The Shadow Syndicate Campaign
Posted: Fri Jan 04, 2008 9:47 pm
Well, now that I read that we can do previously made maps, I will be submitting my Shadow Syndicate RPG series. The maps are already completed, with the third one having just finished coming off the assembly line.
Synopsis:
Ex-Shadow Syndicate member Davion crash-lands on a remote planet named Romulus. Play him as he travels throughout the settlements of Romulus and gathers allies in his quest to piece together the events of his crash and unravel a conspiracy that runs deeper than he ever expected, eventually bringing him and a few of his companions to Romulus's sister planet, Remus.
Large RPG maps that generally take anywhere form one hour to two hours to finish each. Each map is 256x256, and requires the player to form a team of five from a total roster of about 10-13 characters (depending on which map).
Uses primarily StarEdit, but with SS3: Retribution, I have used StarEdit and SCMDraft 2.0. For the final preparations, I will be using SCMDraft 2.0 on each map as I go over them, fix any lingering bugs, and add in any new secrets, items or characters.
The following screens are from my maps...
1.) The first scene from Shadow Syndicate.
2.) The party encounters Tremor, one of the first map's Secrets.
3.) SS2-Remus: Davion at the underground city of Gondolin
4.) SS2-Remus: Davion in the party-selection screen.
5.) SS3-Retribution: Davion stands trial before the Syndicate Council
Synopsis:
Ex-Shadow Syndicate member Davion crash-lands on a remote planet named Romulus. Play him as he travels throughout the settlements of Romulus and gathers allies in his quest to piece together the events of his crash and unravel a conspiracy that runs deeper than he ever expected, eventually bringing him and a few of his companions to Romulus's sister planet, Remus.
Large RPG maps that generally take anywhere form one hour to two hours to finish each. Each map is 256x256, and requires the player to form a team of five from a total roster of about 10-13 characters (depending on which map).
Uses primarily StarEdit, but with SS3: Retribution, I have used StarEdit and SCMDraft 2.0. For the final preparations, I will be using SCMDraft 2.0 on each map as I go over them, fix any lingering bugs, and add in any new secrets, items or characters.
The following screens are from my maps...
1.) The first scene from Shadow Syndicate.
2.) The party encounters Tremor, one of the first map's Secrets.
3.) SS2-Remus: Davion at the underground city of Gondolin
4.) SS2-Remus: Davion in the party-selection screen.
5.) SS3-Retribution: Davion stands trial before the Syndicate Council