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Unit keeps on rotating!
Posted: Wed Apr 25, 2012 3:14 pm
by phantommaelstrom
Blast StarCraft, I encounter another hardcoded issue. When I use an unused lockdown projectile (eldfire.grp), the unit I use keeps on spinning. Then, eventually crashes!
I already properly set up fingy.dat, sprites.dat, and images.dat, but to no avail. I wonder if there is a way to fix this darn thing?
Re: Unit keeps on rotating!
Posted: Wed Apr 25, 2012 7:43 pm
by Taeradun
uh oh, we got a spinner
what iscript are you using
Re: Unit keeps on rotating!
Posted: Wed Apr 25, 2012 10:19 pm
by phantommaelstrom
It's using the Protoss Iscript. It does move correctly but when it attacks, it has the tendency to well... go merry-go-round. lol.
I think I already figured it out... weapon projectiles are hardcoded to behave that way because they need to spin towards their target, as in the case of halo rockets. I dunno if there is a way to deselect it via exe hack.
Now, what I plan is... to swap the projectile flingy with a stable one (ie. unit type). Ex. Have Data disc use the Unused Lockdown projectile flingy and set it to non-rotating in order to preserve the data disc, and have the movable unit use the Data disc flingy, then attached it to the animating sprite and image.