Terran Dominion Campaign

infestedraynor31
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Re: Terran Dominion Campaign

Post by infestedraynor31 »

Falchion wrote: First of all, before I begin, I want to give some bad news and good news.

The bad news is, I'm quitting on Project State of War for SC I and I'm thinking about moving it to SC II when it comes out.  Story was already getting boring in my opinion, I have a serious problem of lazyness and with the deadline of before SC II coming out, I don't think I'll manage to make it in time.

The good news is, I'm not leaving the SC I map/mod-making universe without making a final gift to SC I.  It's a non-modded campaign, with custom heroes, 10 missions and a brand new storyline focusing exclusively on the most infamous of all governments in the Koprulu Sector:  The Terran Dominion.

However, don't think it's not relationed with SC, because it is.  Actually, I've spent hours researching all of the SC story (from it's roots to the end of the Brood War and the Dominion's rumored ascension to power theories of SC II).  As a result, since I don't know how the Dominion has risen again, so it's a fictional bridge between SC I and SC II.

Anyway, forumers and admins, here I give you:

DOMINION: THE KOPRULU CRISIS

RESUMED STORY:
With the Dominion beaten and battered in the Brood War, Emperor Arcturus Mengsk and his new commanders, Horace Warfield and Viktor Gaskaville, begin to plan the re-construction of the former Terran empire.

However, a new threat rises in the horizon.  It threatens to destroy the only faction that united most of the Terran factions, and for that it will use any means, even if it includes threatning the lives and freedoms of others species.  Freedom is it's ca

DOWNLOAD LINKS:

http://www.clubdragon.org//files/(1)Dominion-01.scx
http://www.clubdragon.org//files/(1)Dominion-02.scx
http://www.clubdragon.org//files/(1)Dominion-03.scx
http://www.clubdragon.org//files/(1)Dominion-04.scx
http://www.clubdragon.org//files/(1)Dominion-05.scx
http://www.clubdragon.org//files/(1)Dominion-06.scx
http://www.clubdragon.org//files/(1)Dominion-07.scx

Have fun.

you have to change a part because when roonney tries to go one my side hes like a enemy
Last edited by Lavarinth on Sun Jun 22, 2008 2:23 pm, edited 1 time in total.
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omega20
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Re: Terran Dominion Campaign

Post by omega20 »

infestedraynor31 wrote:
Falchion wrote: First of all, before I begin, I want to give some bad news and good news.

The bad news is, I'm quitting on Project State of War for SC I and I'm thinking about moving it to SC II when it comes out.  Story was already getting boring in my opinion, I have a serious problem of lazyness and with the deadline of before SC II coming out, I don't think I'll manage to make it in time.

The good news is, I'm not leaving the SC I map/mod-making universe without making a final gift to SC I.  It's a non-modded campaign, with custom heroes, 10 missions and a brand new storyline focusing exclusively on the most infamous of all governments in the Koprulu Sector:  The Terran Dominion.

However, don't think it's not relationed with SC, because it is.  Actually, I've spent hours researching all of the SC story (from it's roots to the end of the Brood War and the Dominion's rumored ascension to power theories of SC II).  As a result, since I don't know how the Dominion has risen again, so it's a fictional bridge between SC I and SC II.

Anyway, forumers and admins, here I give you:

DOMINION: THE KOPRULU CRISIS

RESUMED STORY:
With the Dominion beaten and battered in the Brood War, Emperor Arcturus Mengsk and his new commanders, Horace Warfield and Viktor Gaskaville, begin to plan the re-construction of the former Terran empire.

However, a new threat rises in the horizon.  It threatens to destroy the only faction that united most of the Terran factions, and for that it will use any means, even if it includes threatning the lives and freedoms of others species.  Freedom is it's ca

DOWNLOAD LINKS:

http://www.clubdragon.org//files/(1)Dominion-01.scx
http://www.clubdragon.org//files/(1)Dominion-02.scx
http://www.clubdragon.org//files/(1)Dominion-03.scx
http://www.clubdragon.org//files/(1)Dominion-04.scx
http://www.clubdragon.org//files/(1)Dominion-05.scx
http://www.clubdragon.org//files/(1)Dominion-06.scx
http://www.clubdragon.org//files/(1)Dominion-07.scx

Have fun.

you have to change a part because when roonney tries to go one my side hes like a enemy
This happens because the player 2 is seen as an enemy to the players 3 and 8.
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Meta
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Re: Terran Dominion Campaign

Post by Meta »

I like the dialogue, but the lack of custom music is annoying. :(

And stolen sfx too. :'(
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omega20
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Re: Terran Dominion Campaign

Post by omega20 »

Meta wrote: I like the dialogue, but the lack of custom music is annoying. :(
Well, the War of the Tribes campaign hasn't custom music. However, it's awesome.
Meta wrote: And stolen sfx too. :'(
Haha. That is your favorite phrase today, right Meta? ::)

I like the maps, the story and the dialogue. One question, Falchion. When you're going to release the remaining maps?
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Re: Terran Dominion Campaign

Post by Meta »

The terrain is also very nice, but custom music adds so much to the atmosphere, it's hard to ignore it.  ;)
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Maglok
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Re: Terran Dominion Campaign

Post by Maglok »

The main reason for there not being custom music in old campaign is because you just didnt have the download power on a 56K. :)
- Maglok
Audio engineer and writer
SC2 campaign dev ranting: The Bunker blog
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Legion
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Re: Terran Dominion Campaign

Post by Legion »

Maglok wrote: The main reason for there not being custom music in old campaign is because you just didnt have the download power on a 56K. :)
Indeed.

But custom music is never a must. I find it extremely annoying when there's custom music and it's too loud or too... I don't know, un-Starcrafty.
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Maglok
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Re: Terran Dominion Campaign

Post by Maglok »

Same goes for sounds, voice, WRITING and gameplay. :) When you do it, do it correctly. Music can be left out easier then story though.
- Maglok
Audio engineer and writer
SC2 campaign dev ranting: The Bunker blog
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omega20
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Re: Terran Dominion Campaign

Post by omega20 »

The music isn't an essential element of a campaign, however, it adds a really nice atmoshpere to the maps.

Anyway, I think Falchion is doing a great job with his campaign. I don't care if the maps have music or not. What I appreciate is the quality of the maps themselves. I mean, good story, good terrain, good gameplay, good dialogues, good characters... Until now, I believe that this campaign has fulfilled all these conditions. ;)
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