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Movies
Posted: Fri Dec 28, 2007 3:09 am
by timmieswe
How do you urn on shared vision with comps?
Is it possible to do like this example (In the Starcraft X-tra Editor 2.5)
Player 2
Conditions: Always
Actions: Turn ON shared Vision for player 1
This is how I did but it didnt work... Am I doing wrong or is it wrong whit my starcraft/ starcraft X- tra editor

Re: Movies
Posted: Fri Dec 28, 2007 8:05 am
by Marine
Is player 2 a human player?
Re: Movies
Posted: Fri Dec 28, 2007 12:28 pm
by Lavarinth
What does this have to do with movies?
Re: Movies
Posted: Fri Dec 28, 2007 6:52 pm
by Taeradun
Cinematic maps, Lav.
To enable shared vision there's some kind of AI script thingy; that you should be able to access in SCXE. I think it's with the run AI script trigger that's not location based, and there should be one for each player that you run in a trigger belonging to the player that you want to have vision of the other player's units.
Re: Movies
Posted: Mon Jan 07, 2008 1:51 am
by timmieswe
Yes, cinematic maps...
So, you have to make one trigger for the player that (for example) player 1 to see player 2 (comp.) You have to do one for player2 and one for player 1??
Re: Movies
Posted: Mon Jan 07, 2008 2:30 am
by Taeradun
You'll need one for each player if you want them to both see each other's units.
If you just have a trigger for player 1 running the "turn on shared vision for player 2" AI script, without another one the other way around, then player 1 will be able to see the units of players 1 & 2, while player 2 will only be able to see its own units.
Re: Movies
Posted: Mon Jan 07, 2008 7:36 am
by timmieswe
So, what I did first (see top of page) was right?
wonder what did go wrong? hmmm.......
Re: Movies
Posted: Mon Jan 07, 2008 2:23 pm
by Lavarinth
Try this trigger:
Player 1
Condition: Always
Action: Turn on Shared vision for Player 2