To be Reviewed: The Lord Inquisitor
Posted: Tue Nov 01, 2011 6:31 am
Yes, yes, I know everyone's still pissed because of my fuck-up in the Final Metamorphosis thread, but this one I intend to review no matter the cost or consequences. But don't worry, I'll be sure to put on some solid critic this time along with the content instead of vague, void saying.
In explanation to the fuck-up: I thought, when I posted the video and the critics about the shoddy animation and voice-acting, that everyone could figure out for themselves what I was talking about, that you could see the defects I saw. I was wrong. That and on another thing.
I was so seeing too much high-quality work, industry and fan-made, that I was actually paying attention to the concrete work alone instead of intention too. Hits like Azureus Rising blinded me to the fact fan-made works, as higher quality as they can get, aren't the same as industry ones. Not everyone can do animations like Guerilla, Crytek, Epic or Blizzard can. Not everyone can model in ZBrush, bake normal maps, texture with VRay or rig models for animation. I myself can't texture the way SgtHK does. I was so focused on demanding high quality I couldn't see the term fan-made wasn't simply an excuse for deliberate train-wrecking.
But perhaps, in all this shit I threw in the fan, I can see some redemption in this fan work trailer ahead 11/11: The Lord Inquisitor, a Warhammer 40.000 fan-made movie.
I've been accompanying the main designer of this project, Erasmus Brosdau (Answering as Destrega), since he worked on the first model, supposed to be a model showcase for Torquemada Coteaz, a known character in Abnett's lore. I was pumped on how the advanced greatly on the project, both on graphic quality, lightning and animation I was one of many to be caught on his work.
The Lord Inquisitor runs on VRay engine and, as far as I've seen, runs beautifully. I could only wish it was an official Games Workshop project, but unfortunately isn't, but it's a great advancement from the train-wreck, sorry excuse for a official movie Ultramarines was (If you see this and the clips from TLI, you'll know what I'm talking about). But I swear I'll forever curse GW if they ever move against this project in favour of that lardball!
Too bad 11/11, even being a few days away, will take so long...
In explanation to the fuck-up: I thought, when I posted the video and the critics about the shoddy animation and voice-acting, that everyone could figure out for themselves what I was talking about, that you could see the defects I saw. I was wrong. That and on another thing.
I was so seeing too much high-quality work, industry and fan-made, that I was actually paying attention to the concrete work alone instead of intention too. Hits like Azureus Rising blinded me to the fact fan-made works, as higher quality as they can get, aren't the same as industry ones. Not everyone can do animations like Guerilla, Crytek, Epic or Blizzard can. Not everyone can model in ZBrush, bake normal maps, texture with VRay or rig models for animation. I myself can't texture the way SgtHK does. I was so focused on demanding high quality I couldn't see the term fan-made wasn't simply an excuse for deliberate train-wrecking.
But perhaps, in all this shit I threw in the fan, I can see some redemption in this fan work trailer ahead 11/11: The Lord Inquisitor, a Warhammer 40.000 fan-made movie.
I've been accompanying the main designer of this project, Erasmus Brosdau (Answering as Destrega), since he worked on the first model, supposed to be a model showcase for Torquemada Coteaz, a known character in Abnett's lore. I was pumped on how the advanced greatly on the project, both on graphic quality, lightning and animation I was one of many to be caught on his work.
The Lord Inquisitor runs on VRay engine and, as far as I've seen, runs beautifully. I could only wish it was an official Games Workshop project, but unfortunately isn't, but it's a great advancement from the train-wreck, sorry excuse for a official movie Ultramarines was (If you see this and the clips from TLI, you'll know what I'm talking about). But I swear I'll forever curse GW if they ever move against this project in favour of that lardball!
Too bad 11/11, even being a few days away, will take so long...