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AI problem

Posted: Fri Aug 17, 2007 4:01 pm
by Ardis
Here's a little problem I came across in my mod. I did almost no modification to the Protoss race on my mod, which adds to the confusion. The problem is that when I start a melee or free for all game and have a Protoss computer player, they just sit their mining with their four probes for the whole game and do nothing else. Also note that I didn't mess with any AI files, nor do I know how to.

On a separate note, everything else seems to be working fine for now on the that mod.

Re: AI problem

Posted: Fri Aug 17, 2007 4:35 pm
by IskatuMesk
Well what modifications DID you make?

Re: AI problem

Posted: Fri Aug 17, 2007 5:19 pm
by Ardis
Minor stat changes to balance them out with the other two heavily altered races. The only notable change I made was turning the disruption web into weapon rather than what it normally does, but I doubt this change has anything to do with the AI problem.

EDIT:I just remembered something else that could have caused it, but I doubt it; I gave the Protoss Pylon detector capabilities.

Re: AI problem

Posted: Sat Aug 18, 2007 12:18 pm
by IskatuMesk
If you changed any racial flags of the units that will make the AI impale itself with a table. Simple stat changes shouldn't do anything unless you made any of the base units cost gas which it doesn't get at the time.

Re: AI problem

Posted: Sat Aug 18, 2007 1:25 pm
by Ardis
I think I found the error. By some mistake I made, the Nexus computer AI slot had been set to "Nothing1" when it should be computer AI. I'll test it and post the results as an edit.

EDIT: Yep, that was the cause. I changed it to "Computer AI" and everything works fine with them.