SC2 Retail Editor Findings, mini-tutorials, etc.
Posted: Sat Aug 07, 2010 1:27 pm
So this thread is more or less the successor of this one as SC2 became retail.
And now, ill start with one that is very important for campaign mapmakers.
How to have a campaign playable with "Set Next Map" triggers all without using the B.Net publishing features
Copy-pasted (and slightly modified) from viewtopic.php?f=76&t=3269&start=30#p41699
It was a pain to figure how the specifics of "Set Next Map" trigger works but I found out :
1) Any map that is chained towards to MUST be in your installed maps folder (ex : C:\Program Files\StarCraft II\Maps) instead of your documents map folder (ex : C:\Documents and Settings\Somebody\My Documents\StarCraft II\Maps).
2) Thus with that, it is possible to create some "map loader" map that can be opened in the editor and loaded via "Test Document". Said "Map loader" can be loaded in the editor from any path location.
This is probably the best way for campaign makers to have a campaign that does work the closest as conventionally done, without publishing while greatly minimizing the lack of publishing's drawbacks.
Also I apologize to Meta for sending a bit of a false information as I didn't understood it too well myself unless I truly found out myself. I honestly expected Blizzard would enforce publishing campaigns in every method possible.
Also posted some map test files about it as an attachment below.
Step 1) Extract all 3 files in C:\Program Files\StarCraft II\Maps (or whatever the equivalent on your OS)
Step 2) Open the map "Test - Test - Next Map - Menu Loading.SC2Map" in the editor and hit "Test Document" in the first menu.
Step 3) If you did Step #1 correctly, it will transition to your chosen map correctly.
EDIT :
To make it more obvious for Step #1, the path is NOT the usual path where maps are saved. That's where most people would make the mistake.
And now, ill start with one that is very important for campaign mapmakers.
How to have a campaign playable with "Set Next Map" triggers all without using the B.Net publishing features
Copy-pasted (and slightly modified) from viewtopic.php?f=76&t=3269&start=30#p41699
It was a pain to figure how the specifics of "Set Next Map" trigger works but I found out :
1) Any map that is chained towards to MUST be in your installed maps folder (ex : C:\Program Files\StarCraft II\Maps) instead of your documents map folder (ex : C:\Documents and Settings\Somebody\My Documents\StarCraft II\Maps).
2) Thus with that, it is possible to create some "map loader" map that can be opened in the editor and loaded via "Test Document". Said "Map loader" can be loaded in the editor from any path location.
This is probably the best way for campaign makers to have a campaign that does work the closest as conventionally done, without publishing while greatly minimizing the lack of publishing's drawbacks.
Also I apologize to Meta for sending a bit of a false information as I didn't understood it too well myself unless I truly found out myself. I honestly expected Blizzard would enforce publishing campaigns in every method possible.
Also posted some map test files about it as an attachment below.
Step 1) Extract all 3 files in C:\Program Files\StarCraft II\Maps (or whatever the equivalent on your OS)
Step 2) Open the map "Test - Test - Next Map - Menu Loading.SC2Map" in the editor and hit "Test Document" in the first menu.
Step 3) If you did Step #1 correctly, it will transition to your chosen map correctly.
EDIT :
To make it more obvious for Step #1, the path is NOT the usual path where maps are saved. That's where most people would make the mistake.