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Alternate RequiemD - Zerg Onslaught - Released!

Posted: Mon Sep 24, 2007 11:26 am
by IskatuMesk
Pit yourself against the greatest Zerg AI ever made in RequiemD - Zerg Onslaught Edition

Full feature listing;

- Slightly modified standard T and P computer builds to be stronger but on a level comparable to most average players. They are like standard computer players but receive cash and should build more production structures and a few problems like terran not researching upgrades vs other terran and protoss hardlocking after cannons or dts should be fixed.
- Incredibly improved Zerg AI built on Bajadulce's zbath script, except much, much faster, more aggressive, and far more dangerous. Just one ZONS was able to take down 3 t and 3 p without any difficulty at all (Although this heavily relies on the AI not softlocking/hardlocking and the map).
- This AI will function in campaign maps. Simply run the expansion custom scripts to enable them.
- This AI has been tested on the latest version and functions to an acceptable degree but I only support 1.10 and cannot guarantee it working as good in later versions.

www.staff.samods.org/iskatumesk/RequiemDZONS1.0.exe

Re: Alternate RequiemD - Zerg Onslaught - Released!

Posted: Mon Sep 24, 2007 4:22 pm
by Lavarinth
Outstanding, Isk, highly oustanding.

Re: Alternate RequiemD - Zerg Onslaught - Released!

Posted: Thu Sep 27, 2007 10:34 am
by Whiplash!
If this will indeed work with campaign mods then I'll look into using it!

I played it and holy shit did I get owned. I even started cheating and I still lost. The AI pretty much starts attacking you and never stops. This would top even the pro Korean players (unless they exploited the AI). Unfortunately the AI is TOO powerful, otherwise I would use it in my campaign.

Re: Alternate RequiemD - Zerg Onslaught - Released!

Posted: Thu Sep 27, 2007 1:42 pm
by IskatuMesk
There is no such thing as too powerful.

Re: Alternate RequiemD - Zerg Onslaught - Released!

Posted: Thu Sep 27, 2007 3:08 pm
by Marine
Hmmm I may would want to this in my campaign, at the final level when its Zerg onslaught. First I gotta test it as well.

Re: Alternate RequiemD - Zerg Onslaught - Released!

Posted: Fri Sep 28, 2007 3:12 pm
by chris
Doctor Doack wrote: There is no such thing as too powerful.
quoted for truth, there is always a weakness.......somewhere

Re: Alternate RequiemD - Zerg Onslaught - Released!

Posted: Fri Sep 28, 2007 3:53 pm
by WB
power overwhelming

Re: Alternate RequiemD - Zerg Onslaught - Released!

Posted: Sat Sep 29, 2007 3:51 am
by chris
I mean apart from that chicken cheat  :P

Re: Alternate RequiemD - Zerg Onslaught - Released!

Posted: Tue Oct 02, 2007 9:36 am
by Whiplash!
The SC ai is a joke once you start playing real players and not your average battle.net zero clutter bgh newbie

Re: Alternate RequiemD - Zerg Onslaught - Released!

Posted: Tue Oct 02, 2007 11:40 am
by Zilla-
7V1 COMP STOMP FASTEST$$$$$$$$ JOIN NOW!!!!!!!!!!!!!!!

Re: Alternate RequiemD - Zerg Onslaught - Released!

Posted: Tue Oct 02, 2007 10:18 pm
by Pheonix-IV
The trick to beating this AI is to shoot all it's Overlords. If you can get onto an island somewhere, turtle up and shewt all his overlords, there is a very good chance the AI will explode and stop building Overlords, allowing you to slowly take it apart.