[w/ animation] Toon/Cell/Flat shading 3ds max
Posted: Sat Jul 07, 2012 11:08 am
Fully Rigged Animation Test
http://www.youtube.com/watch?v=YVSq5aKfEzs
history:
[/hr]
Arm Movement:
Your thoughts are very much welcome.
http://www.youtube.com/watch?v=YVSq5aKfEzs
history:
[/hr]
Arm Movement:
Spoiler
Spoiler
with Leg. Youtube seem to desaturate and wash out the videos.
http://www.youtube.com/watch?v=XOiJcSXPiCI
Edit: This final one is flat, with the armor specular enabled. You can notice the shadows are in a "cut out" thingy, and no shading on the diffuse.
3 parts (every 1:40 or so)
1. No effects
2. With Glare/Bloom
3. with Glare/Bloom and Virtual Dub's motion Blur
http://www.youtube.com/watch?v=7rfIC1Sj4n0
http://www.youtube.com/watch?v=XOiJcSXPiCI
Edit: This final one is flat, with the armor specular enabled. You can notice the shadows are in a "cut out" thingy, and no shading on the diffuse.
3 parts (every 1:40 or so)
1. No effects
2. With Glare/Bloom
3. with Glare/Bloom and Virtual Dub's motion Blur
http://www.youtube.com/watch?v=7rfIC1Sj4n0
Spoiler
edit: Here are two styles for the armor. Which one do you like, and if possible, why do you like it?
http://www.youtube.com/watch?v=uq7QX3tfnGQ
http://www.youtube.com/watch?v=za4DVBotN4M
So far, this is what I've settled with:
http://www.youtube.com/watch?v=ivUQjC_Lvk8
In reality I'm jealous with Ghost in the Shell 2, and that Code Hunters video. How they actually make things seem like 2d.
I've tried fall-off mapping. This is common. Though maybe there is more to fall-off than what I know.
Hoping for input/help from you guys.
edit: What troubles most is the "Wax" or "cellophane" or "glass coated" or "spandex" effect generated.
Also, is there a way to fake Global Illumination without using the solutions in max? GI can make rendering time soar it seems.
http://www.youtube.com/watch?v=uq7QX3tfnGQ
http://www.youtube.com/watch?v=za4DVBotN4M
So far, this is what I've settled with:
http://www.youtube.com/watch?v=ivUQjC_Lvk8
In reality I'm jealous with Ghost in the Shell 2, and that Code Hunters video. How they actually make things seem like 2d.
I've tried fall-off mapping. This is common. Though maybe there is more to fall-off than what I know.
Hoping for input/help from you guys.
edit: What troubles most is the "Wax" or "cellophane" or "glass coated" or "spandex" effect generated.
Also, is there a way to fake Global Illumination without using the solutions in max? GI can make rendering time soar it seems.