[Voice Acting] Looking to improve.
Posted: Wed Aug 24, 2011 10:08 pm
From the CC thread we jacked:
Thanks in advance, everyone (especially Mesk).
Pr0nogo wrote:[youtube]http://www.youtube.com/watch?v=spiHpv5wxW8[/youtube]
IskatuMesk wrote:I'll be honest when I say I couldn't understand any more than maybe 5% of the spoken words.
IskatuMesk wrote:I guess working with heavily edited voices for 11 years dulls ones hearing after a while. My point remains, however. I don't consider those comparable to the originals.
Pr0nogo wrote:Eh, better luck next time then. I fucked up the last Khoranis line horribly.
IskatuMesk wrote:I don't think it's really the speech itself. I think it's the flanges and reverb you're using. I know we talked about reverb before, and I think you reverb usage has improved since the previous examples you gave me, but it's still too "strong" if I may be so crude. This is the biggest thing that disorients my ability to understand the actual words, because I find the reverb to be more powerful than the diction.
To alleviate this issue you can play around with the mix balance in the reverb settings. I Believe Dry is the % of unedited original, and Wet is the effected variant. My Fear reverb uses 140% dry 428% wet. Also something worth playing around with would be the Smooth and Absorption settings. Again, my reverb for the Fear uses 25% smooth and 626ms absorption. The attack time is 238ms and the length is 615ms.
If you are using a compressor, which is recommended, it's best to use the reverb after the compressor as opposed to before. This is because the compressor will end up expanding the tails of the reverb and can further distortion.
The second aspect of the voices, especially with Khoranis, is the flanges are far too "warbly". This makes voices extremely hard to understand and is one of my biggest gripes with amateur editors. Laconius' voices aren't perfect, but the fact he avoids the warbly effects is one of the biggest reasons why they remain legible. I also find that, as long as I can avoid disruption/distortion due to phasers/warbles (which are a product of slower modulated effects), I can apply a ton of effects and the voice can remain legible with compression.
Pr0nogo wrote:I use compression and dynamics processing and whatnot. I'll look into the reverb stuff but I'm fairly certain the distortion you attribute to the flange is primarily the reverb. Either way, I'll look into the flange. Any tips on reducing warble?
Whilst I eagerly await Mesk's response(s) I will be putting his existing advice to good use. If anyone else has comments or tips, feel free to chime in. The videos that I post as examples here will be unlisted, with my final version being the only one to appear on my channel page.IskatuMesk wrote:Well, Laconius tells me he uses deturner - I can't remember where the source of my effects originated from. The thing about the effects is the two delays and the Period vastly alter how they sound, and those are the things you should start playing with first. If you find the effect is dulling out everything too much your goal should probably be to make it "tighter", so the effect sounds more liquid/smooth and less distorted.
In Dynamics, to reduce the flattening you seem to be getting on the frequencies, you may wish to try raising the frequency in which the compressor takes effect on the rightmost tab.
I am about to be busy for a bit so I'll catch up on this again later.
Thanks in advance, everyone (especially Mesk).