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Unit rigging

Posted: Sun Aug 22, 2010 5:40 pm
by Archangel
Is there a basic set up for the rigging of Terran human units (marine, ghost etc)

And if so, could someone grab me a picture please? I'm doing yet another ridiculous thing.

Re: Unit rigging

Posted: Sun Aug 22, 2010 11:11 pm
by IskatuMesk
What do you mean by rigging?

You half to right click -> duplicate to have any hope of getting the unit to ever work, pretty much, and work from there.

Re: Unit rigging

Posted: Sun Aug 22, 2010 11:43 pm
by Archangel
I mean rigging for model animations. I need to know how many hardpoints the units have and where.

Re: Unit rigging

Posted: Mon Aug 23, 2010 12:47 am
by RazorclawX
Archangel wrote:I mean rigging for model animations. I need to know how many hardpoints the units have and where.
You can find them in the Model Previewer; there is an option to show the attachments which displays tiny green boxes that shows the location of all the attachment points are. The tree list on the right side of the Previewer lists the name of the attachments and blinks the appropriate point on the model.

You will find, though, that while nearly every model has things like Origin, Center, and Overhead, the remaining points tend to differ widely.