non-corrupted) .azf files, is it really possible to add entries to .dat files?
And, incidentally, yeah, the prospect of working in hex and binary with an all-text editor is sort've a bummer, but, meh. I've been modding through text more than fancy user interfaces for most of my life, I'm sure I could get used to it.
Or is there just some inherent functionality of DatEdit I'm missing that allows you to do that, anyhow? And why would it be possible to do this in Arsenal Zero and not DatEdit? Something about the impossibility of auto-generating new entries? Sorry to ask this here, but since SEN went down, there's very little documentation on the various mod-programs, besides what's here, at SCF, at SAMods, and at Maplantis.
EDIT: Also, I'm updating the screenshots near the bottom of the page to show my progress in adjusting graphics-files. There's also a screenshot of "Kizrath" - this is partially a joke. I noticed that RCX renamed the Independant Command Center to "Kizrath", but never took that anywhere, so I decided - as a test of my abilities - to see if I could convert it into a working unit. Auto-attack is a little messed up, and I still haven't figured out how to apply the zealot speed upgrade to him, but he works just fine.
(Old Message)
----------
I always felt there was something odd about the naming-scheme behind the Memgraft patch for VotF 2 (Black Dream) - since when would it be named '4a'? I always figured there was some rhyme, some reason...
I never messed with the Stargraft patch for VotF 4, so I didn't realize this before, but it just occured to me - and I checked, file-sizes and modify-dates, at least - that the Stargraft patch for VotF 2 ...is the same patch offered for VotF 4.
...Which would explain why Stargraft always crashes when trying to load up the patch for Vision of the Future 4 and the .exe for Vision of the Future 2.
...I'm going to assume that this is a well-known issue, because this site has been up for years, and I figure that I'm not the first one to see it. Which begs the question...
Where's the Vision 2 Stargraft patch, and how'd it get replaced by the Vision 4 patch? It's been like this for years - I was downloading that same '4a' patch years ago, and could never get it to work, and didn't realize why.
Anyhow, this just bugged me, so I decided to inquire. Thanks in advance for any information!
~Kaoru
OLD POST
------------------------------------------------------------
So, while working, tonight, I remembered this odd line of text I read on your site. I went back and checked, and, there it was! In Arsenal Zero's description, it says something about how the program might become useful if "Adding entries to the .dat files becomes popular".
Now, DatEdit, which I've currently been using and loving, only allows you to copy-and-paste entries, it doesn't actually allow you to add them. As I recall, this has something to do with crashes, the inherent inability of the .dat files to be added to, and probably some sort of issue with adding new lines to the files, themselves.
So what's the deal-io with Arsenal Zero? Armed with the proper (Non-corrupted) .azf files, is it really possible to add entries to .dat files?
And, incidentally, yeah, the prospect of working in hex and binary with an all-text editor is sort've a bummer, but, meh. I've been modding through text more than fancy user interfaces for most of my life, I'm sure I could get used to it.
Or is there just some inherent functionality of DatEdit I'm missing that allows you to do that, anyhow? And why would it be possible to do this in Arsenal Zero and not DatEdit? Something about the impossibility of auto-generating new entries? Sorry to ask this here, but since SEN went down, there's very little documentation on the various mod-programs, besides what's here, at SCF, at SAMods, and at Maplantis.
EDIT: Also, I'm updating the screenshots near the bottom of the page to show my progress in adjusting graphics-files. There's also a screenshot of "Kizrath" - this is partially a joke. I noticed that RCX renamed the Independant Command Center to "Kizrath", but never took that anywhere, so I decided - as a test of my abilities - to see if I could convert it into a working unit. Auto-attack is a little messed up, and I still haven't figured out how to apply the zealot speed upgrade to him, but he works just fine.
(Old Message)
----------
I always felt there was something odd about the naming-scheme behind the Memgraft patch for VotF 2 (Black Dream) - since when would it be named '4a'? I always figured there was some rhyme, some reason...
I never messed with the Stargraft patch for VotF 4, so I didn't realize this before, but it just occured to me - and I checked, file-sizes and modify-dates, at least - that the Stargraft patch for VotF 2 ...is the same patch offered for VotF 4.
...Which would explain why Stargraft always crashes when trying to load up the patch for Vision of the Future 4 and the .exe for Vision of the Future 2.
...I'm going to assume that this is a well-known issue, because this site has been up for years, and I figure that I'm not the first one to see it. Which begs the question...
Where's the Vision 2 Stargraft patch, and how'd it get replaced by the Vision 4 patch? It's been like this for years - I was downloading that same '4a' patch years ago, and could never get it to work, and didn't realize why.
Anyhow, this just bugged me, so I decided to inquire. Thanks in advance for any information!
~Kaoru