Re: (Brood War) Ghosts of the Past
Posted: Sun Dec 18, 2011 5:56 am
I quite believe your soundtrack is decent, but still it somewhat lacks an intention or a message it wants to pass on. Track 1 curiously reminded me (Especially it's beginning.) of House MD. Track 2 reminds of the old days playing Twinsen's Odyssey, and track 3, despite the effort put into the guitar riffs, still remain calm. These simply sound like soundtracks players will rather miss while playing, not either giving boost or drain to their gameplay.
But I'm not criticizing, just commenting on those. Still, I believe a soundtrack is meant to have a message or intention, meant to demonstrate action, emotion or something more like it. Not that I'm talking about Hans Zimmer or his style or work method, but were not for his soundtrack, I honestly doubted works like Sherlock Holmes or Inception would play out quite well. Music, for me, isn't only meant to blend in the world you want to show (Which basically is a traditional V for Vendetta playout), which mostly should be building innards and cityscapes, but also participate somewhat on the matter.
A good example I can show you, Legion, is the attachment of this soundtrack made for Southern Rising, that Red Alert 3 mod of mine, yet one that never made it to the mod because I abandoned it. The composer, Gareth Coker, one of the few rising starts in music industry I had the privilege of knowing, made a decent work here, despite I wanted a rock style. Still, it was one fit, and one which transmitted something.
This track, which I named 'A Flower of Steam and Steel', spoke about the SLIM (Singapore Liberation Militia), one of the two new factions I'd introduce in this mod (The other being the more cliché sci-fi directed brazilian Forth). The SLIM were the usual steampunk faction with a vietnamese/asian twist, utilizing outdated tanks, helicopters, weaponry and even machines like spiders, gundams and turtles all made from old equipment, rusty iron and an insane creativity the stereotypical asians (besides japanese) would have - the very rifle for the basic SLIM soldier is a cross between an AK-47 and a crossbow.
The track contains emotion and even tells a story. A story of beginning, the battle, the victory outcome and what would come after, the next threat looming on the horizon. It speaks of the SLIM and the people within it, the oppressed masses and the fallen, patriotic Singapore generals who only want their land free from the clutches of the Empire of the Rising Sun, protected from the Forth invaders, and away from the preying eyes of Allies and Soviets. It speaks of the drama and hope of this low-life, yet determined people.
In other words, this is how soundtracks for me should feel. Delivering an emotion and a story, speaking through instruments instead of words. Not only entering the world, but also participating in it, delivering immersion. This is the kind of soundtrack players will want to play through as that faction and even stick around the menus all time long for the sake of it.
Still, you made quite a start on this area, Legion. The tracks are fairly decent on their own.
But I'm not criticizing, just commenting on those. Still, I believe a soundtrack is meant to have a message or intention, meant to demonstrate action, emotion or something more like it. Not that I'm talking about Hans Zimmer or his style or work method, but were not for his soundtrack, I honestly doubted works like Sherlock Holmes or Inception would play out quite well. Music, for me, isn't only meant to blend in the world you want to show (Which basically is a traditional V for Vendetta playout), which mostly should be building innards and cityscapes, but also participate somewhat on the matter.
A good example I can show you, Legion, is the attachment of this soundtrack made for Southern Rising, that Red Alert 3 mod of mine, yet one that never made it to the mod because I abandoned it. The composer, Gareth Coker, one of the few rising starts in music industry I had the privilege of knowing, made a decent work here, despite I wanted a rock style. Still, it was one fit, and one which transmitted something.
This track, which I named 'A Flower of Steam and Steel', spoke about the SLIM (Singapore Liberation Militia), one of the two new factions I'd introduce in this mod (The other being the more cliché sci-fi directed brazilian Forth). The SLIM were the usual steampunk faction with a vietnamese/asian twist, utilizing outdated tanks, helicopters, weaponry and even machines like spiders, gundams and turtles all made from old equipment, rusty iron and an insane creativity the stereotypical asians (besides japanese) would have - the very rifle for the basic SLIM soldier is a cross between an AK-47 and a crossbow.
The track contains emotion and even tells a story. A story of beginning, the battle, the victory outcome and what would come after, the next threat looming on the horizon. It speaks of the SLIM and the people within it, the oppressed masses and the fallen, patriotic Singapore generals who only want their land free from the clutches of the Empire of the Rising Sun, protected from the Forth invaders, and away from the preying eyes of Allies and Soviets. It speaks of the drama and hope of this low-life, yet determined people.
In other words, this is how soundtracks for me should feel. Delivering an emotion and a story, speaking through instruments instead of words. Not only entering the world, but also participating in it, delivering immersion. This is the kind of soundtrack players will want to play through as that faction and even stick around the menus all time long for the sake of it.
Still, you made quite a start on this area, Legion. The tracks are fairly decent on their own.