SCModLoader

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ShadowFlare
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SCModLoader

Post by ShadowFlare »

In an SCMLoader version I uploaded yesterday a new program is available - SCModLoader.exe. Run this while Starcraft is running with SCMLoader to load and unload MPQ archives with the game running.

For those making maps for use with SCMLoader, you can now use this to tell SCMLoader to unload your map so that you are able to edit it directly, without needing to open another map in Starcraft first, close Starcraft first, or use some other workaround.

http://sfsrealm.hopto.org/cgi-bin/downl ... r_beta.zip
Last edited by ShadowFlare on Wed Sep 26, 2007 8:05 pm, edited 1 time in total.
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Lavarinth
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Re: SCModLoader

Post by Lavarinth »

So wait- Are you saying we can interchange MPQs without exiting completely out of StarCraft?
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ShadowFlare
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Re: SCModLoader

Post by ShadowFlare »

Yes, but only files that SCMLoader mods can use are able to be used in the mods that are loaded after Starcraft has already started.  However, this is a good majority of the files, so it shouldn't be too limiting.  It probably includes at least every file that affects gameplay. (special code is needed for certain files to be reloaded, and I don't have that for some)

There is no FireGraft support yet - that will come when DoA is ready to give me the code for patching.
Last edited by ShadowFlare on Thu Sep 27, 2007 2:36 am, edited 1 time in total.
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ShadowFlare
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Re: SCModLoader

Post by ShadowFlare »

I have updated the SCMLoader beta download with a fix for the mod loader so that it properly recognizes the existence of .grp files in a loaded mpq archive without the other graphics-related files so that it will reload them as it should.
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