Is Working with War3 tools same with SC2?
Posted: Mon Dec 13, 2010 11:51 am
I'd like to start studying in order to create models and subsequent animations for SC2, and I'm wondering where to start. My ultimate goal is to be able to understand the process fully and thereby create tutorials, new units, effects, animations, doodads, etc.
What I know how is:
1. Modeling in 3ds max
2. Texturing (base texture only, no idea about how to apply them for sc2, and the needed stuff)
3. Animating via bip
What I've once known and have forgotten are:
1. UV unwrap (basically from previous 3d studio only; version 5, where you had to troubleshoot certain faces, etc)
2. Basic steps in creating models for Warcraft 3.
Where should I start? What materials do I need to study?
What I know how is:
1. Modeling in 3ds max
2. Texturing (base texture only, no idea about how to apply them for sc2, and the needed stuff)
3. Animating via bip
What I've once known and have forgotten are:
1. UV unwrap (basically from previous 3d studio only; version 5, where you had to troubleshoot certain faces, etc)
2. Basic steps in creating models for Warcraft 3.
Where should I start? What materials do I need to study?