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The Shadow Syndicate Campaign

Posted: Fri Jan 04, 2008 9:47 pm
by Jaxander
Well, now that I read that we can do previously made maps, I will be submitting my Shadow Syndicate RPG series. The maps are already completed, with the third one having just finished coming off the assembly line.

Synopsis:
Ex-Shadow Syndicate member Davion crash-lands on a remote planet named Romulus. Play him as he travels throughout the settlements of Romulus and gathers allies in his quest to piece together the events of his crash and unravel a conspiracy that runs deeper than he ever expected, eventually bringing him and a few of his companions to Romulus's sister planet, Remus.

Large RPG maps that generally take anywhere form one hour to two hours to finish each. Each map is 256x256, and requires the player to form a team of five from a total roster of about 10-13 characters (depending on which map).

Uses primarily StarEdit, but with SS3: Retribution, I have used StarEdit and SCMDraft 2.0. For the final preparations, I will be using SCMDraft 2.0 on each map as I go over them, fix any lingering bugs, and add in any new secrets, items or characters.


The following screens are from my maps...
1.) The first scene from Shadow Syndicate.
2.) The party encounters Tremor, one of the first map's Secrets.
3.) SS2-Remus: Davion at the underground city of Gondolin
4.) SS2-Remus: Davion in the party-selection screen.
5.) SS3-Retribution: Davion stands trial before the Syndicate Council

Re: The Shadow Syndicate Campaign

Posted: Sat Jan 05, 2008 1:51 am
by Legion
pct?

Re: The Shadow Syndicate Campaign

Posted: Sat Jan 05, 2008 3:15 am
by WB
always use jpg unless otherwise necessary.

Re: The Shadow Syndicate Campaign

Posted: Sat Jan 05, 2008 12:07 pm
by Lavarinth
Yeah- I don't know what PCT is either.

Re: The Shadow Syndicate Campaign

Posted: Sat Jan 05, 2008 2:36 pm
by Jaxander
Sorry about that. I took the shots during starcraft, and when I opened them in Adobe Photoshop, it wouldn't let me save a JPeg. Anyone know how I can reformat them?

Re: The Shadow Syndicate Campaign

Posted: Sat Jan 05, 2008 4:11 pm
by Lavarinth
Use the "Save for Web" feature.

Re: The Shadow Syndicate Campaign

Posted: Sun Jan 06, 2008 1:57 pm
by Revan
I played those maps some days ago and although I found some bugs in them but they were quite good. Looking forward to the bugfree version! ;D

Re: The Shadow Syndicate Campaign

Posted: Wed Jan 09, 2008 12:21 pm
by Lavarinth
CONTESTANT IS APPROVED- SUFFICIENT UPDATES.

PLEASE USE JPG.

Re: The Shadow Syndicate Campaign

Posted: Sat Jan 12, 2008 8:41 am
by Jaxander
Well, The original Shadow Syndicate map has now been revamped and I believe is bug free. I will test that one today, pass it through the rounds, and get started on Remus, map two of three. I'll post up some JPEG pictures of the Shadow Syndicate map testing when I get back on in an hour or so.

Re: The Shadow Syndicate Campaign

Posted: Sat Jan 12, 2008 9:20 pm
by Marine
Jaxander wrote: Sorry about that. I took the shots during starcraft, and when I opened them in Adobe Photoshop, it wouldn't let me save a JPeg. Anyone know how I can reformat them?
Another good way to easily reformat and do small minor adjustments to images is that you can use IrfanView.

Re: The Shadow Syndicate Campaign

Posted: Sun Jan 13, 2008 7:21 pm
by Jaxander
Thanks for the tip!

Re: The Shadow Syndicate Campaign

Posted: Tue Jan 15, 2008 7:56 am
by Jaxander
With Syndicate v.1.5 ready for submission, I am currently powering through Syndicate 2 - Remus. With a slightly more open method of play, this one may take a bit longer than the first to complete. Oh well, here goes!

Re: The Shadow Syndicate Campaign

Posted: Wed Jan 23, 2008 2:42 pm
by Lavarinth
UPDATE REQUIRED BY END OF WEEK.