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To make or to not make another campaign

Posted: Thu Sep 06, 2007 4:55 pm
by Whiplash!
Back when I was working on Ascension of Duran I got ideas for a new protoss campaign. It evolved from a humor campaign (I can't pull that off like the bob levels did) to a serious campaign to a campaign that involved the immortal from starcraft 2. I lost the first 2 maps from a HD crash but I'm considering making a new campaign, the only thing about it is that I want it to focus on the protoss and I want it to have some really cool archon heroes.

Would anyone be interested in playing a campaign like this?

Re: To make or to not make another campaign

Posted: Thu Sep 06, 2007 5:04 pm
by Falchion
If you send in a storyline, just to get a general brief, we'll be talking.

BTW, I liked Ascension of Duran.  Fictionary, but real nice.

Re: To make or to not make another campaign

Posted: Fri Sep 07, 2007 12:24 am
by Lavarinth
I still say continue it, like I said, I can export the model into frames to create a GRP.

Re: To make or to not make another campaign

Posted: Fri Sep 07, 2007 7:39 am
by Whiplash!
Lavarinth wrote: I still say continue it, like I said, I can export the model into frames to create a GRP.
I problem with that: I can't figure out iscript. I've tried and tried but its not working, and I really don't wanna rely on other people for things besides graphics and voice acting. I will probably give it another try one of these days but for some reason I can't seem to figure it out.

Re: To make or to not make another campaign

Posted: Fri Sep 07, 2007 12:18 pm
by IskatuMesk
Man, you guys fucking act like I never made a bible AND video tutorials on iscript. You should never be worrying about learning that ever again. Ever.

Re: To make or to not make another campaign

Posted: Fri Sep 07, 2007 1:14 pm
by Legion
When it comes to campaigns, storylines are the most important thing.

Voices and graphics are second.

Portraits and mods are third.

Intro movies are last, I tend to skip Desler's movies, however good.