vlad_k wrote:still those who left created a new companyy and made some good games
unlike blizzard now with SC2 and Wow
Goodgames, yousay. But hey, at least one person from Blizzard remains at ArenaNet, and Guild Wars, Torchlight, and.. Okay, two games out of twelve different companies formed by former employees of Blizzard.
Working at Blizzard doesn't make you a god at game creating, unfortunately.
Blizzard was never really a good company. Maybe back with Lost Vikings they were good. Not on the PC, though. They just got incredibly lucky with Diablo and BW. Mythos had more features than both Torchlight AND Diablo 3... which is funny. Stupid, but funny. It's not surprising almost all of the little lard globules to drip out of the bucket were destined to fail without the huge logo holding them up.
I.. Didn't know what to do at all. How could I beta test something without information on HOW to do things? Then they send me surveys asking how I liked X, Y, Z.. I couldn't even get past A.
While I have not played Firefall, I'll state that I was interested in it until A.) I saw the art/gameplay and B.) they announced they were turning it into an "e-sport game". Yeah... welcome to the generic club, comrades. See you later.
HOTS was a welcome surprise for me. It really helped rekindle my desire to play Starcraft again. While the story seemed a bit contrived and forced, the addition of the abilities, the great models for the main characters, and the gameplay really pushed the campaign forward.
Could have used more of an introduction to the Zerus arc. Primal Zerg is a great idea, I just wish they were more wild as the dialogue suggested. About the roaches, etc.: it is said that they quickly evolved their own versions of the current units after the first couple of battles and taking their essence.
Also a certain returning fan-favorite/fan-service character explains his whole back story in his aggravated responses from clicking, making light of the fact that he's even there at all with his rundown. They were obviously trying to throw in some more humor, but it seemed a little too silly.
Also need more missions like the Hyperion, even if just as an Arcade game, that was a nice change of pace and with some tweaking could really soar in the right hands.
Now if I can get back into playing some competitive games... Just do not have the time to commit to it at the moment.
That Hyperion mission bored me to tears. I would actually say that was probably the worst mission of the entire campaign which is saying a lot considering most of it was a half-finished prototype at best. I mean, it's great and all you want to make some kind of reference to a ums map, but you guys kind of forgot that the ums map usually has some kind of... interactive element to it. Yeah.
You realize drawing a XYZ asteroid field instead of just XY would obscure your vision and they likely hoped you realized "it's a game, and we want it viewable."