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Question about "spells"

Posted: Tue Feb 05, 2008 2:01 pm
by redhot209
Hi i made a rpg with spells(create a unit, and makes a different or same unti appear to main character of rpg) and when i try to build one, the game just crashes... I don't have no clue why this is happening, but can anyone tell me why?

Re: Question about "spells"

Posted: Tue Feb 05, 2008 3:04 pm
by Lavarinth
You'll need to be more descriptive. I feel like I'm reading a trigger question, obviously triggers don't make the game crash often.

What EXACTLY are you trying to do? To me, what you wrote sounds like a simple location trigger, obviously it's not.

What's your version? One version could possibly not operate identical to another depending on what you are trying to do.

What did you use to create this? Obviously not only StarEdit.

Re: Question about "spells"

Posted: Tue Feb 05, 2008 3:59 pm
by redhot209
ok sorry about that, i'll go more in depth. First off, is my map is a rpg map, where the hero(main charachter of the game) can use spells(like the naruto rpgs, where for example you have a gateway and build a zealot for a certain amount of minerals. Then after when the zealot builds, it would display a text like bomb tags, and infested terran units would appear near the main character, so it's like a spell they had just done) Well this is what my goal is.  I'm using X-tra editor, since the trigger editing is like the normal campaign editor. This is how my trigger starts out.
1)I have a location named Red for P1. This location will be centralized to the main char.

Conditions:
Current player commands at least 1 (Unit Name)

Actions:
Center location labeled "Red" on (Unit Name)  owned by Current Player at "Anywhere"
This is where the spells come into play

2)I have a gateway(P1 color is red) and a location over called "Spells"

Conditon:
Player 1 brings at least 1 Protoss Zealot to Spells

Action:
Display for current player: Spell: Bomb
Wait for 2000 milliseconds
Move all units for Player 1 at Spells to  Red(Location should already be centralized at main char)
Wait for 2000 milliseconds
Preserve Trigger
Comment:Spells 1

3) When i try to test out test trigger, when i click zealot icon on gateway, starcraft just crashes no sound of unit or its appearance.
Game version 1.15.2
Editors used: Starforge and X-tra editor
Misc: Few color texts, and player color changes
Map type: Twilight 192x192

Re: Question about "spells"

Posted: Wed Feb 06, 2008 11:50 am
by Lavarinth
That's interesting, have you tried it without the color text?