Questions on Conversions
Posted: Thu Jan 17, 2008 7:54 pm
I want to make a system that is two important qualities:
1) If a player attacks a Castle, I want the Castle to change to the attacking player's side when it suffers, say, 90% damage.
2) Every time a looping timer expires, the player gets gold and units from the castle.
Is there any easy way to do this, or do I have to trigger every castle seperately?
Thanks in advance.
1) If a player attacks a Castle, I want the Castle to change to the attacking player's side when it suffers, say, 90% damage.
2) Every time a looping timer expires, the player gets gold and units from the castle.
Is there any easy way to do this, or do I have to trigger every castle seperately?
Thanks in advance.