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rebel spider mines!!

Posted: Fri Sep 09, 2011 6:02 pm
by ranmakun
hi everybody!! help me please with this, the spider mine spell does not appear in the game, with the firegraft i put the spell, activate the other options, activate the check 0x80 mine safe in datedit 1.5 etc, but not appear in the game... it's hardcoded too?? :(

Re: rebel spider mines!!

Posted: Fri Sep 09, 2011 6:32 pm
by Church
I'm not totally sure how to fix it, but I'll do my best to help. With your button in Firegraft, what is your 'condition' set to? For the vulture it seems to be 'Has Spidermine and Is Researched', if it's not set to that it could be causing the problem. You should check the other settings around it (Condition Variable, Action, etc) too.

Re: rebel spider mines!!

Posted: Fri Sep 09, 2011 7:04 pm
by Pr0nogo
What's wrong is that you haven't set DAT Requirements in FireGraft. Go to FireGraft, open your mod/mpq or whatever, and click 'Dat Requirements'. Go to 'Use Tech', find 'Spider Mines', and add the unit that you're adding the spell to.