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New normal map tool for Photoshop

Posted: Thu Oct 07, 2010 7:06 am
by IskatuMesk
http://www.polycount.com/forum/showthread.php?t=77272
What is this nDo thing?
Introducing a toolset for quickly designing normal maps without ever leaving Photoshop, nDo is a melting pot of normal creation techniques. Sculpt using your custom brushes, create volumes from selections, paths or layers, apply filters, generate complexly multifaceted normal maps from height or photographs, rotate and transform without biasing normal – nDo is designed to cover many of your normal mapping needs in a to-the-point format.
While I have not personally tried it yet (I suck at graphics and have no way to even test it anyways atm), it does look fairly promising and probably supports higher versions of photoshop than the Nvidia plugin does, which they discontinued updating like dumbasses.

I know no one here does anything because you're all lazy but here it is for posterioriety.

Re: New normal map tool for Photoshop

Posted: Mon Nov 15, 2010 3:41 am
by optimus
IskatuMesk wrote:http://www.polycount.com/forum/showthread.php?t=77272
What is this nDo thing?
Introducing a toolset for quickly designing normal maps without ever leaving Photoshop, nDo is a melting pot of normal creation techniques. Sculpt using your custom brushes, create volumes from selections, paths or layers, apply filters, generate complexly multifaceted normal maps from height or photographs, rotate and transform without biasing normal – nDo is designed to cover many of your normal mapping needs in a to-the-point format.
While I have not personally tried it yet (I suck at graphics and have no way to even test it anyways atm), it does look fairly promising and probably supports higher versions of photoshop than the Nvidia plugin does, which they discontinued updating like dumbasses.

I know no one here does anything because you're all lazy but here it is for posterioriety.
Very helpful link you posted very useful forum I'll registered for this one too when i have some time thanks..