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No money

Posted: Sun Jul 29, 2007 4:13 pm
by Cliff747
I have a single player campaign (Unity of the Races). I’m trying to correct the flaws in it. In the fifth scenario player 3 is the enemy  (Terran). He is triggered for “Expansion Terran Campaign Difficult” at “Terran Base”, with a condition of Elapsed  scenario time of 600 game seconds.  He is given 5000 ore and gas and a recurring trigger for 5000. He has a mineral field with sixteen nodes of crystal, eleven of which are ready to mine. He is given eight SCVs near the mineral field and three near the refinery with 5000 gas.

The problem is that all the SCVs run and get one load of crystal and then start pumping gas never to mine again. He uses all his given units to attach several times but makes no more units. It’s as if He was triggered for an Area Town.

In the sixth scenario player 4 is set up the same way and works fine. Players 5 and 6 have a combined base set for "Expansion Terran Easy" but will only mine and never pump gas.

Re: No money

Posted: Sun Jul 29, 2007 4:36 pm
by IskatuMesk
The Ai handles resource gathering depending on its current resources and what it's building. As for making them work, I guess you'll have to try out different AI scripts. That's something you can't really fix without modifying the actual scripts outside of the editor.

Make note SC AI will always softlock no matter what you do, though. Unreliability is something that comes with the job.