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Ascension of Duran
Posted: Sat Sep 08, 2007 1:35 pm
by X
For everyone who has recently played the new campaign by Mantidz "Ascension of Duran." Post what you liked, what you didn't like, and bugs you found ect. For those of you who haven't there ARE SPOILERS so read at your own risk.
My thoughts are that it was overall AWESOME many nice touchs, It was also really refreshing to see some new stuff, I saw stuff I didn't know you could do! Like giving Captain Quentz a plasma shield and a grenade attack when hes a marine?! AWESOME! Many special effects that were good. The music good, the combat good and not boring. The storyline is good. All good. I just said good six times without pause!
I didn't like: I thought it was a little presumptous to reveal the masters of Duran as the "Ancient Ones" To be honest I was kinda annoyed by this because I'd rather see Blizzard reveal what they really are and when they are revealed it to be stunning, horrifing, amazing all rolled into one. Also it kinda ruined the mystery and enigma that shrouds Duran's masters. Making them a strange evil.
I thought the dominion platform was too hard, I beat it but not without extreme difficulty.
You never got to fight Xereus
Bugs: The mutator on mission 5: Betrayal does NOT WORK!
Mission 4: The fight with the Twilight Archon got a little buggy, as in I ended up fighting the archon again after I'd killed him.
So, everyone please post your thoughts but only IF you've played and completed the campaign.
Does this forum have the cabability to use polls?
Re: Ascension of Duran
Posted: Sat Sep 08, 2007 3:12 pm
by Marine
Shadowsouled wrote:
I didn't like: I thought it was a little presumptous to reveal the masters of Duran as the "Ancient Ones" To be honest I was kinda annoyed by this because I'd rather see Blizzard reveal what they really are and when they are revealed it to be stunning, horrifing, amazing all rolled into one. Also it kinda ruined the mystery and enigma that shrouds Duran's masters. Making them a strange evil.
Just one thing about that, how can he defeat the mystery, its fan fiction and one we still dont know who is Duran's masters, they could be the Xel'Naga or some other evil entity that shall appear.
Re: Ascension of Duran
Posted: Sat Sep 08, 2007 3:47 pm
by Whiplash!
Bugs: The mutator on mission 5: Betrayal does NOT WORK!
Mission 4: The fight with the Twilight Archon got a little buggy, as in I ended up fighting the archon again after I'd killed him.
The mutator works, but you can only have 2 of the unit you want morphed go over the beacon at a time, more then 2 will prevent the mutator from working (gay sc mechanics).
I attempted to fix the problem but again starcraft triggers are kinda gay and it prevented the fight from being buggless.
Anyway thanks for the post, if even 1 person downloaded the campaign and liked it then I consider it a success

Re: Ascension of Duran
Posted: Sun Sep 09, 2007 12:40 pm
by Outcast
This may be a stupid question... How do I get the campaign to start? I double-click the executable file (full version), StarCraft loads up then what should I do next? I clicked on singe-player neither both original and expansion loads it. Thanks.
Re: Ascension of Duran
Posted: Sun Sep 09, 2007 1:22 pm
by Lavarinth
They're custom maps, did you place them in your Campaigns folder?
Re: Ascension of Duran
Posted: Fri Sep 21, 2007 11:17 pm
by Sketch
Just happened to notice a little bug on the last mission warzone, the brown protoss (green in the unmodded map editor) are set as a terran player, so even though the insane ai is set to execute, because its lalbaled "Green Terran" i guess it doesnt work.
not that it matters anyway because after i beat it i typed "stayin alive" and went out to see which side would prevail and the protoss still won.
Re: Ascension of Duran
Posted: Sat Sep 22, 2007 10:47 am
by Whiplash!
Sketch wrote:
Just happened to notice a little bug on the last mission warzone, the brown protoss (green in the unmodded map editor) are set as a terran player, so even though the insane ai is set to execute, because its lalbaled "Green Terran" i guess it doesnt work.
not that it matters anyway because after i beat it i typed "stayin alive" and went out to see which side would prevail and the protoss still won.
ah thanks for that bug.
Just so you all know I'll be releasing an update somewhat soon, I gotta get DoA to get firegraft to be updated for 1.15.1 first. The updated patch will contain a few enhancements for heroes and give them new spells, infested battlecruiser availability (including a new grp), bug fixes, and other little updates.
Re: Ascension of Duran
Posted: Wed Oct 03, 2007 12:15 am
by Drew
Sketch wrote:
Just happened to notice a little bug on the last mission warzone, the brown protoss (green in the unmodded map editor) are set as a terran player, so even though the insane ai is set to execute, because its lalbaled "Green Terran" i guess it doesnt work.
not that it matters anyway because after i beat it i typed "stayin alive" and went out to see which side would prevail and the protoss still won.
I actually noticed 4 ai's in the campaign which did not work but just "sat there", two in Map 5 and two in Map 6.
MAP 5:
White Zerg: The ai is set to "zerg campaign insane", but the race is set to protoss, so the script doesn't work. Orange Zerg: The ai is set to "zerg campaign insane", and the race is correctly identified as zerg. However, the zergling is disabled. The ai trains some drones, but than "stops" when it is unable to make zerglings, and doesn't do anything else.
MAP 6:
White Terran: The ai set to "terran campaign difficult", but race is set to "human", so the script doesn't work. The ai uses the units it has at the beginning, but doesn't train any more. Brown Protoss: Same as Sketch mentioned.
Great campaign though. I really enjoyed playing Map 6 and watching the enemy forces fight each other nonstop. Come to think about it, fixing the Map 5 ai's and leaving the "insane" ai's in place would make it impossible to beat.
Re: Ascension of Duran
Posted: Wed Oct 03, 2007 8:14 am
by Whiplash!
Drew wrote:
Sketch wrote:
Just happened to notice a little bug on the last mission warzone, the brown protoss (green in the unmodded map editor) are set as a terran player, so even though the insane ai is set to execute, because its lalbaled "Green Terran" i guess it doesnt work.
not that it matters anyway because after i beat it i typed "stayin alive" and went out to see which side would prevail and the protoss still won.
I actually noticed 4 ai's in the campaign which did not work but just "sat there", two in Map 5 and two in Map 6.
MAP 5:
White Zerg: The ai is set to "zerg campaign insane", but the race is set to protoss, so the script doesn't work. Orange Zerg: The ai is set to "zerg campaign insane", and the race is correctly identified as zerg. However, the zergling is disabled. The ai trains some drones, but than "stops" when it is unable to make zerglings, and doesn't do anything else.
MAP 6:
White Terran: The ai set to "terran campaign difficult", but race is set to "human", so the script doesn't work. The ai uses the units it has at the beginning, but doesn't train any more. Brown Protoss: Same as Sketch mentioned.
Great campaign though. I really enjoyed playing Map 6 and watching the enemy forces fight each other nonstop. Come to think about it, fixing the Map 5 ai's and leaving the "insane" ai's in place would make it impossible to beat.
The computer AI's are a joke if you play starcraft vs good players, the map gives you more then enough resources to mass units to own the enemey, not to mention you have the Sharktooth (and infested battlecruiser backup in the next updated release).